ANNOUNCEMENT Fleet Carriers - Content Reveal Recap

This must be a typo... AFAIK beta prices were always 10% of in-game and even with this 500Mil for some players might be too steep to try
Ive never heard of a game having paywall on beta testing. They try to encourage testing not discourage it. I am actually starting to think, Fdev wants to test how many people purchase a carrier at that price in beta to see if their price point is to high. Which is why they refuse to lower it. They want us to test the carrier but they want to test what we are willing to pay for it.
 
Ive never heard of a game having paywall on beta testing. They try to encourage testing not discourage it. I am actually starting to think, Fdev wants to test how many people purchase a carrier at that price in beta to see if their price point is to high. Which is why they refuse to lower it. They want us to test the carrier but they want to test what we are willing to pay for it.

yes but do you remember that the bailouts are pure old, you have to farm from 0 and then lose everything?, it doesn't make much sense, unless they overwrite the bailouts
 
Guys check this out and please tell me why would FDevs do this? People with less then 5b cant even try them to see if they want to grind the credits? That doesn't make sense to me at all.
I have the credits to buy 2 of those. It is just a silly move imo.

Fleet Carriers will cost 5,000,000,000 credits in this beta


Well, that is a silly decision by Fdev, but that does not surprise me. I will buy one, fully outfit it, and it will be found in the following systems;

Gurabru
Cubeo
Fuelum

Will move about. If Fdev allows system info I will keep that updated.

You have got to be kidding me Fdev. Who is in charge over there?

Or is there some larger coding/game reason for limiting it?

I would not be supprised Fdev if a large part of the community screws this off.

Edit; perhaps covid has addled your thinking?

P.S. Edit; or are you just giving us all the finger?
 
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By the way do not forget that you can only access the beta using your Steam account not the Frontier Launcher for some strange reason (Last Beta the Fdev launcher was working fine)


Edit.

I just download the Steam ED Launcher and looks like FDevs unified the Steam Launcher for Elite and Horizon
When I purchased Elite from Steam I was not able to buy Horizons so I purchased from Frontier and previously it did not work unless I used the Frontier Launcher
 
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This must be a typo... AFAIK beta prices were always 10% of in-game and even with this 500Mil for some players might be too steep to try

It's not a typo. According to Stephen @ FDev this is to limit people buying the carriers in beta so more people (who can't afford them) will test the docking part and utilizing other peoples carriers.


That's official from FDev.
 
By the way do not forget that you can only access the beta using your Steam account not the Frontier Launcher for some strange reason (Last Beta the Fdev launcher was working fine)


WHAT? Well, here's to you Fdev; Put it up your posterior. If I need Steam to run a game, I don't need the game. You know where it can go.
 
It's not a typo. According to Stephen @ FDev this is to limit people buying the carriers in beta so more people (who can't afford them) will test the docking part and utilizing other peoples carriers.


That's official from FDev.

Well, that means i will test only the second beta on XB
On PC i had only 4.7bn on March, 26th :)
 
It's not a typo. According to Stephen @ FDev this is to limit people buying the carriers in beta so more people (who can't afford them) will test the docking part and utilizing other peoples carriers.


That's official from FDev.

in my opinion this is not correct, everyone must have the chance to try this new feature, otherwise what sense does the beta make
 
WHAT? Well, here's to you Fdev; Put it up your posterior. If I need Steam to run a game, I don't need the game. You know where it can go.

I am looking at the Steam launcher data and is the same as the Frontier site. I am not sure but I think we should be able to run it from the Frontier Client.
 
Well ... it is insane and ridiculous 2 hours to jump, and the range will also be ridiculous, probably. They could at least allow the player to exist in 2 different places ... on the carrier, wherever you are, and for example in the bubble .... this would help in long, monotonous and unbearable long journeys (google)
 
in my opinion this is not correct, everyone must have the chance to try this new feature, otherwise what sense does the beta make

Stephen and Bruce joined Psyche on her stream this morning and fielded a whole ton of questions (I've only watched the first 30 mins, so still a bunch to catch up on) but this question was asked, and they confirmed for the simple reason, in this first beta, if everyone had access to getting the FC, then very few to nobody would test the interaction for non FC owning CMDRs. They said that they very well may adjust that for the second beta (though they couldn't confirm) and that actually is a good thing. In recent history, they didn't have a beta and we had releases that were game-breaking because of it.

Having two betas, IMO, is a really positive sign:
  1. That they are taking all aspects seriously (IIRC, they are bringing in bug fixes for multiplayer with this patch)
  2. They will see how many get the FCs now, and if not enough of a pool do for them to get a good beta test snapshot, they will open it up by lowering the price. I do not believe that they will drop the price fully (my two cents) because, again, this is clearly aimed at a small section of the player base who have funds and, therefore, don't need 100% beta testing when 100% cannot afford it.
Is FDev doing its beta test like ones in the past or other software houses tend to do? No. And that is fine. There is no written rule about how to do them. It sounds like they are looking for very specific results regarding other player interactions on FCs. If that is what they need right now, for beta#1, then by Zeus, let's make sure they get it.

Besides, I'd rather them schedule a couple of betas like this than none at all.

Something else of note from the stream (that I took as very positive) was regarding one of the big issues we have, for the most part, all agreed needs to be looked at (exploration data) and they stated that they have funneled that and all the other feedback (which they recognize as being highly vocal) back to the developers and hope to have answers on them soon.

