ANNOUNCEMENT Fleet Carriers - Content Reveal Recap

Which you don't as has been worked out. Also how much are you going to fill up. There is over 20000 units of space available. Maybe keep a few hundred for the bits you find and the rest for fuel.

To fill up 20,000 units then i'd have to mine for multiples of hours. If it takes me 2 hours for 500 (highly optimistic) then it will take me 80 hours to get 20,000. If i don't want to spend hours to make a single jump then what makes you think i want to spend 80 to make 40 jumps?

The next system doesn't have to have an icy ring. It can be a system in the vicinity. Get some more fuel and jump there (smaller jumps take less fuel)

Sure, so i don't have to make max distance jumps, but i'm going to want to be cautious right? Especially as i think many people will use FCs to explore those remote regions, which might mean jumping to a distance star with only 1 known system with an icy ring to jump back to.

As stated, they are not.

Right, thank you for acknowledging they are not what i was hoping for.

You don't need to mine every two jumps. If you stock up on fuel it can do 40 odd jumps without the need to mine. That's 20000 Ly before you need to do any refuelling. Hopefully the asteroid bases will have supplies of fuel that can restock your fleet carrier with and do a bit of mining too. Maybe if there are any commanders there ask them to help out and obviously if you are going places without any asteroid bases, then you will need to mine eventually. But to find your mining hotspot, you need to explore. Surely, thats not a bad thing to happen.

As noted above, the more you stock up on the longer it will take. I don't want to spend 80 hours mining to fill up. Can you understand that?

Can you get your head around the concept that i really don't like the cost of the jumps and that despite enjoying mining, i don't want to spend excessive amounts of time mining while exploring. An hour or two every now and again, fine! Hours of mining just to make the next jump, no.

Can you accept this is my opinion?

Same as I said to Rubbernuke, if you are fine with the idea of mining for hours per jump when out exploring, then that's fine by me. If its what you really want, then strange, but ok, its your opinion. Just don't expect me to share that opinion.
 
I guess most groups who know the dark side of the BGS had understood that 30 seconds after the stream latest :LOL:

Tell me about it. I can hear them sharpen their knives already in anticipation. And, I'll be working within the limits and planning what I do.

Now I just have to pay off 3 billion in bounties (or burn the ships), earn 5 billion + a few more and go all Dark Adama.
 
To fill up 20,000 units then i'd have to mine for multiples of hours. If it takes me 2 hours for 500 (highly optimistic) then it will take me 80 hours to get 20,000. If i don't want to spend hours to make a single jump then what makes you think i want to spend 80 to make 40 jumps?



Sure, so i don't have to make max distance jumps, but i'm going to want to be cautious right? Especially as i think many people will use FCs to explore those remote regions, which might mean jumping to a distance star with only 1 known system with an icy ring to jump back to.



Right, thank you for acknowledging they are not what i was hoping for.



As noted above, the more you stock up on the longer it will take. I don't want to spend 80 hours mining to fill up. Can you understand that?

Can you get your head around the concept that i really don't like the cost of the jumps and that despite enjoying mining, i don't want to spend excessive amounts of time mining while exploring. An hour or two every now and again, fine! Hours of mining just to make the next jump, no.

Can you accept this is my opinion?

Same as I said to Rubbernuke, if you are fine with the idea of mining for hours per jump when out exploring, then that's fine by me. If its what you really want, then strange, but ok, its your opinion. Just don't expect me to share that opinion.
It's a squadron tool. Everything about it screams that. The pricing, the grind, the storage, the refueling, everything.
I guess it only got greenlit for single players after the players complained.
 
No, I guess we will learn in the beta. You can't do anything now at all, the save will be weeks old.

One thing that did rankle was that I thought they insinuated carriers might be full price because they also went on to say other parts of the game (such as being a FC consumer rather than owner) needed testing. But I could be wrong and misheard that.
 
It's a squadron tool. Everything about it screams that. The pricing, the grind, the storage, the refueling, everything.
I guess it only got greenlit for single players after the players complained.

My guess with all the screaming going on the jumps will become more generous and UC will be added. But we will see- maybe they started low to avoid making them Dune spacefolders too soon.
 
I think its quiet clear how much thought went into the fuel cost. They said make it 1t per LY. I hope they said that with the caveat, "and we will see how the community reacts to it."

I think some of us are wanting less fuel per LY. I'm not sure how many people would be unhappy with less fuel per LY or how many think its not enough.
 
No, because I'll be putting mine next to a place where I'm going to murder the population to death and sell them narcotics until they fall over. Who knows what groups might do?

So you won't come to mine for me! Who will? Will anyone come and be mining slave while i'm out exploring?
 
It's a squadron tool. Everything about it screams that. The pricing, the grind, the storage, the refueling, everything.
I guess it only got greenlit for single players after the players complained.

That would make sense, except they delayed release of them twice to revamp them. You think they would revamp the costs and features while they are at it.

As i said, i can only hope they are simply using these numbers as test numbers and will revevaluate them based on feedback.
 
