I agree that Tritium needs to be more plentiful rather than increasing the efficiency. Furthermore, I think FDev could have been a lot more creative with some of these mechanics.
For example, rather than having players mine Tritium in traditional ways, it would be fantastic if we could mark asteroids and have the FC tractor beam the whole asteroid to the ship where it is gradually refined. This way, you would cut back on the hours upon hours of mining that would be required for deep space mining (lets face it, most of us will not be traveling deep space with a handful of crew members available to cut back on this time sink) since you don’t need to crack it open and harvest it yourself. You can then move on and find the next asteroid to mark for your ship to pluck from the ring.
Firstly, I understand this would require a lot more time to fully conceptualize, code and implement. This would have been better at the onset of this FC endeavor. BUT, FDev, please feel free to claim this idea as your own for future implementation. I just want to see the game improve.
Secondly, this could cause problems in the mining economy since things like LTDs would be way easier to mine. This could be solved via lore, saying that the massive refineries contained on FCs are most efficient at extracting gases, there would be heavy losses on solid materials. But then again, FCs are an investment according to FDev. Right? I do believe that FCs should be more lucrative in general given the astronomical cost of owning and maintaining one. If not, then take this as an opportunity to level the playing field across all professions. GALNET NEWS: “With the advent of new FC mining technology, the market price for rare minerals (LTDs and other) have plummeted! In other news, a rash of FC purchases by local warlords have spiked crime in X region of the galaxy. Bounty hunters are being paid a special premium” – or whatever.
The bottom line is that mining IS GREAT, but it is not the solution for everything. This mechanic has been beaten to death. Also, the profit discrepancy across professions needs to be fixed. Mining can, and maybe should, still be the most profitable, but definitely not at the current margins. Think of the sustained bump in player activity by providing more incentive to try different facets of this game. Pushing people to mine, mine, mine just leads to burnout. I have well over 2000 hours in this game and only had about $2B before the announcement. To prep for FCs, I mined the crap out of Borann and now have just North of $10B. The thought having to mine even more just to do what I really want (explore) completely puts me off from buying an FC, the thing I grinded for in the first place! I honestly don’t know if I will buy one. At least not for a few months.
For those of you who say, “Just play the game man, do what your heart tells you bro.” I would love to, but the fact is I would never have an FC if it weren’t for the gold rush in mining, and I certainly fit the profile as an “end game” player. Break the grind. Incentivize. Be creative. Balance the professions. WHY NOT???