Fleet Carriers Update - Beta 2 has now ended!

A full cargo load of tritium (not including any system bonus) nets you 375 million credits if you sell at the right station. So how much are the devs going to charge for NPC's to haul/mine on your behalf? And why can't said NPC' just mine LTD's for me instead.
How about the galactic average price + 10% per t?
 
No, 1 tank will get you 4 500 ly jumps. That's 2,000 ly a tank. 3 1/2 tanks for 7,000 ly.
That's what I was getting in the Beta 2.


That is with a heavy ship, if you only had 1000T left in the tank and had to keep mining with no cargo, you are looking at 6-7 jumps per tank, covering 3500LY

6-7 jumps is factoring basic modules , shipyard and outfitting add a fair bit of mass.
 
That is with a heavy ship, if you only had 1000T left in the tank and had to keep mining with no cargo, you are looking at 6-7 jumps per tank, covering 3500LY

6-7 jumps is factoring basic modules , shipyard and outfitting add a fair bit of mass.
Yes, my FC was loaded almost to the max.
 
I agree that Tritium needs to be more plentiful rather than increasing the efficiency. Furthermore, I think FDev could have been a lot more creative with some of these mechanics.
For example, rather than having players mine Tritium in traditional ways, it would be fantastic if we could mark asteroids and have the FC tractor beam the whole asteroid to the ship where it is gradually refined. This way, you would cut back on the hours upon hours of mining that would be required for deep space mining (lets face it, most of us will not be traveling deep space with a handful of crew members available to cut back on this time sink) since you don’t need to crack it open and harvest it yourself. You can then move on and find the next asteroid to mark for your ship to pluck from the ring.

Firstly, I understand this would require a lot more time to fully conceptualize, code and implement. This would have been better at the onset of this FC endeavor. BUT, FDev, please feel free to claim this idea as your own for future implementation. I just want to see the game improve.

Secondly, this could cause problems in the mining economy since things like LTDs would be way easier to mine. This could be solved via lore, saying that the massive refineries contained on FCs are most efficient at extracting gases, there would be heavy losses on solid materials. But then again, FCs are an investment according to FDev. Right? I do believe that FCs should be more lucrative in general given the astronomical cost of owning and maintaining one. If not, then take this as an opportunity to level the playing field across all professions. GALNET NEWS: “With the advent of new FC mining technology, the market price for rare minerals (LTDs and other) have plummeted! In other news, a rash of FC purchases by local warlords have spiked crime in X region of the galaxy. Bounty hunters are being paid a special premium” – or whatever.

The bottom line is that mining IS GREAT, but it is not the solution for everything. This mechanic has been beaten to death. Also, the profit discrepancy across professions needs to be fixed. Mining can, and maybe should, still be the most profitable, but definitely not at the current margins. Think of the sustained bump in player activity by providing more incentive to try different facets of this game. Pushing people to mine, mine, mine just leads to burnout. I have well over 2000 hours in this game and only had about $2B before the announcement. To prep for FCs, I mined the crap out of Borann and now have just North of $10B. The thought having to mine even more just to do what I really want (explore) completely puts me off from buying an FC, the thing I grinded for in the first place! I honestly don’t know if I will buy one. At least not for a few months.

For those of you who say, “Just play the game man, do what your heart tells you bro.” I would love to, but the fact is I would never have an FC if it weren’t for the gold rush in mining, and I certainly fit the profile as an “end game” player. Break the grind. Incentivize. Be creative. Balance the professions. WHY NOT???
 
so....passive upkeep stays?

I guess this is another useless thing I won't be participating in. I think this will put my Elite installation 3 versions behind the current version. Pretty soon Windows is going to start asking me if I want to uninstall some garbage and Elite will be on the list.
 
I for one am looking forward to another user interface element that jumps and lurches over the precise point I'm looking for, with elastic speed of movement, which could simply and easily also have a text input field to set exactly what I want in a few key presses.
For real. It's obviously done this way to add one more level of interference for scripting/automation, but come on. Lame.
 
Have you forgotten that you can arrange to travel with a carrier without owning one? There are FC benefits for all if they are willing to seek them out.
For most of the players in this game, these will overwhelmingly provide nothing more than player owned stations where things cost more. I’m happy to be wrong... but I don’t think I am.
 
I agree that Tritium needs to be more plentiful rather than increasing the efficiency. Furthermore, I think FDev could have been a lot more creative with some of these mechanics.

This is, reportedly, the last product from the 'keep it going' team and it appears they had to suspend support for CG, IIs and Galnet to get it out. So it's a sort of MVP+
 
Still no news about changing the voice of the announcer. That metallic voice grates on my nerves and I cannot understand it.
Still no news about getting rid of upkeep. Exactly what do the NPC do that deserves a huge amount of cash?
Still no news about the way we are greeted on our owned ships. Instead of something more personal we get...... "land and do as you are told" just like we are NOBODY arriving.

I will not buy one if these are not addressed.
 
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I’m sad they are keeping the decommissioning system and upkeep cost.
I agreed their point of view that having ghost fleet career roaming in the galaxy could kill immersion. But the decommission is not the correct solution.
One way to do it properly without penalizing players who have spent long time in this game (5 billion take time to earn without gold rush exploit) Is simply to un-instance FC when player is inactive for a long period of time. And of course, get it back when player is coming back.
Keep in mind that losing a FC even with an almost refund is a punishment. This punishment is mostly pushing player to leave the game rather than creating commitment.

The other thing that grind my gears is upkeep. This mechanism is inconsistent the current game mechanism because if it applies to FC because you must pay maintenance salaries etc. It should be applied to everything like pay your parking lot for stored ship, pay salaries for your crew members. And after all, if FC can generate revenue, it’s because it acts like a trading company. Company is generated value even when the boss is not here. I’m quite sure that frontier dev could continue to work and generate money even when David is not personally involved in project.
Another aspect, stations are generating money even if there is no player interacting with then because BackGround-Simulation, so FC should also generate money if no player interact with them because NPCs continue to interact with them because BGS. Ok that could be reduce for FC far faraway from habited systems.
Based on the current state of the FC there are useless for must of the players, especially inside bubble or Colonia. They could be useful outside habited system and support event like the Distant World expedition. I join most of the comments that say FC are not built to career your fleet but are just player owned stations.

One last think, I won’t mention the painful 15min to jump. That also inconsistent with the universe, because they use the same jump system as capital ship, and capital doesn’t need 15min (+5cool down) to withdraw when involve in battle.
 
For most of the players in this game, these will overwhelmingly provide nothing more than player owned stations where things cost more. I’m happy to be wrong... but I don’t think I am.
Stations don't jump. Stations cannot provide you a means to get to the other side of the galaxy with your entire fleet and support services. Will "things" cost more (excluding upkeep) than having to return to inhabited systems to get the same "things" when you're many Klys out in the black? Be happy! You're wrong! :D
 
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