Fleet Carriers Update - Beta 2 has now ended!

Do not forget that FC was originally announce for summer 2019 and then two times postpone for one semester.
Just for the sake of correctness:

Original Plan:
Squadron Fleet Carriers were part of Beyond Season, Chapter 4 (version 3.3), planned to be released on December 2018.

First Delay:
Delayed to December 2019 and renamed to Personal Fleet Carriers with the addition of Support Vessels.

Second Delay:
Finally delayed to June 2020 with Support Vessels removed (no one ever understood what they were for, so not a big loss probably).
 
So just to clarify, I should not buy a carrier because I don't want to spend my playtime mining?

In your very next breath you suggest I mine fuel for your carrier? No thanks!! Mine it yourself!!! If you don't like getting your own ruddy fuel then don't buy a carrier.!
Wow, so bloody serious. But I guess since you want to hang on to your anger about having to mine Rocket Tea, it's not surprising you'd ignore the wink after that comment. Truth be told I'd much prefer stuff I wouldn't have time to track down like rare liquors, foods, artifacts, etc. I don't see creds as a problem, so barter is better. However you don't seem to be a very laid back kinda person and so don't meet my criteria for an acceptable passenger. Good luck finding passage!
 
I have a feeling that a large proportion of the most vocal "Yes on upkeep" cmdrs are generally "Yes on FD" and just end up muddying the water on actual player feedback.

Also do not underestimate the number of players (and how vocal these typically are) who derive the greatest enjoyment from exclusivity - the fewer people have an FC, the better for their egos.
 
Also do not underestimate the number of players (and how vocal these typically are) who derive the greatest enjoyment from exclusivity - the fewer people have an FC, the better for their egos.
This is so laughingly revealing -- the argument against Tritium mining has digressed and degraded to trying to cast those who have no problems with it in a bad light. That is called an ad hominem argument and is generally the last resort of people who cannot muster any kind of sound debate on the matter. Personally I have no problems with everyone owning a fleet carrier, but as I did not make the rules regarding them, that does not seem to become likely. At the same time I have no issues with the costs or the efforts required to maintain one, seems appropriate for such a vessel and while it may require learning new skills, that also is not problematic for me, as doing so is not mandatory for the game at large.
 
Also do not underestimate the number of players (and how vocal these typically are) who derive the greatest enjoyment from exclusivity - the fewer people have an FC, the better for their egos.
I resemble that remark..
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exclusivity is the logical result of something being either difficult or expensive to acquire/achieve/complete.

Pretending like they dont go together is stupid. Pretending that it's bad is equally stupid. Not sure what the argument is regarding it.

What you should be angry about is that there is no balance with being wealthy and the achievement thru difficult gameplay that is usually required to get that way. Not in the existence of exclusivity.

We want a game where there is tiered task difficulty and rewards that reflect that and risks balanced to those rewards. That inevitably leads to exclusivity but that's not the point. The point is in making a much more rich gameplay experience and not having absolutely everything be a grind mechanic because of some stupid notion that everything should be accessible to everyone regardless of their ability in mastering the game. Either that is the reason for keeping the status quo or fdev is just too lazy to code anything more complicated than what is otherwise entry level grind mechanics in any other game.
 
exclusivity is the logical result of something being either difficult or expensive to acquire/achieve/complete.

Pretending like they dont go together is stupid. Pretending that it's bad is equally stupid. Not sure what the argument is regarding it.

What you should be angry about is that there is no balance with being wealthy and the achievement thru difficult gameplay that is usually required to get that way. Not in the existence of exclusivity.

We want a game where there is tiered task difficulty and rewards that reflect that and risks balanced to those rewards. That inevitably leads to exclusivity but that's not the point. The point is in making a much more rich gameplay experience and not having absolutely everything be a grind mechanic because of some stupid notion that everything should be accessible to everyone regardless of their ability in mastering the game. Either that is the reason for keeping the status quo or fdev is just too lazy to code anything more complicated than what is otherwise entry level grind mechanics in any other game.
Now that is a sound argument.
 
Hmm, i see that commanders still want to race a Carrier Anaconda Style (jump, honk, scoop, jump, honk, scoop) :unsure:
I speak for myself of course:
I would like to:

Refuel - Jump - Jump - Jump - Jump - Jump - Honk - Explore - Explore (eventually discover an ELW and land on it) - Explore - Explore - Find an ice ring - Mine
Jump - Mine - Jump - Mine - Jump - Mine - Jump - Mine - Jump - Honk - Explore - Explore (eventually discover a stellar phenomenon) - Explore - Find an ice ring - Mine
 
I speak for myself of course:
I would like to:

Refuel - Jump - Jump - Jump - Jump - Jump - Honk - Explore - Explore (eventually discover an ELW and land on it) - Explore - Explore - Find an ice ring - Mine
Jump - Mine - Jump - Mine - Jump - Mine - Jump - Mine - Jump - Honk - Explore - Explore (eventually discover a stellar phenomenon) - Explore - Find an ice ring - Mine

what you're asking for is is no different than someone wanting to jump 200ly in any ship they have. There's nothing out in the galaxy to find that you can't find within 1000ly of the bubble. So the idea that you need to jump tens of thousands of lightyears is misleading. You dont need to, it's just something you may want to do and thus it doesn't have to be easy to complete that quest. Wants can be impossibly difficult or time consuming...needs not so much.

