Fleet Carriers - Patch 3 - Known Issues

Greetings Commanders,


Thanks for your feedback on the latest patch! We understand that some of the changes had unexpected effects and want to address them:


Overlapping Hotspots Commodity Distribution
With Patch 3 we implemented a change that was primarily intended to bring down the effects of multiple overlapping hotspots, especially on rarer commodities (such as Low Temperature Diamonds). We're currently looking at data from the live game to determine the actual impact that it is having and will review this based on our projections. If the data does not meet our expectations we will be making changes accordingly.


Tritium
One of the most noted points of feedback we've seen so far is that the rarity of Tritium has been negatively impacted. We'd like to make it clear that any negative impact on locating and mining Tritium is unintentional and the intention is for Tritium to remain as accessible as it was prior to Patch 3.


Limited Purchasing on Fleet Carriers
Fleet Carrier purchase orders are now limited to a maximum order of 2bn Credits. This was omitted from the patch notes and we apologise for any confusion this has caused.


Console Players
A small update will take place tomorrow around midday for Xbox and Playstation users. This update won't contain any noticeable changes, but lays the groundwork for future bug fixes.



Finally, we would like to thank you all for your great feedback, we have been listening and watching and we appreciate your patience and support.



UPDATE: We are investigating the issues above, and are working on a patch. We will update you with the date for this patch as soon as we have it. Thank you for your continued patience.



o7 Commanders.
I hope this will satisfy, guys :)
 
old mining was good and prices right.
I now have to crush my eyes on the Forum, Inara, Google to buy trit because mining is weak. Hitting painite was risky but it's the best option to keep the new FC and yourself.
Information for players who have a problem with money, proposes mining Painite buy tritium and switch FC to a good HotSpot. Use INARA to search for a sell system to a minimum of 690K to get out of the hole.
 
We'd like to make it clear that any negative impact on locating and mining Tritium is unintentional and the intention is for Tritium to remain as accessible as it was prior to Patch 3.
Early indications are that this has not been achieved and that a significant decrease is still evident in the amount of tritium available in Tri2s and Tri3s as against Patch 3 - albeit better than it was yesterday. For carriers in the black who have been stranded for nearing a month, this looks like another let down. If the intention was to reduce Tritium mining availability, then please say that (as the above quote says completely the opposite). If not, then I'd ask you to urgently look into the issue. I'm sure more data will come from the players later today to evidence the problem.
 
@Stephen Benedetti -

The easiest fix for this is to have fleet carriers start passively scooping 200 tons of tritium per day.
Make those NPC's earn all the upkeep credits we throw at them.

If a CMDR wants to move their fleet carrier faster than ~1 jump per day, then they can go mine more.
At least with fleet carriers passively scooping roughly one jump of fuel per day, they wouldn't be currently stranded.

Put a slider on the tritium depot so it can use available cargo space. This is one of the most repeated pieces of feedback from the betas.
If a CMDR parks their FC for a while, they can slowly build up a reserve of fuel for a long trip. Up to them if they want to mine, or let the FC slowly build up Tritium reserves.

Lastly, do something about the supply and demand of Tritium in Colonia. Does anyone there actually play this game?

Edit: This might help too. https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210
 
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The easiest fix for this is to have fleet carriers start passively scooping 200 tons of tritium per day.
Make those NPC's earn all the upkeep credits we throw at them.

If a CMDR wants to move their fleet carrier faster than ~1 jump per day, then they can go mine more.
At least with fleet carriers passively scooping roughly one jump of fuel per day, they wouldn't be currently stranded.
I like this idea, but my FC is out in the black with just my three CMDRs. Apart from the crew, there shouldn't be any NPCs around to scoop for me. If there are I will put them off the ship. If they're really lucky, I may read them some of my poetry first.
 
I was referring to the NPC crew we pay to apparently sit around and read Galnet. Oh, wait.

I like this idea, but my FC is out in the black with just my three CMDRs. Apart from the crew, there shouldn't be any NPCs around to scoop for me. If there are I will put them off the ship. If they're really lucky, I may read them some of my poetry first.
 
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