This is why, and I cannot emphasize it enough, constructive criticism is the best. Of the 52 pages so far, I feel that a solid 60% or more has been from people freaking about over the price, upkeep costs, cooldown time, or exploration data. I got tired of reading it after about four pages, so I can only imagine how they felt. What I've seen on here though, that has shone through, has been ideas, suggestions, constructive concerns, balanced viewpoints with the emotion taken out. Far more productive! Kudos to everyone who has done that. I've seen so many great suggestions that, while I know we won't see most of them in-game for one reason or another, it has been refreshing to see the creative minds think around the hurdles.

o7
 
Duplicate of my post in other content reveal thread:

"I commented earlier in this thread regarding my impression of FC. Basically, disappointing. Having reflected on the reasons for my disappointment it is simply that the FC will not be a viable (or fun) option for a single player like me i.e. at best it will be a storage locker in the bubble. This is due to at least 4 things:

Cool down period too long
This is pretty much kills FC as a mode of player transport or exploration. It may be a technical issue, but from a gameplay perspective it is ugly. I can go anywhere (almost) any time with a good exploration ship. The FC will just be an anchor.

Fuel for each jump (500t)
This is way too high and creates logistical problems. Buying tritium when inside the bubble has not been fully explained (availability is to be limited some star ports, cost unknown, how transferred from star port to the FC unclear). Mining large quantities of tritium when outside the bubble every second jump (at the least) will get old very fast. This practically rules out the FC for real exploration. No amount of shouting will convince me that I or any sane player will be happy to mine 1,000t of tritium when in the deep every two jumps.

Holding Costs
Paying ongoing maintenance, etc. to hold the FC may be ok when inside the bubble. It will be very difficult outside the bubble because the owner does not have any sensible way to earn credits that can be transferred to the FC (assuming he or she is on the FC). So unless the owner has excess credits to transfer to the FC up front this rules out exploration.

No bridge/ No fly
This one really kills it for me. I play ED to fly ships in space. If I can't be in the bridge and fly the thing (directly or indirectly) then that's just crappy. Sorry, but it really is."
 
t's not a typo. According to Stephen @ FDev this is to limit people buying the carriers in beta so more people (who can't afford them) will test the docking part and utilizing other peoples carriers.

Now im purposely going to not bother testing anything on them in protest. I hate it when people try to force me into doing something by taking normally available options away. They could just "ask" us to test docking at other peoples carriers.
 
It took two years for us to get it....but it looks like they phoned it in over the weekend....really disappointing. Its a ship....that you cant actually fly. You can jump it....but not fly it. All they did was add a cool new jump animation and some new menus cobbled together from stations....nothing impressive whatsoever

A fellow CMDR in isolation, without a computer asked how the whole thing looked. I pretty much said the above. 6 or 7 'new' screens (oh....the excitement), a 60 minute countdown to jump, a cheesy jump sequence ( in that its an old one we've seen before), and an hour cool down. You'll not be needing your Space Pampers (TM) here.

SPACE PAMPERS - For all your close encounter needs - New extra thin Fleet Carrier versions in Beta from Tueday :)
 
Q. What happened to the support vessels?
A. We examined the concept of predefined load-outs through the use of support vessels, but they restricted the level of customisation that we wanted Fleet Carriers to have. We removed the support vessels and changed it so that Fleet Carrier owners had more control of the Fleet Carriers' customisation.

Translation: We saved a bunch of time and money by not bothering to design and implement the few extra ship designs it would take to do this and instead spent the six extra months you so generously gave us just faffing about.

I was interested in fleet carriers. Now I just want you to take it, just take everything you did, wad it into a tight little ball and throw it into the bin like the garbage it is.

Honestly so many decisions made by FDev lately can boil down to "it was too hard so we didn't bother".
 
It took two years for us to get it....but it looks like they phoned it in over the weekend....really disappointing. Its a ship....that you cant actually fly. You can jump it....but not fly it. All they did was add a cool new jump animation and some new menus cobbled together from stations....nothing impressive whatsoever
fleet carriers was never ment to be controlled like other ships, also they do not add any new animation of jump - that animation was used alrdy for majestic class interdictor and federal cruiser retreat process( those big boys from CZ). Also we still have to wait to get them actually.. lol. I am agree thou with last three words of your post. All what Fdevs good at is to make #exciting promises, but its rather disappointing on release.
 
Duplicate of my post in other content reveal thread:

"I commented earlier in this thread regarding my impression of FC. Basically, disappointing. Having reflected on the reasons for my disappointment it is simply that the FC will not be a viable (or fun) option for a single player like me i.e. at best it will be a storage locker in the bubble. This is due to at least 4 things:

Cool down period too long
This is pretty much kills FC as a mode of player transport or exploration. It may be a technical issue, but from a gameplay perspective it is ugly. I can go anywhere (almost) any time with a good exploration ship. The FC will just be an anchor.

Fuel for each jump (500t)
This is way too high and creates logistical problems. Buying tritium when inside the bubble has not been fully explained (availability is to be limited some star ports, cost unknown, how transferred from star port to the FC unclear). Mining large quantities of tritium when outside the bubble every second jump (at the least) will get old very fast. This practically rules out the FC for real exploration. No amount of shouting will convince me that I or any sane player will be happy to mine 1,000t of tritium when in the deep every two jumps.

Holding Costs
Paying ongoing maintenance, etc. to hold the FC may be ok when inside the bubble. It will be very difficult outside the bubble because the owner does not have any sensible way to earn credits that can be transferred to the FC (assuming he or she is on the FC). So unless the owner has excess credits to transfer to the FC up front this rules out exploration.

No bridge/ No fly
This one really kills it for me. I play ED to fly ships in space. If I can't be in the bridge and fly the thing (directly or indirectly) then that's just crappy. Sorry, but it really is."

How cool would it be, to be able to dock to the carrier and have an extra option that instead of sending you to the outfit it will send you to a load similar to the SRV and sit you on the carrier bridge where it shows you the same screen you have for the remote carrier.
 
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