Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

I’m a kid of the 70’s, we used to get these Lego sets for Christmas. There were a couple of pictures on the box lid but nothing else, (not like the ‘specific build’ kits you buy today), they gave you the bricks and a couple of pointers and let you get on with it. I see Elite like that. Tbey give you some tools, couple of pointers and let you create you’re own game.
I'm also a kid of the 70's and LEGO was my go-to toy, but Elite is FAR from being anything remotely like LEGO - if I want that kind of creative environment, I play SPACE ENGINEERS where the point of the game (like LEGO) is to actually create something.

While this is a game that does lend itself to player-driven initiatives, it can't survive SOLELY on that; it needs game-driven goals and storyline or it WILL die. It needs REAL rewards for the amount of work put into the game (consider, for example, the effort required to reach top ranks in Empire and Federation and you get absolutely NOTHING. It's not even a rank that anyone else gets to see. There's no decal, no skin, not even a tag in the CMDR description; you literally get NOTHING). This is a game built around grinding away to achieve something, but there's just nothing to really achieve barring a handful of system permits, half a dozen ship unlocks, three visible ranks, and two invisible ranks).
 
Initially, the players DID figure out new and emergent ways to use these carriers and a community was developing organically around mining and trading. Then FDev smashed this into oblivion with their nerf hammers. I can agree that the egg needed to be smashed. I can agree that the credits were flowing too easily and should have been scaled back. It just seems to me this could have been more easily accomplished by changing buy and sell rates and/or spreads, rather than changing up well established game mechanics with supply and demand and hotspots so much.
I completely agree. It's one thing to scale back earnings, it's quite another forcing people to spend multiple hours for a handful of tons of some material in the rings. It is incredibly boring pinging, pinging, pinging, prospect... nothing, over and over and over and over.
 
As someone who has never mined in Borann before, I am quite impressed with how easy and reliable tritium sources are now at each and every tritium hotspot. Any simpler, and you'll see me slipping into rage mode
No harm would be done if Tri2 would offer 20% more and Tri3 40% more yields then regular spots.

"Mining for ride" would still require more then enough effort.
And tri overlaps are not common - I have found two maybe, on zillion of scanned icy rings.

the TENSION when we were
  • waiting for "yellow circles" to appear
    and then
  • identifying resource types after notiing an overlap

was just priceless and without it game feels a bit "castrated" ;)
 
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I completely agree. It's one thing to scale back earnings, it's quite another forcing people to spend multiple hours for a handful of tons of some material in the rings. It is incredibly boring pinging, pinging, pinging, prospect... nothing, over and over and over and over.
Well, it's not like exploring is SO non-repetitive activity.

I have to do dumb stuff like this to "speed up" the slow pace... ;)

Source: https://youtu.be/otC7AzkMlTw
 
Game is still fun and FCs are very usefuL EVEN considering "I WILL NOT MINE TRITIUM" only range that covers more then 50% of Galaxy area (very safely approximated assumption based on the last picture I pasted)
Absolutely.

I am one of those "I don't want to mine tritium", or better "I don't want to rely on mining tritium" as I don't mind mining a bit of tritium occasionally. I'm perfectlyt OK with the carrier range, if the absence of Tritium at Colonia were to be fixed to me it would be absolutely perfect. If I ever want to venture outside the carrier range, I'll park the carrier at the edge of being able to return, and launch an autonomous exploration ship (my trusty old Type-7) to go beyond.

That means that I'll never be able to get to the farthest systems where only a carrier can jump into, but I'm fine with that, still have plenty of galaxy to explore for several lifetimes with my carrier (and beyond with my T-7), and I still think the ones who are willing to rely on mining tritium to reach those previously unreachable places deserve to be rewarded for their efforts.

As for being fun and useful, I have to say that exploration is pretty much what I ever cared about in this game, I always wished I someday could set off on a large science vessel and explore the galaxy like a Captain Kirk, FCs finally made that possible, to me it's one of the best additions ever, even with the lingering issues.
 
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No harm would be done if Tri2 would offer 20% more and Tri3 40% more yields then regular spots.

"Mining for ride" would still require enough effort.
And tri overlaps are not common - I have found two maybe, on zillion of scanned icy rings.

the TENSION when we were
  • waiting for "yellow circles" to appear
    and then
  • identifying resource types after notiing an overlap

was just priceless and without it game feels a bit "castrated" ;)

No harm, agreed. I'm fine with it, really. I just don't want a common thought to prevail, that double or triple overlaps are mandatory to keep your carrier moving. Because that is simply not the case. Only for those who cannot imagine or just don't want to take the slow path and explore/scout during the trip but want to do the whole trip in one go instead.

Why they want it that way I have to accept, but I can't really understand it, because this looks like a terrible repetitive and exhausting loop of boredom to me. I can understand why someone doesn't like mining, but why would someone like that of all people want to mine several 1000 tons in one go? Makes absolutely no sense to me, sorry. Or what am I getting wrong here...

