Fleet Carriers Update - Beta 2 has now ended!

For me, using a 208T minerConda (I have since rigged my Corvette instead and boosted that to 384T), it took three sessions of a total of about 3 - 3.5 hours to slurp down 864T of Rocket Tea. I ended my 2500LY sojourn to the Ring Nebula with a full tank and around 300T in cargo, as I recall (I left the bubble with a full tank purchased at my starting point). This was casual mining, mind you; I spent a great deal more time exploring and mapping for a UC return that paid at least 4 weeks of expenses, and a few hundred T of high-end minerals that happened to be available while mining for fuel.

From my experience I would say 200-250T/hr is not unreasonable. The SSD Tritium deposits I found were in all cases quite rich once they fixed the chunk-limit bug.
Ok Cool, so 200t per hour. 5 Hours to fill a carrier tank, 6 tanks worth of fuel needed to take me 7k ly.

So I simply mine for 30 SOLID HOURS to move 7k ly! FDev are having a ruddy Giraffe! I mean, I play about 10 hours a month!
 
Lets go with that for the moment, how long to mine 1,000 tons ? then we can multiply that by how far we need to move the carrier. Example To go from the 'top' of a sector to the 'bottom' (Going no-where laterally) is close to 7,000 ly
I was seeing people claiming 250t an hour in Beta 2 in suitable hotspots, and that was without the sub-surface mining working properly, but let's be conservative and say that it doesn't end up improving on that by much at least in the early days until the really good hotspots are found.

So you'd then need 14 jumps to go that distance, call it 16 because the stars on the ends would be sparse, so two tanks or eight hours, plus a bit more time to make the jumps depending on how you distributed mining and jumping.

Whether that's quicker or slower depends on how much having only 330 range with neutron boosts or 165 with J3 diverts the route, whether you account for the time to get the Polonium in the first place, how much you get distracted by shiny things along the way, and how many people are making the trip on the same carrier to speed up the mining. Probably slower in most cases for a lone explorer, of course.
 
Though I'm not a big fan of Fleet Carriers (doesn't mean I never will buy one though), I disagree on this. Depending on how much FC owners are willing to pay, Tritium mining could become a lucrative business.
The discussion my comment is relevant to was regarding explorers having to mine for fuel, not the merits of marketing Rocket Tea. I am all for having a new market blossom, it would help relieve a lot of gripes and likely drive the price down as well. Carriers can very well become marketing hubs in this regard, especially of it's done by groups instead of individuals.
 
As painstaking as mining for tritium can be I'm still getting a carrier but a change I'd love to see would be the ability to gather fuel by putting carrier in orbit around certain gas giants and have it take a set time to at least fill the fuel tank, excess going into cargo would be handy too but I'd settle for just the fuel tank
 
Ok Cool, so 200t per hour. 5 Hours to fill a carrier tank, 6 tanks worth of fuel needed to take me 7k ly.

So I simply mine for 30 SOLID HOURS to move 7k ly! FDev are having a ruddy Giraffe! I mean, I play about 10 hours a month!


Again, why don't you take miners and share the workload?

Anyway, frontier have already said they will be fixing yields. lets give them a chance, yes?
 
Until I see a non-grindy way ...
I am getting peeved seeing everyone characterize mining (and only mining, it seems), as a "grind." It is no more a grind than running mission after mission of goods delivery, data courier duty, planetary scan missions (boy, did I do a lot of those!), CZ combat, REZ visits, or sussing out Guardian secrets for a mad scientist. Traveling from system to system, honking and scanning and mapping, can be tedious as hell, but that is an explorer's meat and potatoes, right? Everything takes time and effort, but that does not make everything a "grind," or if it does, then the word becomes meaningless.

Maybe you don't like mining because you're not very good at it -- combat missions can have the same drawback. Maybe assassination chores violate your Commander's personal ethics -- who knows? Trade Elite was my last of the three to earn because I am not that fond of hauling cans of sh*t for pay (or most other commodities as well) but I did it because it needed to be done to get me where I am now in the game. That is not a grind, it is how the game is played. "Grind" seems to me to mean "I don't want to make the effort, so it should be made easy and fast just for me."

TANSTAAFL.
 
Great - but it's not something I ever see myself using thanks to the way you've implemented it, so it's a no from me.

One day, a patch will appear that actually has more carrot than stick... but that day is obviously as far away as ever, sadly. :(
 
Back
Top Bottom