I have a model that when placed in game does not display the flexi colors. The flexi color areas are textured to an off white (HSB 90%) and the mask files have _F1 and _F2. Not really sure what I am doing wrong.
UPDATE:
I have solved the problem or at least got it to work. It turns out that a specular map is not supported in a flexi color work flow. However the manual says that specular maps are supported in all workflows????
UPDATE:
I have solved the problem or at least got it to work. It turns out that a specular map is not supported in a flexi color work flow. However the manual says that specular maps are supported in all workflows????
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