As I'm gearing up for the Xbox premonition event, or whatever it's called happening on the 29th- I've noticed a pretty serious lack of in game support for large scale multiplayer events. Understanding that initially the game hasn't been geared towards that, the way that the story line is unfolding I think that some upgrades to wing interfacing and the ability to control multiple wings at once -lets call it a squadron- or a fleet if you will, are going to become vital in the near future. The idea being that two wings can join under one fleet or squadron commander, allowing for a group of 4 to remain separate in their wing, but can be seen by their sister wing under the command of one fleet commander, effectively allowing 8 CMDRs to be cohesive in combat or whatever other activity is being had. I imagine it would look Similar to raid UI in WoW.
Given that instancing on Xbox only supports 16 players at a time, I believe that a fleet should at max consist of 2 wings of 4. The reasoning behind this is so that no one fleet can control an instance with a fleet of 3 wings and gang up on the lone wing of 4 in that specific instance. Keeping the playing field semi-level in numbers, save ship type, skill, etc..
Has anyone seen any other talk on this? Is it viable? Thoughts?
i don't think I worded my idea here as gracefully as I wanted, but I think the idea is in there somewhere.
Given that instancing on Xbox only supports 16 players at a time, I believe that a fleet should at max consist of 2 wings of 4. The reasoning behind this is so that no one fleet can control an instance with a fleet of 3 wings and gang up on the lone wing of 4 in that specific instance. Keeping the playing field semi-level in numbers, save ship type, skill, etc..
Has anyone seen any other talk on this? Is it viable? Thoughts?
i don't think I worded my idea here as gracefully as I wanted, but I think the idea is in there somewhere.