Mining is more efficient to do it all at once than to do little bits at a time. So you'd do your 500ton fillup all in one go once you reach the nitty gritty remains of your current tank full. That means maybe 2000ly or more before needing to refuel and mine (multiple jumps). spend literally a couple hours to do that and be on your way again. While you're stopped to mine, you might as well explore as well and make a bunch of money. Spend a week on each mining leg. explore every system around you.. It's literally no different than exploring anywhere else in the galaxy so why not? exploration is about discovering things not about reaching an arbitrary destination and discovery can happen literally anywhere just as much as at some arbitrary destination.

if it takes you months to get to your eventual destination, does it matter? You wont be doing anything there that you couldn't have done anywhere along the way.

What's annoying about the elite dangerous way of travelling around this 1:1 galaxy is that they dont make any use of the activity for any gameplay mechanics. It's just a time suck loading screen intermission. So players rightly just want to minimize it as much as possible and fdev keeps giving them what they want little by little. But then what's the point of a 1:1 galaxy? Every system becomes a fly-over system that serves no purpose except weeding out the players who aren't masochists and more and more space just gets skipped as jump distances / costs become inflated with no regard to lore. If they could implement a way to make travel part of a gameplay loop that actually engaged players and had tiered levels of complexity/difficulty and risk, then people wouldn't be concerned about how long it takes to get somewhere. Because every single jump would be an event and the idea that you have to get crazy far away would feel impossible (which it should nearly be). Exploring should be one of the most dangerous activities in the game. It shouldn't be a relaxing waste of time (at least not until you've explored a place to find it as being safe). Travel shouldn't be something you try to cut out of the game, it should be at the very least half of what makes up the gameplay players experience everytime they get on the game. Not a time for watching youtube or doing chores or taking a nap.
 
You know for how long I'm playing, right? And I would come pretty much to the same conclusion.
You just repeat what I said when I linked this post, so that's nothing new so far.
How am I supposed to know how long you've played the game? Are you saying your opinion matches that of a player with 2 weeks under her belt? 🤔
 
what you're asking for is is no different than someone wanting to jump 200ly in any ship they have. There's nothing out in the galaxy to find that you can't find within 1000ly of the bubble. So the idea that you need to jump tens of thousands of lightyears is misleading. You dont need to, it's just something you may want to do and thus it doesn't have to be easy to complete that quest. Wants can be impossibly difficult or time consuming...needs not so much.
1st: yes you can find very interesting things far from the bubble. For example I like to explore around and inside nebulae and I don't care so much of what I can find in-between.
2nd: it's an end-game content so it really needs to provide some meaningful bonus.
 
I have posted my 10000 hours playtime several times by now. This and also my forum join date roughly reflects when I started to play. And I never stopped. You are long enough on the forums and I just assumed a certain level of situational awareness from you so that I assumed your memory must be at least on the same level as mine, with my 64 years... Ok, at some point I changed my forum name (was picommander in the past) and the avatar. But I made this act open so most long time lurkers should know pretty well who I am.

I find it a little arrogant to judge a post alone from the membership duration of the poster. So yes to your question: When this statement was solid and no blatant untruth has been told, I can very well agree with a 2 week old noob. Also note, I'm a die-hard solo player and this even goes for my forum posts that are never based on sympathy or loyalty.

It may be arrogant of me, so what? I questioned the opinion of a noob, who was given 15 billion credits, buys a FC and declares there's nothing to do with it. Such an opinion holds very little weight with me.
 
I could play the same silly game with you now, but I don't. Come back to me if you have a point.
Until then: No further comment...
I dismissed a noob's opinion and you feel insulted because you share the noob's opinion? And then you called me out on it as if I insulted you directly. Correct me if I'm wrong.
 
You started it with this:
You know for how long I'm playing, right? And I would come pretty much to the same conclusion.
You just repeat what I said when I linked this post, so that's nothing new so far.

What question did I ask you in which prompted this response? Which is a very confusing response all by itself, tbh.
 
1st: yes you can find very interesting things far from the bubble. For example I like to explore around and inside nebulae and I don't care so much of what I can find in-between.
2nd: it's an end-game content so it really needs to provide some meaningful bonus.

1. have fun wasting your time running from one nebula to the next . The first thing anyone does is explore around and in nebulas. They're the most traveled areas outside of the bubble.

2. It should only provide meaningful rewards if it requires meaningful risk. Doesn't matter if you get it at the beginning of the game or at the end. If you're at no risk of losing your assets then you should receive little to no assets of any kind participating in the activity. While running around the galaxy and accomplishing nothing may not net you any assets, the same activity done for other reasons can and the game can't alter the cost (time or otherwise) of the ship travel based on your intentions.
 
I have posted my 10000 hours playtime several times by now. This and also my forum join date roughly reflects when I started to play. And I never stopped. You are long enough on the forums and I just assumed a certain level of situational awareness from you so that I assumed your memory must be at least on the same level as mine, with my 64 years... Ok, at some point I changed my forum name (was picommander in the past) and the avatar. But I made this act open so most long time lurkers should know pretty well who I am.

I find it a little arrogant to judge a post alone from the membership duration of the poster. So yes to your question: When this statement was solid and no blatant untruth has been told, I can very well agree with a 2 week old noob. Also note, I'm a die-hard solo player and this even goes for my forum posts that are never based on sympathy or loyalty.
Well, I know that I like Krash a lot more than you in all your iterations.
 
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