Miners release mats with their mining lasers. "Client" manually scoops them up with cargo scoop.
Major Klutz is correct on both counts, its not possible to launch SRV with a broken canopy so if there is a broken canopy there are 2 options:
1) We launch our SRVs and the client scoops in their ship:
2) We mine asteroids and the client scoops in their ship or with collector limpets using the ignore function.
Our preference is always going to be #2 as it's quicker and easier to drop in on a wing beacon on an asteroid ring than to land on a planet. Try landing without a hud, even as a pilot with over 3000 hours I still messed up my orbital cruise by coming in too steep without knowing.
The other thing is we can have maybe up to 9 or 10 miners in a small area getting iron/nickel spawns whilst the client simply flies between them harvesting materials.
Worked example:
We are hoping this never occurs but lets say I loose canopy at Beagle Point, ~30,000ly from Colonia.
-First step is I log off call the mechanics with my location and status. I have 2 oxygen synthesis remaining.
-The mechanics scramble and get people to search the local area for the materials. Once found they prepare and get a few of the required materials to spawn.
-I log in, join the mechanic wing and arrive at their beacon and grab the already spawned materials.
-We keep mining/harvesting and I keep synthesising oxygen until I'm full on materials which is enough for 150 refills.
-At 150 refills this means if I'm packing D grade life support I have 18.75hrs flight time before I die (assuming perfect synthesis), probably closer to 17.5hrs. If A grade then it's 62.5 hours, probably closer to 61.5hrs.
-I have 60ly range so the distance to a station is ~500 jumps. At 1 jump per minute thats 8 hours of flight time and in theory I make it home safe and sound. The mechanics will however send an escort team of between 1 and 3 to ensure this happens as we can always top the client up on oxygen synthesis materials halfway along the route home if needed.
-I then repair canopy and we fly back to re-join the fleet
Because this type for rescue will require leaving the fleet to escort the client back to a station this will be optional (as with all mechanic operations) and done on a volunteer basis. If the client is in say an 65ly ship with A grade life support they may wish to say that they are ok to fly home without the escort but that will be at the clients choice.
These cases should be extremely rare to the point where I do not expect more than 3 across the whole expedition. As such they will be personalised to the needs of the client.
I'll be reporting on Discord, my Clipper is ready. Do we have an in-game squadron too, that would help immensely for VR players such as me (I can only hear Discord notifications... and if i pay attention).
I believe an in game "Hull Seals" squadron has been created, however the following applies.
The DW2 organisational team does not endorse this and highly recommends we join one of the existing official DW2 squadrons and do not make our own to try and keep the fleet as cohesive as possible. If all wings of the DW2 fleet formed their own squadrons, discords etc then it'd turn into many small expeditions rather than one big one.
Specific to squadrons: There will be a lot of other stuff going on in the official squadrons that may not make it across with things like discoveries, mini-events and all sorts of goings on. It's not necessary to be in the official ones but it's highly recommended to join if possible.
Is there any advantage to flying a decon limpet controller rather than a repair one? I'm told they both repair, and the decon controllers are 60% less mass than an "A" repair controller of the same size (well...at least the 3 is). But they repair a whole lot less too. I was thinking if FD throws unscheduled alien trouble our way...
We are not expecting any alien trouble on our expedition, however, nobody ever expects it
Don't think decon limpet is needed but I also know there are pilots fitting AX weapons and stuff just in case so it's totally your call if you want to pack Decons and have that option should we all get surprised!
Edit: I've been informed that some galactic phenomena etc can cause caustic damage. Therefore any mechanics that do want to fit a decontamination limpet instead of or alongside a repair limpet controller feel free. It's probably not going to be common but having a handful of ships with the capability will be useful.