I'm loving what I'm reading so far. Few notes, niggles, questions and requests though.
Question:
So there is a limit on how many fleet carriers can orbit the same location how will you resolve an excessive number of players putting fleet carriers in orbit around the same body, or possibly the same system for extremely high traffic systems.
Follow-on Note:
I can see this causing trouble they would be potentially unresolvable, say if a group of players wants to
block others from going to a particular system/body, for profit reasons or others, it's potentially lacking
in a system to resolve conflicts. Something like war? Whether it be trade, bombarding with illegal goods, or combat zones.
Follow-on Request:
Considering limitations on the number of fleet vessels in a given area,
would you consider "parking tickets" that have a time limit or a fee to stay for congested areas, and allow Squadrons to be able to collect money for their fleet carriers from said "parking ticket" or possibly
orbital slot "renting", say, if a Squadron has many of their fleet carriers in close proximity.
Question:
So I gather that you indent for explorers to be able to use their Fleet Carriers to methodically travel to
more distant stars than ever before, and we can collect Tritium from ice rings, if this is the case, what is the Tritium stores like, how many times could we feasibly jump before having to return to somewhere safer? I would hope at least 2-4 times, 1-2 jumps to and from the last "safe" system.
Follow-on Question:
So I believe the fuel rats will likely be involved in deep space fleet carrier rescues (where possible),
since it was mentioned that you could donate Tritium to fleet carriers, I wonder though, if the personal
stores of somebody's fleet carrier could carry enough Tritium to be able to rescue somebody and still
leave enough for the rat in question to save themselves if they are far away.
Follow-on Question:
If you can sell and buy tritium from fleet carriers, what would the possibly "sway" of the price be like,
how much could the price deviate from the average depending on supply and demmand. I could see a good market for that if done right, it would make trading and mining a lot more interesting.
Follow-on Request:
If tritium is now collectable from icy rings would you consider making the detailed scan of ice rings more valuable? Additionally, in the future it would be good to allow the purchasing of player desposited Stellar Cartographics, buying the locations of refueling spots around the galaxy would
prove quite useful.
Request:
If we can pick the body that is orbited, it would be nice at some point if we could manipulate the path and height of the orbit (this could later tie into more serious orbital mechanics such as being employed to deploy satillites, although far off that may be)
Request:
It would be kind of cool if decomissioned (or alternatively abandoned) ships could persist, it could create all kinds of gameplay like raiding them for left behind goods, scanning for valuable data, having it crash into planets, and also give the player the option to repair the same fleet carrier (although expensive it may be, it might in some scenarios to the player be a more appealing option than buying a new one).
Request:
I didn't see stellar cartographics mentioned as a service, I understand why. However, I think good gameplay could be made by allowing more casual explorers to sell their data with a small, but comparitavely substantial fee being taken for the luxuary of doing so, say, 25%. This could be taken from the Fleet Carrier's bank and be cashed in for a return when the carrier goes to somewhere like a dock for maintainence.
Follow-on Question:
I'm not sure how feasible it is to take fleet carriers far away from the bubble since it would have a large upkeep but virtually no income, how did you intend players to cope with this short of just stocking up on large sums.
Follow-on Request
I'm sure some commanders would be more mining minded than others and some more wealthy than others, it would be great if Fleet Carriers could put out requests on the galaxy map to buy Tritium. This would especially be good for those looking to travel to Colonia for example, those Explorers that collect their own fuel might be able to make up some of the costs of upkeep by selling Tritium to other vessels.
Question:
I noticed that you specified that 1 hour was the exact preperation time for a jump to occur, is this the time it always is? In distant places or Carrier Owners looking to taxi poor players to better areas of the galaxy I could see people getting left behind easilly if so. I think it would be nice to be able to schedule jumps for anywhere from 1 week to a month away. Especially for the like's of canonn.
Follow-on Request:
It would make sense to allow players to put some kind of short message informing players of actions the owner intends to take place or wishes. Such as Tritium requests (or any other commodity for that matter, near by mining locations that the owner intends to use and recommends, and much more)
It makes sense to me since you already allow players to specficy the "purpose" of the vessel at a specific time.
Question:
It was said that you could place tarrifs on services. I assume this means extra costs on top of whatever it costs normally, but for trading trading especially does the cost of the services contribute to the bank, and if so which ones, I take it it won't be all of them. Specifically for the commodity market can you set your own price, and if so, how do tarrifs apply to it, if at all.
I'm very looking forward to seeing the existing update in game mind you, and I'm happy to see the direction the game is moving in. I'm glad all you develops actually really listen to your community.