Good question for the developer. BGS and PowerPlay. Will there be a condition or opportunity to expel an enemy carrier from the system?
 
I'm loving what I'm reading so far. Few notes, niggles, questions and requests though.
Question:
So there is a limit on how many fleet carriers can orbit the same location how will you resolve an excessive number of players putting fleet carriers in orbit around the same body, or possibly the same system for extremely high traffic systems.
Follow-on Note:
I can see this causing trouble they would be potentially unresolvable, say if a group of players wants to
block others from going to a particular system/body, for profit reasons or others, it's potentially lacking
in a system to resolve conflicts. Something like war? Whether it be trade, bombarding with illegal goods, or combat zones.
Follow-on Request:
Considering limitations on the number of fleet vessels in a given area,
would you consider "parking tickets" that have a time limit or a fee to stay for congested areas, and allow Squadrons to be able to collect money for their fleet carriers from said "parking ticket" or possibly
orbital slot "renting", say, if a Squadron has many of their fleet carriers in close proximity.
Question:
So I gather that you indent for explorers to be able to use their Fleet Carriers to methodically travel to
more distant stars than ever before, and we can collect Tritium from ice rings, if this is the case, what is the Tritium stores like, how many times could we feasibly jump before having to return to somewhere safer? I would hope at least 2-4 times, 1-2 jumps to and from the last "safe" system.
Follow-on Question:
So I believe the fuel rats will likely be involved in deep space fleet carrier rescues (where possible),
since it was mentioned that you could donate Tritium to fleet carriers, I wonder though, if the personal
stores of somebody's fleet carrier could carry enough Tritium to be able to rescue somebody and still
leave enough for the rat in question to save themselves if they are far away.
Follow-on Question:
If you can sell and buy tritium from fleet carriers, what would the possibly "sway" of the price be like,
how much could the price deviate from the average depending on supply and demmand. I could see a good market for that if done right, it would make trading and mining a lot more interesting.
Follow-on Request:
If tritium is now collectable from icy rings would you consider making the detailed scan of ice rings more valuable? Additionally, in the future it would be good to allow the purchasing of player desposited Stellar Cartographics, buying the locations of refueling spots around the galaxy would
prove quite useful.
Request:
If we can pick the body that is orbited, it would be nice at some point if we could manipulate the path and height of the orbit (this could later tie into more serious orbital mechanics such as being employed to deploy satillites, although far off that may be)
Request:
It would be kind of cool if decomissioned (or alternatively abandoned) ships could persist, it could create all kinds of gameplay like raiding them for left behind goods, scanning for valuable data, having it crash into planets, and also give the player the option to repair the same fleet carrier (although expensive it may be, it might in some scenarios to the player be a more appealing option than buying a new one).
Request:
I didn't see stellar cartographics mentioned as a service, I understand why. However, I think good gameplay could be made by allowing more casual explorers to sell their data with a small, but comparitavely substantial fee being taken for the luxuary of doing so, say, 25%. This could be taken from the Fleet Carrier's bank and be cashed in for a return when the carrier goes to somewhere like a dock for maintainence.
Follow-on Question:
I'm not sure how feasible it is to take fleet carriers far away from the bubble since it would have a large upkeep but virtually no income, how did you intend players to cope with this short of just stocking up on large sums.
Follow-on Request
I'm sure some commanders would be more mining minded than others and some more wealthy than others, it would be great if Fleet Carriers could put out requests on the galaxy map to buy Tritium. This would especially be good for those looking to travel to Colonia for example, those Explorers that collect their own fuel might be able to make up some of the costs of upkeep by selling Tritium to other vessels.
Question:
I noticed that you specified that 1 hour was the exact preperation time for a jump to occur, is this the time it always is? In distant places or Carrier Owners looking to taxi poor players to better areas of the galaxy I could see people getting left behind easilly if so. I think it would be nice to be able to schedule jumps for anywhere from 1 week to a month away. Especially for the like's of canonn.
Follow-on Request:
It would make sense to allow players to put some kind of short message informing players of actions the owner intends to take place or wishes. Such as Tritium requests (or any other commodity for that matter, near by mining locations that the owner intends to use and recommends, and much more)
It makes sense to me since you already allow players to specficy the "purpose" of the vessel at a specific time.
Question:
It was said that you could place tarrifs on services. I assume this means extra costs on top of whatever it costs normally, but for trading trading especially does the cost of the services contribute to the bank, and if so which ones, I take it it won't be all of them. Specifically for the commodity market can you set your own price, and if so, how do tarrifs apply to it, if at all.

I'm very looking forward to seeing the existing update in game mind you, and I'm happy to see the direction the game is moving in. I'm glad all you develops actually really listen to your community.
 

