I personally have only one big problem with the latest patch. The market system is completely.
I mean, look at this :
View attachment 181263
The market died instantly, then recovered some minutes later, then died again. Is that any kind of a realistic market?
I suspect the drop and recover is someone reporting their "price with bulk tax", and then the subsequent price drop is from the BGS state change at the tick. So two (or three) separate effects happening very close together, the combination giving an odd-looking result (but each individual move being rational)
Hard to tell with so few data points, though - but market logs where I've got more data points are looking normal.
Something needs to be done about zero fuel supplies in Colonia. The regen rates are designed for a single player game, not a galaxy of thousands
The Tritium regen rates in the bubble are fine (and maybe somewhat more generous than they need to be) - I don't expect fuel there is going to run out beyond a few strictly local shortages.
The Tritium regen rates in Colonia are proportionally what you'd expect for an economy about 4000 times smaller than the bubble (which is still about five times bigger than the population would normally justify, and still for almost every non-Tritium good about 100 times larger than the various local traders actually need when there's not a CG on [1])
The only supply/demand "fixes" they could do are:
1) Increase regen rates for Tritium so high that supply/demand are effectively abolished in the bubble for it. (Essentially the "look, supply and demand sound cool and all, but no-one actually likes them actually doing anything, so we should just get rid of them, have a fixed price for goods, and save the hamsters some running" option)
2) Add a ridiculously huge refinery station to Colonia basically just to supply Tritium. Doing some quick "back of envelope" maths it would need to have an economy size roughly equivalent to a station somewhere between 60 billion population and 240 billion population to keep up with current local demand. (That's between twice and eight times the population of the largest individual bubble system, and at least a few thousand times larger than Colonia's entire economy - when I said "ridiculously huge" I meant "ridiculously huge")
3) Give in and stop this "what if a commodity, but it had a use beyond selling it to NPCs" idea and let carriers jump without fuel, just pay some credits.
....or they could just fix whatever they broke in Tritium mining with this patch and see if it sets up a big mining community around Colonia.
[1] Most regeneration rates appear to be designed for a galaxy of tens of millions, though I'm not criticising Frontier for being cautious with this stuff.