ANNOUNCEMENT Fleet Carriers - Content Reveal Recap

Yeah, it gives me great pause about the New Era.

It took FDev two years to develop the fleet carriers we saw last week, and yet they intentionally gimped the entire feature for explorers. On purpose. After two years of development.

Just how badly designed will the New Era be? How many playstyles will it shun? How many credits will new features at the end of this year cost, and how many players won't be able to enjoy it either?
It took two years for us to get it....but it looks like they phoned it in over the weekend....really disappointing. Its a ship....that you cant actually fly. You can jump it....but not fly it. All they did was add a cool new jump animation and some new menus cobbled together from stations....nothing impressive whatsoever
 
Yeah, it gives me great pause about the New Era.

It took FDev two years to develop the fleet carriers we saw last week, and yet they intentionally gimped the entire feature for explorers. On purpose. After two years of development.

Just how badly designed will the New Era be? How many playstyles will it shun? How many credits will new features at the end of this year cost, and how many players won't be able to enjoy it either?

My confidence for the new Era wasn't to high to begin with but these FCs definitely don't give me more hope for the future.
Imho FCs shows how disconnected Fdev is regarding what the players actually like and what's good for the game quality wise. There are so many features that could've used the effort and time put into these FCs and improve their quality.

FCs could've been realy good if they didn't come with such cumbersome and bad designs.
The upkeep for instance, I'm not talking about what it's gonna cost but the mechanic as a whole, I see it as a way for Fdev to force players into loging in and make hours, not because the content is that good but you'll be penalized if you don't, that's a horrible mechanic imho.
Others may see it differently, that's fine, it's just how I see it.
 
A lot of responses that I see from people who are relatively positive a bout FCs are "I don't mind" this or that, having to mine while exploring, purchase price, upkeep costs, etc.
But that's just it, there are things in ED I don't mind either, FSS for instance, I don't mind the new system but do I like it, nope, I tolerate it though because it's something I do while flying my cool spaceship in a visually stunning environment.
I don't mind having to grind materials in order to engineer my ship either but do I realy like it? Only because yet again I do it while flying my cool spaceship in a visually stunning environment.
There are other things like that.

FCs however are stuffed with things I don't like but I can't say that I don't mind either, why?, because they're disconnected from the main activity in ED, flying your spaceship in a visually stunning environment.
FCs are nothing more then a movable series of managment menus imho while being cumbersome and penalizing at that, not very well tuned in for multiplay or soloplay altogether.

If others like FCs how they are then good for them, no realy, but I don't speak for them but only for myself.
I bought this game for my own enjoyment not for that of others, ED used to be my dream come true, the ultimate itteration of the game I liked to much in the eighties, im just a bit gutted that the last couple years FDev lost it's grip on the game and is now just pumping half baked stuff into it, features without actually added purpose or gameplay content.

Again, just my opinion.
 
Again, just my opinion.

hmmm, ... I think there's just a few things that are variables which might yet have a big impact.

For instance, let's say Thargoids attack and wipe out station functions in 1/3 of the bubble.... then FC functions and placements become almost core infrastructure. Support costs easily recouped, if not the full price for all we know.
 
I must have missed it in the stream but what kind of mining is required to refuel the FC? I know it's icy rings but is it laser, sub surface or deep core or can it be obtained from all 3

It's not important, for 500t of everything in the game you need a very long time.
 
What happens if you start a ship transfer right before your FC jumps 500ly? Does the transfer still take place and does the cost change due to the change in transfer distance?
The time is calculated in the time you click transfer the ship, so if meanwhile the ship will jump 500ly the time and the cost will not change.
Also you can see it like a real transfer: someone is transfering your ship, so it started from the point where the FC was in the time you command it, not in the time where it will be ^^
 
Assuming that FDev and Frontier management have produced FCs on the basis of what they think is best for profits from the game, which is their job after all, it seems to me that Frontier are now committed to group play in one form or another. Yes, Solo play will still be available but it looks as if all further development, possibly including the 'New Era' will be concentrated on encouraging group play, possibly (one may perhaps say 'probably) to the detriment of solo players.

Whether FD's apparent change of direction is due to the influence of Tencent's investment or whether it is for some other reason, it does seem to me that a firm decision to change direction has now been made.

As a solo player myself, I have to confess my disappointment at this apparent decision.
 
It took two years for us to get it....but it looks like they phoned it in over the weekend....really disappointing. Its a ship....that you cant actually fly. You can jump it....but not fly it. All they did was add a cool new jump animation and some new menus cobbled together from stations....nothing impressive whatsoever

Capital ships shouldn't work like smaller vessels. The player is a captain and gives orders. He or she is not the pilot. The owner can select a destination within a system and move the FC without directly controlling it. For example jump 500 light years to a new system. Once in that system you can select a destination like another planet or moon and the FC moves automatically towards it.
 
