A half. Today did 400ly transfers. 68 minutes one way, 68 minutes way back. So 2 hrs seems double time.500 LY every 2 hours is roughly the same speed as the NPC ship transfer ferries over a long distance.
Even at better than 1-1 it'd take you more than 2 hours to mine the Tritium in deep space anyway, unless you had a team of miners. I think it's more to stop some potential exploits in the bubble which very fast jumping might allow (or perhaps more accurately, to mean that you needed a fleet of carriers which could jump in shifts to get them to work, and if you've got that level of organisation you probably deserve the benefit)
If you have a business that goes bankrupt it gets taken off you and broken up and sold to clear the debt.Decommission means that a carrier is not your property. Too high price for a leasing.
My initial thought was : oh, could be nice to have an exploration outpost, and to switch ships every once in a while - you could take a mining ship with you out there, instead of being stuck in an ASP that can't do anything but jump...
It could have been a good way to enjoy outer space and bring in some variety gameplay wise. But it sounds like it's gonna more problems than it's worth on that end...
Thanks, Stephen for all the info. If I may ask a question: If a player has docked on a FC out in the black and after a while his/her ship gets destroyed, where will it respawn? to the last base it landed or the FC?
Yes, you can take your toys with you! ^_^Feedback so far:
1) I want one
2) I can't afford one
3) Will mine LTDs to get one.
4) Waiting for BETA
Also can we transfer our other ships? and use it as a mobile toolbox, ready to deploy the trading cutter, or the AX chieftain etc?
Let's put it this way, Beagle Point is epic again?![]()
I think Frontier decision to make a second beta for PC and consoles is one of their better moves! I didn't expect them to add the console players.
Whats to stop you shoving loads of tritium in your hold though? Then you can jump while you are offline and you wake up bright and early without having to do a load of plain jumps and do your exploring. Fill the tank up again and do the same.
You don't need to. Tritium is a commodity, so you can fill up your FC before you even leave on your exploration trip.
Nothing at the start of the trip... until it runs out.. then you will be mining. Depends on whether it can hold enough for a very long exploration trip. How many thousands of tons can it hold?
I don't think you can jump when offline![]()
If you have a business that goes bankrupt it gets taken off you and broken up and sold to clear the debt.
I think the concept of individually owned carriers is the wrong way to go. Carriers should be purchased and owned collecivley by a group. In this way you avoid the problem of the invididual having to maintain the ship on their own.
When the group is dispanded, then the carrier goes. Until then its persistent with the group and management can be transferred between members of the group depending on whos available to play via some kind of delegation mechanic
Then you would have to mine, but thankfully you will have your specialist mining vessel with you. At least you don't need to mine every 2 jumps. Surely having to do other things while out exploring is not so bad.And when it runs out?
At the moment, the price of the carrier is 5 billion +/- 1 billion for its various devices, not including some external costomization. How much time will it take for a new player to reach this gameplay with a carrier?
Q. Why are Fleet Carriers such a large investment?
A. Fleet Carriers are massive vessels, which have crew and services with the ability to impact the owner's experience, but also the experience of other commanders from across the galaxy. It's a huge responsibility aimed at experienced commanders with the time and credits to maintain and manage these mammoth vessels, offering potential services to many different players.