Fleet Carriers Update - Beta 2 has now ended!

How? You would pay to outfit the service and pay to keep it running.


A full cargo load of tritium (not including any system bonus) nets you 375 million credits if you sell at the right station. So how much are the devs going to charge for NPC's to haul/mine on your behalf? And why can't said NPC' just mine LTD's for me instead.
 
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Give me the numbers man (y)

We don't have them yet. WE only have the current numbers, around the same as LTD3, that should obviously increase according to the devs.

bottom line, we should evaluate this in live, see how the carrier networks pan out. What would have been great is some CG's to build more extraction/refinery orbital ports in deep space. I think Brewer corp has enough funds for the project.
 
We don't have them yet. WE only have the current numbers, around the same as LTD3, that should obviously increase according to the devs.

bottom line, we should evaluate this in live, see how the carrier networks pan out. What would have been great is some CG's to build more extraction/refinery orbital ports in deep space. I think Brewer corp has enough funds for the project.
And you say i'm the one talking nonsense?
 
Maybe you don't like mining because you're not very good at it --
Chances are if you've got a Fleet Carrier you're at least passably good at mining.:)

It's a question of balance. You're out there to explore. You've taken a carrier with you because you want to have multiple ships with you, you want to let the carrier do the travelling while you focus on the exploring, or you want to reach previously unreachable star systems. What should these benefits cost you in terms of mining time? Let's agree that there should be some cost, but how much?

I suspect that those who want to reach new systems would pay almost any price, but there's a limit to the price people will pay to enjoy the other two benefits: no point in jumping the carrier while watching Netflix if you have to spend too much of your actual playtime mining rather exploring. Similarly no point in having multiple ships for exploring if it means that you're spending too much time mining.

So unless Frontier actively wants to discourage people from taking their carriers exploring, they need to get the balance right.
 
Hi everyone,

Just to answer a few questions here, we've seen a whole lot of your other feedback and it hasn't gone unheard. These are the changes that we are able to commit to before launch and they are based on feedback from the community.
🙂
Right now, we can't share any details about future development, but safe to say we've got them listed and under discussion.

Also to answer a question a few of you are asking, the Wing trade exploit has been fixed, we'll add it to the OP shortly!

Cheers,

Tim

Thanks for the heads up! Excellent news!
 
@Dagwit depends how one defines exploring - my planned Expedition will cover around 350KLy so roughly 700 Jumps, The first 50KLy will be covered by freight, after that our Group has to mine. We are planning to travel around two years, means 6 Jumps a week times 160 to per jump ~ 1Kto Tritium per week. If every Cdr of a group of (only) five participants mines one hour per week and spends the rest of his time exploring, I´d say thats a fair relation.....

edit: and if yield is less - well the expedition takes longer - it isn´t a race....
 
@Dagwit depends how one defines exploring - my planned Expedition will cover around 350KLy so roughly 700 Jumps, The first 50KLy will be covered by freight, after that our Group has to mine. We are planning to travel around two years, means 6 Jumps a week times 160 to per jump ~ 1Kto Tritium per week. If every Cdr of a group of (only) five participants mines one hour per week and spends the rest of his time exploring, I´d say thats a fair relation.....

edit: and if yield is less - well the expedition takes longer - it isn´t a race....
+1
This is how its done, folks. (y)(y)(y)
 
As a solo explorer, I anticipate fairly long pauses at carrier waypoints in order to scout thoroughly the 250ly radius bubble around the waypoint, discovering and mapping the high-interest bodies (you think I'll find one shaped like Felicity Kendall's bottom?), identifying Rocket Tea sources, and prepping for a day or two of mining to refresh the carrier's tanks and make some more bank. The UC data should pay for expenses for weeks in advance. Fully exploring a bubble that size is going to take a great deal of time, but that is what I am out there for after all. J's Nimble Minx and I will be opening up new opportunities for the bubble-bound to expand into relative peace and quiet if they so desire. During beta I even found a relatively close ELW and quite a few terraformables. For me that's the real payoff in exploration. If I have to crack a few rocks, or even a lot of rocks, to make that happen, it's totally worth it.
 
@Dagwit depends how one defines exploring - my planned Expedition will cover around 350KLy so roughly 700 Jumps, The first 50KLy will be covered by freight, after that our Group has to mine. We are planning to travel around two years, means 6 Jumps a week times 160 to per jump ~ 1Kto Tritium per week. If every Cdr of a group of (only) five participants mines one hour per week and spends the rest of his time exploring, I´d say thats a fair relation.....

edit: and if yield is less - well the expedition takes longer - it isn´t a race....
Thing is, though, I'm a strictly Solo player and I've been sold a personal Fleet Carrier, and I'd kinda like it to be supportable on those terms.

I want groups to enjoy their game as much as I do, but also vice versa.
 
Tritium mining crew service is the obvious answer here. The NPC miners will gather tritium for you at X rate in systems with Y stellar bodies present.
For balancing purposes, the upkeep of the service would need to exceed the cost just of buying tritium from ports, certainly well in excess of the amount for which it can be sold. But I can see this not being entirely unreasonable in principle. Of course, any passive generation of commodities would need some kind of hydrogen bomb mitigation to be implemented first, or it's wide open to exploitation.
 
As shown below, the current range pretty much covers most areas and back. Just don't understand why we suddenly have an influx of hardcore explorers that must operate outside of this zone with no planning.

Hoist by my own petard! :D

But if you do choose to operate outside the carrier's unrefuelled radius no amount of planning will save you from needing more fuel. And even inside the shaded area, there's a limit to the amount you can move about without needing more fuel - a bigger limit the closer you stay to home, but still.
 
Hoist by my own petard! :D

But if you do choose to operate outside the carrier's unrefuelled radius no amount of planning will save you from needing more fuel. And even inside the shaded area, there's a limit to the amount you can move about without needing more fuel - a bigger limit the closer you stay to home, but still.

By planning I mean a group effort, either with other carriers, or a group mining effort. I'll certainly be offering fuel whilst I am out exploring, have no intention of heading more than 44KLY from any ports, at least not for a while, more than enough to explore inside current range.

The amount of lagrange storms in the core is enough to keep an explorer busy for a long time. Don't see this obsession with going to the fringe, except for getting first tag on previously unreachable stars, that can be done going straight up or down..
 
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