Around 260 tonnes when at max mass, doing a 500LY jump. Usage reduces if the jump is shorter. Minimum usage is 10 tonnes for an in system jump.
It isn't more efficient to do smaller jumps on a long journey. Keeping the ship light, taking only the fuel required (with
contingency fuel )is the best way to keep fuel burn/costs down.
I used a second account with a T9 storing the contingency fuel, that way it doesn't increase the carrier mass. More people you have onboard doing that the better.
www.spansh.co.uk
I assume the 100k maintenance cost per jump is fixed if you jump in system, just to a under 10 LY neighbouring system of a full 500 LY jump?
Looks like the time saving vs fuel costs will make trading runs in a FC unprofitable, you would need lots of "collection" runs and one final selling jump. But lets say each collection jump is 100LY and 0.5T of Tritium P/LY @ 40k ton, the fuel cost alone each collection run to buy cheap goods will cost 2.1m credits in fuel and maintenance. So say you manage to clear out a Station of it's 1000 ton supply of something you can make 10k ton profit on in a system 500 LY away, your profit in 10m credits, but your collection "travel" costs 2.1m per collection + 260tons (x40k) + 100k jump to sell, 10.5m credits sell jump cost. So one collection 1000T and one long sell jump, I a loss of 3.6m credits, 2 collections and 1 sell, 5.3m profit, 25 collections 25000T and 1 sell run, approx. 250m profit.
Assuming you do all the transporting busy work in a 700t T9 within the 20m jump time at each station, (5m cooldown, 15 min prep to jump) , max 3 jumps per hour. 26 jumps (25 collect and one to sell)n will take you 8hrs 40mins, say 9 hrs including sell trips from FC to sell station. For 250m profit , about 28m credits p/hour.
Lots of estimations here but not may items available that have a purchase supply side around 1000 tons, and a high demand elsewhere for 25k+ttons, and 10k profit per ton in the buy/sell price.
They really don't want these things moving around making money do they? They want them "parked" somewhere as a toy of all toy use and something for people to grind for.
Still with Borran A2 LTD triple gone , and assuming another is never found, and assuming single LTD hotspots and some doubles hotspots are found elsewhere, maybe the FC solutuion is to set up shop in the double h/s system and offer to buy LTD for just 30k ton less than a long 80-200 LY jump, and sell fuel and limpets to miners too.
They get a quick journey and 1.57m ton, maybe some protection from you in a pimped Fed Corvette if travelling in open, invite them to a wing from Hotspot to your F/C. Once you have 25k T of LTD you make one jump and try and sell out for a 750m profit, assuming you can hit a few 1.6m LTD stations with 10k+ demand.
Something like that. For sure with 1000's ?? , at least several hundred FC in the bubble and Borann A2 gone, market dynamics are going to change drastically after 8th June, we could see the end of any high profit methods apart for missions, even with a FC as every other FC that wants profit will be in competition with you.
For sure as things wont be "repeatable" for everyone like before Systems and trade routes secrecy will become a thing for F/C owners or to even keep F/C owners away from them, so these "200m credits and hour" Blah. blah YouTube videos will stop.