Q Can you steal from Carriers in the same way goods can be stolen from Megaships and Installations?
Q We know Carriers can't be destroyed, but can they be damaged?
Q What defences do Carriers have? Can the player pick from a variety of defensive weapons or is there just a standard load-out?
Q Is there some sort of CAP (Combat Air Patrol) I can assign for my Carrier?
Q Do Carriers come with Fighter Bays (like Installations do) and can I launch fighters to defend the Carrier?
Q How precise is Carrier Navigation? Can I target planets, installations and Signal Sources and tell my Carrier to go there?
Q When plotting a new Carrier jump to another system, do the Commanders with ships onboard get notified ahead of time of that jump? How far in advance are they told?
Q Can NPCs trade with Carriers?
Q How precisely can I set tariffs on goods? Per good type or per individual good?
Q For trading, do I just buy goods and put in storage for future sale, or is there a way for me to make/grow/manufacture some of those goods myself to meet any demand for those goods?
Q Are the creation of those goods dependent on other materials/modules in-game? Can I for example, add a Hi-Tech module to my Carrier so it can make Battle Weapons for future sale?
Q Can I open Black Markets on my Carrier?