Fleet Carriers Update - Beta 2 has now ended!


Greetings Commanders,

Now that both of the Fleet Carriers Betas have come to an end, we'd like extend a huge thank you to all of the Commanders who took the time to jump in, whether that was on PC, PlayStation or Xbox. All the invaluable feedback that you've shared with us both here, on the forums, across social media and in videos and round-ups, has been incredibly important towards the development of Fleet Carriers.

Over the next couple of weeks, we'll be introducing a number of changes to Fleet Carriers in time for the release in June:
  • The buttons used to increase or decrease both the bank and the commodity market will now scale, like other systems in-game, when depositing credits or adjusting commodity prices.
  • Tritium mining will receive adjustments before launch to make it more lucrative (particularly in relation to sub-surface mining).
  • A credit exploit involving selling modules in a Fleet Carrier's outfitting service has been fixed.
  • A bug that swapped the names of certain locations and markets in the game has also been fixed (with key examples such as Ceres Tarn receiving its original name once more!).
  • A bug preventing the transfer of commodities such as Thargoid Sensors, Guardian Urns and others on Fleet Carriers has been resolved.
  • A credit exploit via trading using the wing bonus has been resolved.
You've had a chance to experience Fleet Carriers in the Beta, and we can't wait to see what you'll do with them in the live servers and we're pleased to announce that the wait isn't long! The Fleet Carrier Update will emerge from hyperspace and come to Elite Dangerous on 9 June!

Once again thank you for all your efforts and contributions! See you out in the black.

o7
It wasn't ready then, it isn't ready now, welcome to the next level of broken, too many exploits still remain, like the game breaking feature of carrier loitering, it is going to make things impossible, not interesting.
 
too many exploits still remain, like the game breaking feature of carrier loitering, it is going to make things impossible, not interesting.

Didn't do the Beta's, please explain Carrier Loitering? I have read most of these FC forum threads but never heard that exploit.
 
Didn't do the Beta's, please explain Carrier Loitering? I have read most of these FC forum threads but never heard that exploit.
There is a cap on carriers per system. If everyone goes to FC buy systems on release and buys a FC and they never leave, the people who purchase after them will get distributed to surrounding systems, none of which have carrier management
 
There is a cap on carriers per system. If everyone goes to FC buy systems on release and buys a FC and they never leave, the people who purchase after them will get distributed to surrounding systems, none of which have carrier management
Except of course that they do - apart from in Colonia. But many don't seem to have realised - which is part of the reason why the vendor systems fill up.
 
Ok Cool, so 200t per hour. 5 Hours to fill a carrier tank, 6 tanks worth of fuel needed to take me 7k ly.

So I simply mine for 30 SOLID HOURS to move 7k ly! FDev are having a ruddy Giraffe! I mean, I play about 10 hours a month!

So you can't afford to buy one in the first place? Problem solved
 
Have you any idea how long it would take to refill a carrier? And i mean actually refilling the 25000 cargo hold with Tritium rather than the fuel tank alone.
Let me just say it's longer than a sane human could manage to mine for,so forgive me if i come across as a little snarky.

Just call the fuel rats
 
so....passive upkeep stays?

I guess this is another useless thing I won't be participating in. I think this will put my Elite installation 3 versions behind the current version. Pretty soon Windows is going to start asking me if I want to uninstall some garbage and Elite will be on the list.

Do you say that about every ship that you don't own? Oh and the game auto-updates... shifty
 
Have you any idea how long it would take to refill a carrier? And i mean actually refilling the 25000 cargo hold with Tritium rather than the fuel tank alone.
Let me just say it's longer than a sane human could manage to mine for,so forgive me if i come across as a little snarky.
That is kinda like saying "do you have any idea how long it would take to fuel scoop all the fuel required to jump to BP?". It would take ages, but you don't do that - you scoop a little at each star. I imagine that is how explorers with FC will do it, as mining 23k in one go would indeed be a lot of mining. We will see 🤷‍♂️
 
Was the subsurface distribution of Tritium also in other systems or just in Borann?
I'm asking because I suspect that FDev fiddled with this system. For various possible reasons like testing and concentrating players and FCs. That's pure speculating of course. I just wasn't curious enough to test these things: I jumped once, found nothing to see here and went away in disbelieve...
That's not speculation, it's paranoia LOL. And it's rather outrageous that all your griping about FCs is based on one jump, zero Rocket Tea mining, and an apparent predisposition toward complaint. Stick with your ships, no need to keep posting here.
 
There is a cap on carriers per system. If everyone goes to FC buy systems on release and buys a FC and they never leave, the people who purchase after them will get distributed to surrounding systems, none of which have carrier management

If there is only one system that does Carrier management, can you do that just by having your FC in that system, parked near the Station? Or do you need to take a normal ship to the station and dock to upgrade the FC management stuff?

Because........................ if it's the latter, great game play would be a FC war of the haves vs have nots, griefers and anti FCers, and..............the Galaxy poor, could constantly blockade the only bubble station that alows FC management.

How cool, you can buy a FC, but you have to run a gauntlet of 100's of angry peasents suiciding blocking the entrance to the station and trying to murder you as a FC owner before you can dock. could go on for several weeks if they can maintain a physical co-ordinated blockade 24/7.
 
Was the subsurface distribution of Tritium also in other systems or just in Borann?
I'm asking because I suspect that FDev fiddled with this system. For various possible reasons like testing and concentrating players and FCs. That's pure speculating of course. I just wasn't curious enough to test these things: I jumped once, found nothing to see here and went away in disbelieve...
It was 500-ish LY from Colonia; some random system towards the bubble, so yes, in other systems. :)
 
Sorry, didn't realize how personally you take any criticizing or even a simple statement of disliking of the FCs. And just in case, at some point I will probably use one - but most likely not sooner than 3 or 4 month after release, when the real Beta moves on. 🥴
Any number of posts -- if they further discussion intelligently instead of being just griping about the same thing over and over again -- is just peachy. Yours don't. Nothing personal, just an observation.
 
That is kinda like saying "do you have any idea how long it would take to fuel scoop all the fuel required to jump to BP?". It would take ages, but you don't do that - you scoop a little at each star. I imagine that is how explorers with FC will do it, as mining 23k in one go would indeed be a lot of mining. We will see 🤷‍♂️
The time to gather the Tritium doesn't change if you do it in dribs and drabs,so those hours will need to be invested.
During the beta i used 2/3's of the carriers capicity,so i'm seeing a burn rate/refuel issue here
I've done a rough calculation based on data from the beta and to replace the fuel i burned i would need to mine at a constant rate of 250T/hr for 66 hrs straight.
 
The time to gather the Tritium doesn't change if you do it in dribs and drabs,so those hours will need to be invested.
During the beta i used 2/3's of the carriers capicity,so i'm seeing a burn rate/refuel issue here
I've done a rough calculation based on data from the beta and to replace the fuel i burned i would need to mine at a constant rate of 250T/hr for 66 hrs straight.
That's because you are trying to treat a carrier like a ship, like a jumpaCondaMkXX, but that is not what a carrier is. Why try to make a ~40,000ly trip with zero stops for fuel replenishment? Just because it can be done doesn't mean it's a smart thing to do.
 
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