in my opinion this is not correct, everyone must have the chance to try this new feature, otherwise what sense does the beta make
Stephen and Bruce joined Psyche on her stream this morning and fielded a whole ton of questions (I've only watched the first 30 mins, so still a bunch to catch up on) but this question was asked, and they confirmed for the simple reason, in this first beta, if everyone had access to getting the FC, then very few to nobody would test the interaction for non FC owning CMDRs. They said that they very well may adjust that for the second beta (though they couldn't confirm) and that actually is a good thing. In recent history, they didn't have a beta and we had releases that were game-breaking because of it.
Having two betas, IMO, is a really positive sign:
- That they are taking all aspects seriously (IIRC, they are bringing in bug fixes for multiplayer with this patch)
- They will see how many get the FCs now, and if not enough of a pool do for them to get a good beta test snapshot, they will open it up by lowering the price. I do not believe that they will drop the price fully (my two cents) because, again, this is clearly aimed at a small section of the player base who have funds and, therefore, don't need 100% beta testing when 100% cannot afford it.
Is FDev doing its beta test like ones in the past or other software houses tend to do? No. And that is fine. There is no written rule about how to do them. It sounds like they are looking for very specific results regarding other player interactions on FCs. If that is what they need right now, for beta#1, then by Zeus, let's make sure they get it.
Besides, I'd rather them schedule a couple of betas like this than none at all.
Something else of note from the stream (that I took as very positive) was regarding one of the big issues we have, for the most part, all agreed needs to be looked at (exploration data) and they stated that they have funneled that and all the other feedback (which they recognize as being highly vocal) back to the developers and hope to have answers on them soon.
This is why, and I cannot emphasize it enough, constructive criticism is the best. Of the 52 pages so far, I feel that a solid 60% or more has been from people freaking about over the price, upkeep costs, cooldown time, or exploration data. I got tired of reading it after about four pages, so I can only imagine how they felt. What I've seen on here though, that has shone through, has been ideas, suggestions, constructive concerns, balanced viewpoints with the emotion taken out. Far more productive! Kudos to everyone who has done that. I've seen so many great suggestions that, while I know we won't see most of them in-game for one reason or another, it has been refreshing to see the creative minds think around the hurdles.
o7