ANNOUNCEMENT Fleet Carriers Update - Patch 3

Changes in single spot probabilities are described in Bruce' post:


So:
  • single spot effect doubled. I don't know what it was before - let's assume (just for the sake of discussion) that a hotspot originally meant a +100% chance of finding the hotspot material, or twice as many asteroids carrying the material as before. With these changes, the likelihood would go to three times the base likelihood in a single hotspot. E.g. if there are (on average) 2 interesting asteroids in a given volume as base likelihood in the ring, you would have had 4 in a single hotspot before, and may have 6 in a single hotspot now. Still doesn't mean you'll find any of them, though :p.
  • overlap effect reduced. Again, just for the sake of discussion, assume overlaps were adding up directly in the old scheme, and now they would only be adding 25% in the new scheme.

So
basesingledoubletriple
Old2+100% = 4+200% = 6+300% = 8
New2+200% = 6+250% = 7+300% = 8
is one possibility - it all depends on the exact numbers, but in effect, the amount of intersting rocks in a triple hotspot may be increased, reduced or unchanged. What Bruce states is that the ratio between triple and single has been changed, so it may be more profitable to saty in a close single hotspot than vebturing out to a remote triple hotspot.


I guess that the Elite Miners will have the exact pre-patch numbers and can correct this table - I just chose some simple numbers in the hope of an explanation.
Well, I do try VO, LTD during my fly on FC. Usually singles ones. What I see ... it is easy to meet 0 spot's rocks during 30-40 mins. You see tens of yellow rocks, but they're are oxygen/water/bromelite/tritium/tritium again/double tritium more :D
So I just stopped trying. I doubt their "x2" will solve it. I will see 18 rocks instead 10. Still good chances to miss ltd
 
...and if they rise YIELD per rock - then it changes nothing, as zero * ANYTHING BIG = zero.

I just can't meet that damn LTD rock. And this makes me angry.
 
Stability issues???? Some may get disconnected when jumping into a system with many carriers!??? try everytime I try to jump into a system with many carriers I not only get disconnected but it also corrupts my save data overwriting said data doesn't work the only thing that works is completely uninstalling and reinstalling the game every time I want to play.
 
Well, I do try VO, LTD during my fly on FC. Usually singles ones. What I see ... it is easy to meet 0 spot's rocks during 30-40 mins. You see tens of yellow rocks, but they're are oxygen/water/bromelite/tritium/tritium again/double tritium more :D
So I just stopped trying. I doubt their "x2" will solve it. I will see 18 rocks instead 10. Still good chances to miss ltd
Interesting observation... On my last trip (a couple of days ago) out to a VO hotspot I was finding many other cores than VO's - flying away from the cenre of the hotspot, getting ready to change to a LTD one, I then started running into VO cores, and ended up with 100 picked up in around 30 minutes... Just as I was giving up :) (That was in Colonia BTW)
 
Interesting observation... On my last trip (a couple of days ago) out to a VO hotspot I was finding many other cores than VO's - flying away from the cenre of the hotspot, getting ready to change to a LTD one, I then started running into VO cores, and ended up with 100 picked up in around 30 minutes... Just as I was giving up :) (That was in Colonia BTW)
Yeh, once u got rock u will mine fast. Yield is huge. Problem is - u see ALL yellow around and not a proper one :D you want.
Year ago it was 1-2 yellows on sight, so it was not so annoying. Also changing angle a bit - and rock is white. How so? >: For this reason I miss some yellows too.
 
Yeh, once u got rock u will mine fast. Yield is huge. Problem is - u see ALL yellow around and not a proper one :D you want.
Year ago it was 1-2 yellows on sight, so it was not so annoying.
True, a year ago any hotspot had a far greater yield of 'Bright Yellow' rocks with the hotspot contents, now the number appears much lower and too mixed, hopefully Wednesday's patch might put it right, I'll check straight after downloading it :)
 

rootsrat

Volunteer Moderator
@Bruce Garrido Thanks for the patch notes.

2 questions please and I sincerely hope you will not ignore them: Does FDEV consider the recent extensive money making from mining by abusing the bugs as an exploit? And if yes, will an action be taken against the players that used it to rectify the problem?

If not, can you provide reasoning behind that decision? Would greatly appreciate.

Thanks.
 
So the real question is..... How do I get Fred Bloggs on my carrier.

Insert Fred Bloggs meme.
Pffft - some of us (me) had an entire crew of Fred Bloggses (Bloggs’s? Bloggi?)...
:)
 
Rockforth. Never forget.
 

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What about the issue of Fleet Carriers crashing players to desktop who try to watch it jump into a system? Did I miss that note?
 
@Bruce Garrido Thanks for the patch notes.

2 questions please and I sincerely hope you will not ignore them: Does FDEV consider the recent extensive money making from mining by abusing the bugs as an exploit? And if yes, will an action be taken against the players that used it to rectify the problem?

If not, can you provide reasoning behind that decision? Would greatly appreciate.

Thanks.
I don't see much of a difference using the SLF to respawn deposits and things like relogging to regen engineering mats at crash sites or getting guardian oblesik data.
 
I don't see much of a difference using the SLF to respawn deposits and things like relogging to regen engineering mats at crash sites or getting guardian oblesik data.
I would agree with you except for one subtle difference. Relogging at Dav's Hope only allows me to modify assets that I currently have purchased. the SLF mining glitch allows me to acquire new assets.
 
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