Patch Notes Fleet Carriers Update - Patch Notes

I have to say, though, that the FC models themselves are simply magnificent. And I love the new 'silver' docking bay holograms (instead of just red, blue or yellow) and that the pad numbers are written on the landing pads.

Those are all great features.
 
Anyone else feel there should be more "personal" ATC chatter when you are the FC owner? Feels like it's just standard stuff that any pilot would get. Be nice if you got little touches like "Welcome back, everything has been running smoothy while you've been away". Just stuff like that to make you feel good :)
 
Anyone else feel there should be more "personal" ATC chatter when you are the FC owner? Feels like it's just standard stuff that any pilot would get. Be nice if you got little touches like "Welcome back, everything has been running smoothy while you've been away". Just stuff like that to make you feel good :)
Very much so. Not like Frontier, though, to go the extra mile inch.
 
Strange but good: Those silly noises in the cockpit seem to have stopped.

I believe a bug, not everyone is getting them.

Although they are intrusive (seem to me to be a sound effect from the remote workshop) I actually really like them. Yes they're loud and the stereo is off .. but in principle I've been imagining pumps, random rattles in the ducting, shifting cargo and relays switching. I think there's even a fly!?

If Frontier could leave them on the Alliance Chieftain you wouldn't get any complaints from me anyway, the ship feels like a living machine .. and I rather like it.
 
Why are people complaining about upkeep? I have every service installed and it costs less than 7 million credits per week. That's practically nothing. Do a single wing mission and bam, you could have upkeep covered for a month.

Edit: Never mind. I guess the prices don't update until the following week. Still no big deal though. Even 26 million a week is still easily manageable for me.
 
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I think there's even a fly!?

Yes! There is - and that's part of it. IRL I would go and get my short-range blaster engineered Bug Bat. In-game? Nothing I can do about it.

I like the living machine idea. But it was living enough already. The stereo is indeed hopelessly off.

I just think there's these 'creative' people who like to put their ideas on show, but not everyone wants to partake. Now, the Tate Modern I can avoid at will (and do so). In-game, I don't have the choice ;)
 
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Why are people complaining about upkeep? I have every service installed and it costs less than 7 million credits per week. That's practically nothing. Do a single wing mission and bam, you could have upkeep covered for a month.

Edit: Never mind. I guess the prices don't update until the following week. Still no big deal though. Even 26 million a week is still easily manageable for me.
The principal point is that it also costs 24 million/week when you're not playing and if you're not playing for a long time (maybe you fell ill), your carrier is taken away. This puts a psychological pressure on players to keep playing regularly or otherwise lose their beloved carrier. Upkeep is a well-known marketing trick to elevate player numbers/player retention by using negative incentives (aka punishment or implicit threat).

This also explains why the Frontier store had a lot of visual enhancements available for carriers immediately at release. After buying such enhancements the pressure players feel to keep their carrier increases (sunk-cost fallacy) even though access to the enhancements is not affected by forced decommissioning.

In my opinion the introduction of carrier upkeep this is a bad omen for the Elite: Odyssey update in 2021. I think it is an indication of the ideas Frontier's marketing department has on monetisation of Elite: Odyssey. I wouldn't be surprised if Odyssey expanded upkeep to all associated in-game assets.
 
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FD, in your Patch Notes is an important error.
It's about this line: Fleet Carriers have player controlled commodity markets which the owner can use to buy and sell goods.
But this is a litte bit wrong, correct status is: ".... can use to buy OR sell goods."
Despite many suggestions, it is still not possible to "buy AND sell" a commodity at the same time.
The community hopes...
THX
 
In my opinion the introduction of carrier upkeep this is a bad omen for the Elite: Odyssey update in 2021. I think it is an indication of the ideas Frontier's marketing department has on monetisation of Elite: Odyssey. I wouldn't be surprised if Odyssey expanded upkeep to all associated in-game assets.
If they do that, then at that point it will cease to be a game. I am perfectly happy to pay for new content; if Odyssey is a £40 addon then no worries. I know people need to be paid. But if we have to pay our time, essentially, to upkeep anything, then that to me is an abuse of the idea that a game has to be connected to the internet to play, and any company who does that is not deserving of my custom. I imagine a lot of players will vote with their feet.

I have a great game, from 2006!!, called 'Star Wars Empire at War'. It's dated, yeah, but the gameplay is great. I can play that whenever I like, without an Internet connection or anything, and it's MY game. I bought it; I can use it. I understand Frontier wanting a unified economic structure in their game, making a net connection essential. But if they abuse it by making everyone use a game that is flawed with such things as upkeep and making people stay to play, forget it. Some of us have a life....

I'd be happy having a standalone version of Elite. I do a bit of Fuel Ratting but that's really the only time I go on Open anyway. I don't need other players. The whole idea of people being online is so that everyone's prices and political structure and whatnot are harmonised. But this means having an updated version of the game at all times, in order to interfaace correctly, and if an update contains compulsory upkeep then I would uninstall it and retire. Voting with my feet.
 
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  • Corrected some misleading mission text which implied that Retreat Missions would help a Faction leave a system, which was the exact opposite of what was happening. These now indicate that Retreat Missions might prevent a retreat.

Stephen, I am really sorry, but AGAIN, and if I am not mistaken... at least for the third time, FDev states this was fixed, when it wasn't.

Please check my issue report and you'll see the same problem is still happening.


I don't know, should I just quit reporting? I have quite a few issue tickets as "confirming", and they are all pretty easy to confirm/reproduce.
 
  • When decommissioning a carrier you will receive a full refund.
  • Voluntary decommissioning will incur a fee equivalent to 50% of the Debt Threshold.
o7
[/QUOTE]

Err, sorry, I can't understand that.

1) ...Decommissioning a carrier gets you a full refund
2) ...Voluntary Decommissioning gets you NOT a full refund, due to a fee in the amount of what? What is a Debt Threshold? 50% sounds like a big loss incoming?

So how do you produce the apparently involuntary decommissioning with the full refund..???
 
Why would that be bad?
I like blocking people I don't want to see...

PVE players have a solo mode. COOP players have a PG mode. All these two modes fully satisfy their need for pve and coop modes. What is there for OPEN players? For them there is a limited space in which a limited number of players play at the same time some of which can also block everyone who does not like it...just block it! It doesn't matter who this player is, he's fighting against your power, he's fighting against your faction, he's provoking wars in the system you live in, he's a pirate who robs miners in the system you live in, but you can't do anything with him, he'll just block you because he's not happy))) Dear developers, maybe you should remove the OPEN mode? Maybe we should leave the General galaxy and the two modes solo and PG?
 
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