Deleted member 38366

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Hm... forgot one thing I didn't quite like :

- Docking Permission : Notoriety (yes/no)
-> I'd be missing "Docking Permission : active Bounties (SuperPowers, Powers and/or Independent) - yes/no"

Notoriety decays like soft butter under the sun. But issued Bounties are permanent and a much better and more granular choice when it comes to filtering out unwanted Traffic.
  • So you want to land on my Carrier? Sure - but make sure you paid up in full and are clean everywhere. No exceptions.
  • Some Empire guy might be okay with anyone holding Federation/Alliance/Independent Bounties - but only for as long as no Empire Bounties are present? Cleared to dock, friend.
  • An Independent might not care about any SuperPower- or Power-related Bounties. But be clean in Independent Systems and you're welcome.
  • Carrying Bounties from the wrong Power? A Power-aligned owner might not want to offer services for specific or all hostile Powers. In fact, pledged to the wrong one might be already enough to deny docking.

Oh, an on the other scale of things? If you're a criminal by profession, you sure don't want clean Bounty Hunters docking and using your Services.
But carry Notoriety and/or Bounties on your head? Then be welcome, criminal friend.

Bottom line, more granular choice (criminal entities vs. Clean traffic) seems highly desirable - and that goes both ways, as Criminals sure would like to stay amongst themselves on their Carrier(s) just as well.

Combining several of above factors as a matrix to selectively allow or deny traffic seems ideal and yields by far the most control over who's allowed to come onboard.
 
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To fill up 20,000 units then i'd have to mine for multiples of hours. If it takes me 2 hours for 500 (highly optimistic) then it will take me 80 hours to get 20,000. If i don't want to spend hours to make a single jump then what makes you think i want to spend 80 to make 40 jumps?



Sure, so i don't have to make max distance jumps, but i'm going to want to be cautious right? Especially as i think many people will use FCs to explore those remote regions, which might mean jumping to a distance star with only 1 known system with an icy ring to jump back to.



Right, thank you for acknowledging they are not what i was hoping for.



As noted above, the more you stock up on the longer it will take. I don't want to spend 80 hours mining to fill up. Can you understand that?

Can you get your head around the concept that i really don't like the cost of the jumps and that despite enjoying mining, i don't want to spend excessive amounts of time mining while exploring. An hour or two every now and again, fine! Hours of mining just to make the next jump, no.

Can you accept this is my opinion?

Same as I said to Rubbernuke, if you are fine with the idea of mining for hours per jump when out exploring, then that's fine by me. If its what you really want, then strange, but ok, its your opinion. Just don't expect me to share that opinion.
You can buy it as a commodity, you don't have to mine it. As I said, you don't have to mine hours per jump. This is just creating issues. I would assume that if you are taking a FC, you intend to explore certain regions. There are not meant to be a replacement for your current exploring vessel. So you get to that region and you explore it, doing some mining too to top up your fuel. You don't have to fill it up everytime. If you intend to explore the same way as before, then I don't see the point of having a FC.

Personally I think FCs are more geared to group play. Group exploration expeditions they would be great.
 
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How fast can you mine 500t of anything?


Interesting question.
I've seen lots of complains about 1 jump per 2 hours and how long it will take to reach Colonia or the other side of the Galaxy.
But i'm afraid that this will not be possible unless filling the carrier with fuel and if that's possible it will still have a maximum range of about 25000 LY
So yea, if one can fill the entire Carrier with Tritium it may reach Colonia in about 90h.
But why? Except for ferrying Cutters to Colonia, i fail to see any reason. I can get there in 3-4h using an AspX

And what is the price per ton for Tritium? Because buying 25000t might get expensive.

But let's get back to the question: how fast can you mine 500t
well:
i can do 500t of painite in about 2.5h in a double painite hotspot.
i can do 500t of LTD in about 3h in a triple LTD hotspot
but what about 500t of methane clathrate in a random Icy ring? probably it will take me like 20h or more.

So unless Tritium will be really and i mean really abundant in Icy rings... jumping a Carrier using mined Fuel will be a real chore and those 2 hours (1 hour prep + 1 hour cooldown) will hardly be a problem
 
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It's a squadron tool. Everything about it screams that. The pricing, the grind, the storage, the refueling, everything.
I guess it only got greenlit for single players after the players complained.

See, as a single player I do not mind any of that and I love the idea. I did not cry for that, but I am thrilled now more than ever.
I cannot agree more with you that FCs should be primarily Squadron tools. You could do it even now, just really not in a way it should work for a squadron.
For example:
  • all squadron members should be at least able to contribute to FC's bank account if they cannot participate in the procurement in the first place
  • all squadron members should be able to store goods, not only the owner
(...)
well, you probably could come up with some more good examples of how it should be enhanced for squadron type gameplay vs. singleplayer gameplay

so again, why I am saying "primarily"? because I think that there is nothing wrong satisfying both sides, and there is also nothing wrong with both: squadrons and very rich and seasoned players to have fun with the gameplay that is related to FC singleplayer ownership
 
If Fleet carrier are like personal space ports, will it be possible to land on / use a FC bought by a PC Cmdrs on PS4 or XBox and the opposite? Space ports, station, megaships & outposts are cross platforms, so why not FC?
 
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