Fleet Carriers Update - Beta 2 has now ended!

Mine 640t of diamonds. Store on FC. Jump FC to best market. Do 10 runs using 64t ship. You just did much more money.

You also just did much more work. You should get more money out of it.

Well, here's hoping it will be at a level where if i go exploring with a Fleet Carrier i don't have to spend a majority of that time mining instead of exploring.

Depends a lot on how you explore. Exploring a system can take seconds.

I guess you still will have to mine more than you'd like.
 
...just finished 15000ly "that way", then back using NS heavy. Many systems like 6 earth/tera/water on the same star. Took 2 nights.
220 mil total :D ....
...I still cannot imagine why to have FC outside bubble, and even in bubble it's just expensive pet. Yeh, I want pet ... but it's useless and expensive :D

Not at all useless to some. I have spent many months out in the black, to have the option to bring my canyon runners, high jump ships, scout ships, various modules to reconfigure, a place to store any salvage or pods (yes I roleplay) This is exactly what I have wanted.

On top of all of the above, I can jump the carrier from my mobile phone, as opposed to hand flying my Explorer ship half way across to galaxy just to get to region I want to explore.

As far as the bubble, the lack of interdiction's for future long haul bulk trading is worth the carrier price for me. After 5 years I cannot stand the interdiction mini game.
 
On top of all of the above, I can jump the carrier from my mobile phone, as opposed to hand flying my Explorer ship half way across to galaxy just to get to region I want to explore.

That what I don't see being fixed. If I went 3000ly from carrier and it need refuel ...haha - I must go back. Still no automatic cargo use announced.
 
That what I don't see being fixed. If I went 3000ly from carrier and it need refuel ...haha - I must go back. Still no automatic cargo use announced.

I meant when I am onboard my ship, but away from home (I contract a fair bit) I have an app that allows me to jump the ship remotely. Will also have some freinds onboard shovelling the coal ;-)

Devs do need some form of remote fuel transfer for cmdrs operating solo, my carrier when light could do around 3600LY on the main tank.
 
Devs do need some form of remote fuel transfer for cmdrs operating solo, my carrier when light could do around 3600LY on the main tank.


Hmmmm. anyone know /worked out how much Tritium is used each 500LY jump with a full ship? Max modules and cargo, 25k tons. Also do shorter jumps 100-200ly use less Tritium? Or is it a fixed amount used for 5ly to 500 LY?
 
Hmmmm. anyone know /worked out how much Tritium is used each 500LY jump with a full ship? Max modules and cargo, 25k tons. Also do shorter jumps 100-200ly use less Tritium? Or is it a fixed amount used for 5ly to 500 LY?
It was graphs built somewhere on beta .. at worse case 1t for 2ly and minimal is 10t (lower limit, never less then 10t). Then depends on load it may consume less.
 
Hmmmm. anyone know /worked out how much Tritium is used each 500LY jump with a full ship? Max modules and cargo, 25k tons. Also do shorter jumps 100-200ly use less Tritium? Or is it a fixed amount used for 5ly to 500 LY?

Around 260 tonnes when at max mass, doing a 500LY jump. Usage reduces if the jump is shorter. Minimum usage is 10 tonnes for an in system jump.
It isn't more efficient to do smaller jumps on a long journey. Keeping the ship light, taking only the fuel required (with contingency fuel )is the best way to keep fuel burn/costs down.

I used a second account with a T9 storing the contingency fuel, that way it doesn't increase the carrier mass. More people you have onboard doing that the better.

 
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...also if I have 3 Elite pilots (for any reason, I have 1 right now) + I sell data to carrier ... so I will get only 35% about of money ? Really?
So you say now I need to fire that pilots ...and I spent money on their training and keeping alive for nothing? :D

That's another reason why I will never use other ppl carriers. Total looses are too big. Maybe refuel only.
 
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...also if I have 3 Elite pilots (for any reason, I have 1 right now) + I sell data to carrier ... so I will get only 35% about of money ? Really?
So you say now I need to fire that pilots ...and I spent money on their training and keeping alive for nothing? :D

They are way overpaid, fortunately they now eject with us on destruction, so we only need 1 crew member now. Still feel like firing her on some days, except when she helps out on my mining rig 😂

Would be great to suspend her services now and then, especially when deep space exploring (hint hint devs)
 
They are way overpaid, fortunately they now eject with us on destruction, so we only need 1 crew member now. Still feel like firing her on some days, except when she helps out on my mining rig 😂
I admit, I never had 2 at once. But somebody may have 3. Just because of nice random name, who knows.
Any way, in worse case I do 100% of job and get 35% of payment. Fair deal :D
 
I admit, I never had 2 at once. But somebody may have 3. Just because of nice random name, who knows.
Any way, in worse case I do 100% of job and get 35% of payment. Fair deal :D

I had 3, until they made the changes. Am not against standby pay, just not full whack.
 
Would be great to suspend her services now and then, especially when deep space exploring (hint hint devs)

Nope, mine pilots main ship, especially on 5G landing. I go down on fighter and pilot keeps main steady better then I could do :D
 
Brave man, I don't trust mine. Set up analog ventral thrusters (if you have a HOTAS) makes life on high G easy.

Can be done in the options menu, under flight landing override or alternate flight controls.

Source: https://www.youtube.com/watch?v=TquAYTjEuSQ
I don't have. I use KB + mouse for ship, and gamepad for car :D
10+ years of MMOs ... 25 separated skills on main keys + switching panels are ok for me :D I just really miss some hotkeys like switch cuise assist by 1 button.
 
