Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

Bruce G

Senior Community Manager
ED_Fleet_Carrier_Beta_Screenshots_3_1920x1080.jpg


Update - 28.07.20

Due to an issue found during testing, the date of this patch has been moved to Monday 3 August. It can still be expected at 11:00 UTC with an estimated 15 minutes downtime. Thanks for your understanding!

Greetings, Commanders!

We're pleased to confirm that the patch described in our Known Issues post from earlier this week is expected this Wednesday 29 July at 11:00 UTC with an estimated 15 minutes of downtime. Please find the Patch Notes and Known Issues below:

Patch Notes

Mining
  • Fixed an issue whereby surface deposits created after cracking a motherlode would flag themselves as depleted
  • Fixed issues related to diminishing returns for commodities in overlapping hotspots

Crashes and Stability
  • Fixed an issue where loading into an instance in a system with a large amount of Fleet Carriers would cause very long load times (potentially long enough to cause a disconnect)

Fleet Carriers
  • Fixed an issue which stopped Fighters being restocked from a Fleet Carrier
  • Fixed a number of issues related to Fleet Carrier positioning:
    • Better enforcement of the 16 carrier limit per body
    • Preventing departing Fleet Carriers from taking up one of the 16 slots from the body they've just left
    • Further work to ensure Carriers are positioned away from other nearby body sites, such as other Fleet Carriers

Known Issues

Fleet Carriers
  • When opening the Fleet Carrier naming pop up in the Livery, an additional unwanted character will be added to the start and end of the name. These characters will need to be manually deleted to prevent them being included.

Please note that the above notes are liable to change as adjustments are made and changes are added or removed. Tweaks may be made up until the time of launch.

Thanks as always for your continued feedback!

o7
 
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It will be the final patch before your vacation or your programmers will screw up again, I think that 2 betas and 4 subsequent patches cast doubt on your professionalism.

And another thing, you give for dead the update fc menu, as you have done with other features or you will add more things with all the feedback that we send you.
 
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Ok, thanks for the info. Much appreciated!

Nothing about Tritium availability from stations, though (especially Colonia area)? I was hoping for that one.
That's a feature. FD wants you to leave your work in order to be able to play the game on the early morning so you can be online during the tick time and buy the freshly restocked commodities... :ROFLMAO:
 
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