Personally I think it would be neat if they had more use then just refitting and respawning. Feel free to discuss how you would like to see them used.
I hope they have really high jump ranges (the highest in the game) but very limited in some way. Maybe a unique fuel you can't get by fuel scooping to prevent them from becoming explorer vessels. This would still make them great for getting around in the bubble with your mates.
For me, I'd like to see two different versions. One with a combat focus and support role and one more mining and trader focused. I think they should be slow and have terrible ability but have lots of weapon hardpoints making a turret boat possible. It would be awesome bringing one into high rez or a conflict zone and have it back you up.
I think it would be neat if the crew mechanic was expanded upon and you would have to hire multiple crew members to fill roles like gunner, engineer, poilet, ect. Alternatively they could still be multi crewed and flown but not nearly as effective without crew bonuses.
The more trading/ mining focused one could come equipped with a unique tractor beam (or larger limpets if that breaks lore) and have lots of internal slots to hold cargo for winged trading missions or store ore.
These are just some ideas I'm throwing out there. Obviously they would have to be balanced and not op. I don't want fleet carriers to replace tbe big 3. Just complement them while being useful and cool. Please share your own ideas!
I hope they have really high jump ranges (the highest in the game) but very limited in some way. Maybe a unique fuel you can't get by fuel scooping to prevent them from becoming explorer vessels. This would still make them great for getting around in the bubble with your mates.
For me, I'd like to see two different versions. One with a combat focus and support role and one more mining and trader focused. I think they should be slow and have terrible ability but have lots of weapon hardpoints making a turret boat possible. It would be awesome bringing one into high rez or a conflict zone and have it back you up.
I think it would be neat if the crew mechanic was expanded upon and you would have to hire multiple crew members to fill roles like gunner, engineer, poilet, ect. Alternatively they could still be multi crewed and flown but not nearly as effective without crew bonuses.
The more trading/ mining focused one could come equipped with a unique tractor beam (or larger limpets if that breaks lore) and have lots of internal slots to hold cargo for winged trading missions or store ore.
These are just some ideas I'm throwing out there. Obviously they would have to be balanced and not op. I don't want fleet carriers to replace tbe big 3. Just complement them while being useful and cool. Please share your own ideas!