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Capital ships shouldn't work like smaller vessels. The player is a captain and gives orders. He or she is not the pilot. The owner can select a destination within a system and move the FC without directly controlling it. For example jump 500 light years to a new system. Once in that system you can select a destination like another planet or moon and the FC moves automatically towards it.
It would be nice if it could do small insystem jumps, but that doesn't yeem to be the case.
 
Capital ships shouldn't work like smaller vessels. The player is a captain and gives orders. He or she is not the pilot. The owner can select a destination within a system and move the FC without directly controlling it. For example jump 500 light years to a new system. Once in that system you can select a destination like another planet or moon and the FC moves automatically towards it.
BTW, this actually was not really clear to me. So, if you do not know the system "structure" and plan your jump to its only possible entry at the main star, the minute after you know all the bodies and let's suppose you want to move to A5 with icy rings:
  • would that maneuver consume additional Tritium, if so - how much?
  • would we be able to do it subsequently after the first entry, or we will have to wait for 1h cooldown and then 1h spin up to move to this body?

thoughts?
 
It would be nice if it could do small insystem jumps, but that doesn't yeem to be the case.
Those ships does not have SC drive. Instead they open hole directly to witch-space as earlier days, like 100 years ago. I.e. they can move using trusters. But that will take long time as on any chemical rocket.
 
BTW, this actually was not really clear to me. So, if you do not know the system "structure" and plan your jump to its only possible entry at the main star, the minute after you know all the bodies and let's suppose you want to move to A5 with icy rings:
  • would that maneuver consume additional Tritium, if so - how much?
  • would we be able to do it subsequently after the first entry, or we will have to wait for 1h cooldown and then 1h spin up to move to this body?

thoughts?

It's currently impossible to do additional jumps within a system afaik. You can only select 1 destination when you jump to a new system.
  • they orbit their own bodies in a system (like a Megaship)
  • they need their own space to move around
I really hope they add in-system jumps to another planet or moon.

Maybe I misinterpret this info:

  • If the owner plots the destination on the Galaxy Map, the Fleet Carrier will appear, and orbit a body within that system.
  • If the owner wants the Fleet Carrier to orbit a specific body, they can do so by entering the System Map and selecting the body that they would like it to orbit.

How can we tell the FC to orbit a specific body if we didn't explore the system yet?
 
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I love the Fleet Carriers as proposed, and plenty of others do as well. Sure there are tweaks that are needed, but that's the whole point of Beta and consultation. It's a shame there's salt everywhere in the forums and discords, but for those of us who've anticipated, saved up and organised ourselves we just can't wait. I have a small discord for prospective Fleet Carrier Owners, join in if you want to discuss ideas, team up etc. Keep it positive, keep it light. o7.
 
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Will carriers be persistent across platforms? If someone owns one on PC, will Xbox and PS4 players be able to find and dock at it?
 
It's currently impossible to do additional jumps within a system afaik. You can only select 1 destination when you jump to a new system.
  • they orbit their own bodies in a system (like a Megaship)
  • they need their own space to move around
I really hope they add options for in-system jumps to another planet or moon.

Maybe I misinterpret this info:



How can we tell the FC to orbit a specific body if we didn't explore the system yet?
You can't. What a concept.
 
It's currently impossible to do additional jumps within a system afaik. You can only select 1 destination when you jump to a new system.
  • they orbit their own bodies in a system (like a Megaship)
  • they need their own space to move around
I really hope they add in-system jumps to another planet or moon.

Maybe I misinterpret this info:



How can we tell the FC to orbit a specific body if we didn't explore the system yet?
You fly ahead, do recon and find a system you want to fly to. 500ly in an anaconda - less than 10 mins. Then order the carrier to fly to you. While you're there, mine some Tritium
 
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The upkeep and taking away of a station if you cannot play/pay for a few weeks is bad.
I agree totally Fragglerock. sometimes Im gone for weeks at a time. also Im a snowbird and wife and I go to a warmer climate for one to two months at a time. So When I get back, my carrier is gone?? Bet I know what FD's response would be "well then a carrier is not for you then" Bah! it should be frozen if you are gone for say two weeks. Then you only need to supply two weeks of expenses. That's a good compromise
 
You fly ahead, do recon and find a system you want to fly to. 500ly in an anaconda - less than 10 mins. Then order the carrier to fly to you. While you're there, mine some Tritium

Logistically yes (scouting crossed my mind), I was hoping for a better technical solution ;)
 
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