Triple hotspots have only one justification as a source for miners with the aim of selling Tritium. But even that is something I cannot see, because there are minerals that are currently making a multiple profit of Tritium. For a travelling miner, triple hotspots will always remain an absolutely rare phenomenon, a lucky hit one in 5000 cases at best...
 
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, but why would someone like that of all people want to mine several 1000 tons in one go? Makes absolutely no sense to me, sorry.
I think you play short sessions.
If I play today 10 hours, only 2 things I can do in Void - mine trit and explore. Lets imagine age case I already explored everything and must move FC. But I don't have fuel. That's why I need 1000t. And as I play for long this is going to be like 8 hours of pure mining. If you say - mine a bit then explore, well, I could be 2000ly away. I don't want to return to mine a bit.
I think all that comes from fact, I don't like to mix things. In games I always take (or filter ) 1 quest. Because i don't like 10-20-30 lists. If I play - then I play whole day. If I work - I work whole day etc. Same for mining and exploring.
 
I think you play short sessions.
If I play today 10 hours, only 2 things I can do in Void - mine trit and explore. Lets imagine age case I already explored everything and must move FC. But I don't have fuel. That's why I need 1000t. And as I play for long this is going to be like 8 hours of pure mining. If you say - mine a bit then explore, well, I could be 2000ly away. I don't want to return to mine a bit.
I think all that comes from fact, I don't like to mix things. In games I always take (or filter ) 1 quest. Because i don't like 10-20-30 lists. If I play - then I play whole day. If I work - I work whole day etc. Same for mining and exploring.


Nothing wrong with playing 10 hours a day, but this way (one and the same activity non-stop over 10 hours) is the recipe for grinding and a highway to burn out. Don't get me wrong, I don't want to tell you or anyone else how to play the game. But I promise you, if you move on doing it that way, I'll give you less than 2 years until you get sick of ED. I think after almost 11000 hours with this game I know pretty well how to avoid to burn out. Mark my words...
 
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10 hours a day though... if I did that, my coxis would be screaming blue bloody murder!
I have stepper for such cases. Also I don't smoke inside. So have a breaks each 20-30 mins to go out. Now you should say about smoking is bad :D
...well, because I do that I had 100% healthy eyes for last 25 years of computer use. Just started to degrade a little. My same aged friends have glasses for long.
 
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10 hours a day though... if I did that, my coxis would be screaming blue bloody murder!

91WZEg5ju2L._AC_SL1500_.jpg
 
I have stepper for such cases. Also I don't smoke inside. So have a breaks each 20-30 mins to go out. Now you should say about smoking is bad :D
...well, because I do that I had 100% healthy eyes for last 25 years of computer use. Just started to degrade a little. My same aged friends have glasses for long.
At least you can read the cancer diagnosis after your doctor visit :p


Sry, joking, smoker here aswell ;)
 
And now please, keep telling yourself how FCs are "broken and useless"
Oh I definitely will.
Yeah you can jump around a bit when the tank is full but what's the actual use of it all?
I can explore more and faster in my Krait Phantom.
Commodity trading is a hollow shell, at least untill NPCs can trade with you, there are so many FCs out there, why would I pick yours to trade with and this while stations have the best prices.
And don't get me started on the upkeep and them clogging up the bubble.

I don't see any use for FCs and personally think it's the worst feature Fdev has ever come up with.
I know some will disagree strongly with me, that's fine, if you enjoy your FC, great, but I think they're useless and broken.
 
I don't see any use for FCs and personally think it's the worst feature Fdev has ever come up with.
You know ... when I see route plotted for 50 jumps it makes me said. So usually I break route to visit some cool stuff and be short, like series of 5-6 jumps. And this is real use of carrier - long road is split in 7-8 jumps chunks. No any other use, I agree, except such mental relax.
 
Yeah you can jump around a bit when the tank is full but what's the actual use of it all?
I can explore more and faster in my Krait Phantom.
I don't see any use for FCs and personally think it's the worst feature Fdev has ever come up with.
I know some will disagree strongly with me, that's fine, if you enjoy your FC, great, but I think they're useless and broken.
Looks like the FC explorers aren't actually exploring, OR I must have the wrong idea about what it means to "explore".
For me Exploring means I pick something interesting outside the bubble from the CODEX and I plot a course filtered for "NOT VISITED" and "MOST ECONOMICAL".
When I get there, I plot a course to civilization the same way to sell the data.
Then I pick a "NOT VISITED" system close to the first one and make the round trip again and again and again.
I eventually start to see my route get longer as I have to loop out around the "tube" I have explored and I eventually get a large kind'a football shaped cluster of visited systems with nothing left in it that I have not visited so if there was anything truly "new", I won't miss it.
This method doesn't require something with a massive jump range right now, but, IF is ever decide to head out to the edge or into one of the remote places, my DBX's can do better than 60 LY without making jump juice so I should be able to get most places.
For me right now since I have 2 accounts and ships that I fly in PG and Wing the FC's have broken the game for me since I cannot reliably get into and stay in either PG or Wing.
 
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