Btw ...FDevs, you have example of newer space ship interface - it is Crew Dragon from SpaceX - all simple touch screen with no long popup menus + everything has own hardware button (hotkey).
It's a chance to get rid of menu-driven things. Targeting submodule is nightmare, especially if I want to drop on me self repair limpet in between.
 
Around 260 tonnes when at max mass, doing a 500LY jump. Usage reduces if the jump is shorter. Minimum usage is 10 tonnes for an in system jump.
It isn't more efficient to do smaller jumps on a long journey. Keeping the ship light, taking only the fuel required (with contingency fuel )is the best way to keep fuel burn/costs down.

I used a second account with a T9 storing the contingency fuel, that way it doesn't increase the carrier mass. More people you have onboard doing that the better.


I assume the 100k maintenance cost per jump is fixed if you jump in system, just to a under 10 LY neighbouring system of a full 500 LY jump?

Looks like the time saving vs fuel costs will make trading runs in a FC unprofitable, you would need lots of "collection" runs and one final selling jump. But lets say each collection jump is 100LY and 0.5T of Tritium P/LY @ 40k ton, the fuel cost alone each collection run to buy cheap goods will cost 2.1m credits in fuel and maintenance. So say you manage to clear out a Station of it's 1000 ton supply of something you can make 10k ton profit on in a system 500 LY away, your profit in 10m credits, but your collection "travel" costs 2.1m per collection + 260tons (x40k) + 100k jump to sell, 10.5m credits sell jump cost. So one collection 1000T and one long sell jump, I a loss of 3.6m credits, 2 collections and 1 sell, 5.3m profit, 25 collections 25000T and 1 sell run, approx. 250m profit.

Assuming you do all the transporting busy work in a 700t T9 within the 20m jump time at each station, (5m cooldown, 15 min prep to jump) , max 3 jumps per hour. 26 jumps (25 collect and one to sell)n will take you 8hrs 40mins, say 9 hrs including sell trips from FC to sell station. For 250m profit , about 28m credits p/hour.

Lots of estimations here but not may items available that have a purchase supply side around 1000 tons, and a high demand elsewhere for 25k+ttons, and 10k profit per ton in the buy/sell price.

They really don't want these things moving around making money do they? They want them "parked" somewhere as a toy of all toy use and something for people to grind for.

Still with Borran A2 LTD triple gone , and assuming another is never found, and assuming single LTD hotspots and some doubles hotspots are found elsewhere, maybe the FC solutuion is to set up shop in the double h/s system and offer to buy LTD for just 30k ton less than a long 80-200 LY jump, and sell fuel and limpets to miners too.

They get a quick journey and 1.57m ton, maybe some protection from you in a pimped Fed Corvette if travelling in open, invite them to a wing from Hotspot to your F/C. Once you have 25k T of LTD you make one jump and try and sell out for a 750m profit, assuming you can hit a few 1.6m LTD stations with 10k+ demand.

Something like that. For sure with 1000's ?? , at least several hundred FC in the bubble and Borann A2 gone, market dynamics are going to change drastically after 8th June, we could see the end of any high profit methods apart for missions, even with a FC as every other FC that wants profit will be in competition with you.

For sure as things wont be "repeatable" for everyone like before Systems and trade routes secrecy will become a thing for F/C owners or to even keep F/C owners away from them, so these "200m credits and hour" Blah. blah YouTube videos will stop.
 
I assume the 100k maintenance cost per jump is fixed if you jump in system, just to a under 10 LY neighbouring system of a full 500 LY jump?

Yes^

Actually bulk trading will be quite lucrative for a number or reasons. I tested this in Beta. My initial test was polymers. It looks like Tritium haulage will outdo polymers, this is if the devs haven't drastically changed the prices since the beta closed.

All depends on the system states though.

Example from todays markets just using polymers -

Garan Hub - PANOI, 612,808 tonnes available, 37cr/t purchase
Alvares City - PARENNI, 7514 Ls, 6,716,613 tonne demand, 9,268 Cr/t sell

Distance 136LY, SC distance if using a regular ship 7514LS

Fuel used - 3.2 million cr
Maintenance 100,000 cr.

Cost of cargo 88000 credits
Profit from cargo 223 million credits

All that with no interdctions, that alone is a game changer for me.
 
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Yes^

Actually bulk trading will be quite lucrative for a number or reasons. I tested this in Beta. My initial test was polymers. It looks like Tritium haulage will outdo polymers, this is if the devs haven't drastically changed the prices since the beta closed.

All depends on the system states though.

Had a quick look and can understand the Polymers thing, high supply, high demands, and big price difference per ton. But with hun dreds of 25k capacity FC all looking for this how long before supply prices rise due to lack of stock and sell prices drop due to exhausted demand, even with 1m to 8m levels on the demand side. Cant last forever.

Trading will slowly erode on all commodities until the spread on all goods is just above the costs of F/C traveling costs. Still, i'm sure those with F/c in June will it all summer while it lasts.
 
Had a quick look and can understand the Polymers thing, high supply, high demands, and big price difference per ton. But with hun dreds of 25k capacity FC all looking for this how long before supply prices rise due to lack of stock and sell prices drop due to exhausted demand, even with 1m to 8m levels on the demand side. Cant last forever.

Trading will slowly erode on all commodities until the spread on all goods is just above the costs of F/C traveling costs. Still, i'm sure those with F/c in June will it all summer while it lasts.

We are not going to run out of stock. I have updated my post above. My only concern is bulk haulers buying tritium for profit, now that could be an issue.

I would recommend everyone staying away from tritium for profit, at least until we know what supply is like.
 
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