One question I'm curious to have answered by the devs is if this beta is just to test the functionality of FC, or if they are open to making changes.
There are four changes right off the top of my head they should make:
There are four changes right off the top of my head they should make:
- Squadrons should be able to pool money to purchase and maintain a FC. In my squadron, multiple individuals can purchase a FC, but there's no benefit to that, not to mention the annual upkeep for the FC is a hefty 500 million. It makes more sense to have the option to utilize the FC as a shared asset AND this will be more engaging for most owners (and thus the goal of getting player retention is better achieved, or at least getting players to take less breaks from the game)
- FC should have a bigger fuel tank, or for every unit of Tritium it should be able to jump maybe 4 or 5 times that. 1000 fuel = 5000 ly
- The countdown and cooldown times should be greatly reduced. 1 hour for each is a major letdown. I don't mind there being countdowns and cooldowns, but when you can travel across the galaxy faster in a Anaconda, it seems odd, especially when you take into account the cost of Tritium. Frontier should want the goal of FC to allow players to explore quadrants never visited and to have player bubbles organically created. It opens the door for truly player systems, where they could be player created planetary bases in systems, player created stations in systems, etc. etc.
- There needs to be more logical ways to make money with your FC. The tariff system probably isn't going to make anyone money, except something like offering to pay X amount for void opals. You could park outside a hotspot, and pay slightly less than the max going rate, but you're saving CMDRs from making a 200ly trip to maximum their profits (most CMDRs will sell them for 90% of what they could get for em. time = money), stock up, and then you make the trip to sell them at a profit. That's nice.
** But what about the option where FC can purchase a special engineer. You can invest in one or two special engineers (that have the ability to engineer something BEYOND the current max of existing engineers in the game). This way you are offering something that players CANNOT get anywhere else. This will cause players to actually WANT to visit other players FC to see what they have to offer. In addition to this, FC should have the ability to sell custom ships. Meaning, the owner of the FC (or a fellow squadron member) could customize ship loadouts, with engineered modules, etc., and put these ships up for sale for other owners to purchase them. There are surely some owners who don't have or don't want to take the time grind materials, etc., and would pay a pretty penny for these custom ships. AND on top of THIS, the owners of FC can purchase LIVERY packages that are not available anywhere else, and, owners have the ability to make certain customizations to these packages (such as determining style, color scheme, graphics, text, etc.) They can apply these livery packages / styles to their custom ships. Thus creating a brand that other players may demand, may want.