Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

Plenty of people already doing a lot of exploring with no problems, even in the Great Rocket Tea Drought, by mining. I mine about 1 hour for every 10 exploring. Gee, whatta burden lol.

I guess they all want to start exploring from the very opposite end of Galaxy ;)

And scan only systems their FC drops in :)
 
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I would really like ED evolving into a yearly payable subscription game.

Or maybe they could introduce it with a major update, like Odyssey - make new content a "subscription " only.

IF

It would allow
assigning a qualified and adequate team to fix ALL bugs that emerged over the years
better communication with players community
implementing feedback-impacted game changes.

I know that would make SOME or even most of leave the game - but ED it not a MMO anyway, because of instances the change in number of players you meet on average per hour would not change dramatically - because we do not see the majority of them even in open, even when they are in the same system.

I don't play many other games since I got "sucked" by ED 2nd time.

Effectively, I would save a lot of money by paying just for ED yearly instead of buying several games per month that I ditch after relatively short time.

If only we could be certain that all the bugs would be quickly fixed, I would agree to that.
 
I have sent a ticket to Frontier, don't know whether I'll get a reply though.
considering the fact that megaship hacking and research limpets are broken and it took 6 F** months and multiple tickets to pass megaship hacking on 'confirmed' (still no news for research limpets) don't expect anything....
Hope in this game will make you rage like most of veterans.
Just look at the last patches: 4 ONLY for miners...
 
Well, sure, that's what happens when a region with an NPC economy about two millionths of the size of the bubble is descended upon by so many players at once [1]. Colonia isn't supposed to be "easy mode" ... and if this patch fixes mining, it might be a good opportunity for Tritium miners to get paid. How much is Tritium actually worth? Probably quite a bit more than the NPCs are selling it for...

So tritium miners should get paid for no better reason than they chose to waste time mining an abundant resource with little value for the time investment instead of things that actually have value? So if everyone decides to mine water then the price of water should rocket up to 900K+ credits? Tritium miners chose to mine something with a poor return for their time. Just because they thought it SHOULD be worth something doesn't make it so. The game has clearly established that there are certain resources (LTD, VO, Painite, etc.) that ARE worth the effort to mine because they have a high selling price. FDEV doesn't like people having fun, so they decided to artificially nerf prices to kill one type of mining they think makes too much money after YEARS of it holding its value and artificially restricting the availability of a known abundant resource while bumping the purchase price up to promote another type of mining makes no sense other than to turn owning a fleet carrier into YET ANOTHER G-R-I-N-D just to keep the damn things flying.
 
Unfortunately, no mention of what bugs FC operators probably the most. The fact that a singular FC in a system (typical in the black) always parks on the dark side of a locked planet. So, you have discovered this beautiful ELW and you park your FC there only to find you are on the dark side and can't adjust the position to the bright side. Why is the number one position about a planet always the worst visually? Just awful when it comes to customer focus.

A 7 billion dollar Fleet Carrier can't adjust its position in orbit? Ridiculously un-realistic. Put in proximity rules sure but, allow a FC to the ability to position itself for goodness sake.

Well, the carrier is orbiting the planet.
This mean that at some point, if you leave your carrier here for a while it may have moved on the bright side...
 
They should just get rid of tritium as a mined item, also remove from market, make it scooped only, not every one wants to mine, so don’t make mining mandatory to play other parts of game
 
Unfortunately, no mention of what bugs FC operators probably the most. The fact that a singular FC in a system (typical in the black) always parks on the dark side of a locked planet. So, you have discovered this beautiful ELW and you park your FC there only to find you are on the dark side and can't adjust the position to the bright side. Why is the number one position about a planet always the worst visually? Just awful when it comes to customer focus.

A 7 billion dollar Fleet Carrier can't adjust its position in orbit? Ridiculously un-realistic. Put in proximity rules sure but, allow a FC to the ability to position itself for goodness sake.
All that would be solved if they were pilotable, all the problems they have with hundreds of fc orbiting a body would be solved, they try to fix something that is poorly planned from the beginning.
 
Mmmmm....
Dropping with an FC in CZ would be an epic way to grind credits passively.
And if destroyed ships would drop materials...
Paradise!!!

But seriously, I am missing a "sandbox" option in ED where we could test experimental builds and create scenarios that are impossible in "live" game.

Like the one above.

It hurts to see how potential of this engine/open world is wasted.

Maybe there is some "intern" version of ED with "admin console".
It could be so much fun.
 
All that would be solved if they were pilotable, all the problems they have with hundreds of fc orbiting a body would be solved, they try to fix something that is poorly planned from the beginning.

Again, carriers are not ships. They are not supposed to move.
And can you explain how being able to pilot a carrier would solve the problems your are describing ?
I think it would be much worse.
 
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Well, the carrier is orbiting the planet.
This mean that at some point, if you leave your carrier here for a while it may have moved on the bright side...
LOL - ehh, no they don't actually orbit they just sit there. The game is not that realistic...
 
Again, carriers are not ships.
And can you explain how being able to pilot a carrier would solve the problems your are describing ?
I think it would be much worse.
Well, fdev called FC 'ship' multiple times even if it's just a flying market (mobile base for sensitive people ^^).
Anyway, it can be whatever we want it to call it is just a massive sink of credits with lot of bugs/lack of content/work (do you rlly think they did in 2 years? 6 months is more realistic).
 
Hi all,

I'd just like to draw your attention to the edit in the post:

Due to an issue found during testing, the date of this patch has been moved to Monday 3 August. It can still be expected at 11:00 UTC with an estimated 15 minutes downtime. Thanks for your understanding!

The Mining Bugs will be costarring with Steven Segal in the upcoming remake:
Hard to Kill 2020
 
Well, fdev called FC 'ship' multiple times even if it's just a flying market (mobile base for sensitive people ^^).
Anyway, it can be whatever we want it to call it is just a massive sink of credits with lot of bugs/lack of content/work (do you rlly think they did in 2 years? 6 months is more realistic).

They appear to be, literally, reskinned stations. The log-files even have a boolean property for each fleet carrier that is set to true ("IsStation":true)
 
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