Sorry but the you folks have decided to implement it is wack.
As I commented previously in videos and threads about this, what's the point of adding this to the game for solo players?
It made sense for PowerPlay PVP when we requested it since we constantly fought for control of systems that sometimes didn't have any safe stations nearby. This is just going to separate the player base even more making the game feel more isolating/boring. Why bother going back to the bubble to cash in your discoveries/mining when you can just go to your fleet carrier a few systems away? Why bother protecting stations from Thargoids when you can just go to your fleet carrier a few systems away? Why bother helping your favorite systems to trade and bounty-hunt when you can just..you get the idea.
"Well, it's not cheap." Is the argument I heard people bring up. Elite Dangerous needs to stop this constant back and forth on making things grindy to slow down what the players love to do. I remember when it was announced the Thargoids would be coming, everyone spent weeks and hours buffing of up their weapons and ships. Then a few months later, we get the PVE weapons update making all those hours go to waste and requiring another grind. It happened with Passenger missions where there was a huge payout to go to Jacques station, then came the nerf hammer and made it less fun to go exploring. And don't even get me started on the Engineer and Crime and Punishment changes (one making it too easy and the other messing with powerplay).
It might be too late already, but please reconsider the idea of giving this to individual commanders to own (it's called a fleet carrier not mobile base).
As I commented previously in videos and threads about this, what's the point of adding this to the game for solo players?
It made sense for PowerPlay PVP when we requested it since we constantly fought for control of systems that sometimes didn't have any safe stations nearby. This is just going to separate the player base even more making the game feel more isolating/boring. Why bother going back to the bubble to cash in your discoveries/mining when you can just go to your fleet carrier a few systems away? Why bother protecting stations from Thargoids when you can just go to your fleet carrier a few systems away? Why bother helping your favorite systems to trade and bounty-hunt when you can just..you get the idea.
"Well, it's not cheap." Is the argument I heard people bring up. Elite Dangerous needs to stop this constant back and forth on making things grindy to slow down what the players love to do. I remember when it was announced the Thargoids would be coming, everyone spent weeks and hours buffing of up their weapons and ships. Then a few months later, we get the PVE weapons update making all those hours go to waste and requiring another grind. It happened with Passenger missions where there was a huge payout to go to Jacques station, then came the nerf hammer and made it less fun to go exploring. And don't even get me started on the Engineer and Crime and Punishment changes (one making it too easy and the other messing with powerplay).
It might be too late already, but please reconsider the idea of giving this to individual commanders to own (it's called a fleet carrier not mobile base).