ANNOUNCEMENT Fleet Carriers - Content Reveal Recap

Really enjoyed the webcast, carriers look like they are going to bring a new "end game" dimension to the game that I am looking forward to playing!

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500 LY every 2 hours is roughly the same speed as the NPC ship transfer ferries over a long distance.

Even at better than 1-1 it'd take you more than 2 hours to mine the Tritium in deep space anyway, unless you had a team of miners. I think it's more to stop some potential exploits in the bubble which very fast jumping might allow (or perhaps more accurately, to mean that you needed a fleet of carriers which could jump in shifts to get them to work, and if you've got that level of organisation you probably deserve the benefit)
A half. Today did 400ly transfers. 68 minutes one way, 68 minutes way back. So 2 hrs seems double time.
 
My initial thought was : oh, could be nice to have an exploration outpost, and to switch ships every once in a while - you could take a mining ship with you out there, instead of being stuck in an ASP that can't do anything but jump...

It could have been a good way to enjoy outer space and bring in some variety gameplay wise. But it sounds like it's gonna more problems than it's worth on that end...

I have an explorer friend which hoped the same, he wanted to turn the carrier into a relay station in deep space for others explorer to sell data while he go do some exploration himself.
But the problem gonne be the fuel in this case, unless you can send fuel to the carrier without having the need to be docked on it, if explorer want to bring carrier into deep space, the explorer will be forced to stay near the system where the carrier is.
 
Only got to page 8 but I'm also very disappointed there's no UC....Explorers either shafted or forgotten about. Hopefully FD will reconsider and add it in at some point. But for me and my play style everything about FCs are pointless. Mojo for Elite dropped even further, getting close to catatonic.
 
Thanks, Stephen for all the info. If I may ask a question: If a player has docked on a FC out in the black and after a while his/her ship gets destroyed, where will it respawn? to the last base it landed or the FC?

That's a good question and that occurred to me, this morning.
 
Feedback so far:
1) I want one
2) I can't afford one
3) Will mine LTDs to get one.
4) Waiting for BETA

Also can we transfer our other ships? and use it as a mobile toolbox, ready to deploy the trading cutter, or the AX chieftain etc?
 
I think Frontier decision to make a second beta for PC and consoles is one of their better moves! I didn't expect them to add the console players.
 
Feedback so far:
1) I want one
2) I can't afford one
3) Will mine LTDs to get one.
4) Waiting for BETA

Also can we transfer our other ships? and use it as a mobile toolbox, ready to deploy the trading cutter, or the AX chieftain etc?
Yes, you can take your toys with you! ^_^
 
Whats to stop you shoving loads of tritium in your hold though? Then you can jump while you are offline and you wake up bright and early without having to do a load of plain jumps and do your exploring. Fill the tank up again and do the same.

Nothing at the start of the trip... until it runs out.. then you will be mining. Depends on whether it can hold enough for a very long exploration trip. How many thousands of tons can it hold?

I don't think you can jump when offline ;)
 
Nothing at the start of the trip... until it runs out.. then you will be mining. Depends on whether it can hold enough for a very long exploration trip. How many thousands of tons can it hold?

And why is that a bad thing? After all its a giant flying station that can hold a load of ships.

I don't think you can jump when offline ;)

I thought you could? If you set the jump you don't have to be there to see it, i.e. you can sleep / eat.
 
We need a couple of options added to fix the problem of
If you have a business that goes bankrupt it gets taken off you and broken up and sold to clear the debt.

I think the concept of individually owned carriers is the wrong way to go. Carriers should be purchased and owned collectivley by a group. In this way you avoid the problem of the individual having to maintain the ship on their own and losing it becuase they dared to have life outside of the game.

When the group is dispanded, then the carrier goes. Until then its persistent with the group and management can be transferred between members of the group depending on whos available to play via some kind of delegation mechanic

Such a mechanism also encourages group play and makes the universe feel less empty, as people who want fleet carriers will be compelled to work together.
 
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I think the concept of individually owned carriers is the wrong way to go. Carriers should be purchased and owned collecivley by a group. In this way you avoid the problem of the invididual having to maintain the ship on their own.

When the group is dispanded, then the carrier goes. Until then its persistent with the group and management can be transferred between members of the group depending on whos available to play via some kind of delegation mechanic

The MAJOR problem with this is that, if you get a petulant squadron leader, he or she can quite easily ruin a lot of work put into a carrier by a group of players by simply disbanding the squadron.
 
I'm confused.

They said the 5 billion for a mobile traing post fleet carrier (then again, commodity market is a core feature, ship storage is not) is a "lucrative investment". How?

Sure, people might use another person's carrier in Colonia for example, AXI could use one or DW3 and there will be a couple hotspots. But for everyone else, I don't see how they can make any credits whatsoever. Why would anyone want to buy/sell at a carrier when the prices are worse than everywhere else? People jump the extra mile to buy at LYR systems or Jameson Memorial to get a discount. Should I really lock up money by buying a Type 9 in the hopes somebody might buy it one day? Oh, and I can't handpick ships. I'll have to buy whole sets of different types. I'm sure there are tons of players out there who want to buy a bunch of overpriced Type 6s. Same goes for modules. Want to park you carrier near Thargoid infested systems and sell AX stuff? Well, every time you restock your carrier you also have to buy a couple of grade E and C sensors for instance. Those will sell like hot cakes as well I assume.

And even shutting off services will still cost upkeep. I know mining is easy, and I can grind another billion so I don't "have to play the game" for the rest of the year. It's just not very appealing and a psychological turn off. So far everything about FCs looks like work instead of fun. I'm curious if the beta will change my mind.

Talking about the beta, I had to smile when I saw the slogan they picked for asking players to join the beta was "Be brave! Be bold!". 😜
 
What will be the price of fuel?

At the moment, the price of the carrier is 5 billion +/- 1 billion for its various devices, not including some external costomization. How much time will it take for a new player to reach this gameplay with a carrier?

The presence of the carreir means that sooner or later he will lose it, because week service?
 
At the moment, the price of the carrier is 5 billion +/- 1 billion for its various devices, not including some external costomization. How much time will it take for a new player to reach this gameplay with a carrier?
Q. Why are Fleet Carriers such a large investment?
A. Fleet Carriers are massive vessels, which have crew and services with the ability to impact the owner's experience, but also the experience of other commanders from across the galaxy. It's a huge responsibility aimed at experienced commanders with the time and credits to maintain and manage these mammoth vessels, offering potential services to many different players.

So not only are the carriers meant for endgame players, they're meant for SPECIFIC endgame players -- the ones with the time, money, connections and vision to create content for other players to consume and enjoy. This is a common occurrence in a sandbox game.

(EDIT: To answer your question, though, with current LTD prices it wouldn't take even a new player more than a week to have the purchase money and quite a bit left over for maintenance besides. It takes little flight skill and zero engineering to be a profitable LTD miner.)
 
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