0,1 > 0Noting we only have atmos up to 0.1 atmospheres, yes I agree. But let's get proper atmospheres first![]()
Give me hull damage due to lack of thermal shielding! It'll be funny!We have shields which can block kinetic energy so the hull form would have minimal impact all ships have a very similar aerodynamic profile that of an egg.
Give me hull damage due to lack of thermal shielding! It'll be funny!
We scoop that plasma only while phased into [science talk]... we don't when the FSD is inactive. Also importantly, we can overheat and start taking damage while scooping.We scoop plasma from the surface of stars, you really think we will get hull damage from the heat of atmospheric entry?
We scoop that plasma only while phased into [science talk]... we don't when the FSD is inactive. Also importantly, we can overheat and start taking damage while scooping.
Though we do overheat close to the surface of a Y-class brown dwarf which even ignoring ones in the semi-handcrafted systems can have temperatures down to 238K (-35C)Yeah, we enter the planets atmosphere and glide down in SC at 2.5kps until we exit SC a couple k's above the surface where we are slowed down to normal speeds depending on your ship, we aren't hitting atmosphere at hundreds of kps in normal space, the FSD is active from orbital cruise to the end of the glide phase, now what was that about overheating just above a stars surface? Do you know how hot it gets that close? I'll answer that, around 5,500 Celsius. Do you know how hot ships get entering earths atmosphere? Again I'll answer that, around 2,700 Celsius. This is a non-starter, we aren't going to overheat entering the atmosphere!
So if we don't overheat because of the external temperature,
Yeah, even the F-104 starfighter handels like a dream compared to how the ships in ED would do.You might find https://canonn.science/codex/research-notes/aerodynamics-of-spacecraft/ interesting
(Summary of the ones they've simulated so far: the bricks are as bad as you'd expect if not worse, but a lot of the more winged-style ships would likely also have really poor performance in one way or another in atmospheric flight - being impossible to control, generating supersonic shockwaves which melt the pilot or slice off the engine, etc.)
We should keep in mind that just because the ships are operating in an atmosphere they don’t need to be in aerodynamic flight.Yeah, even the F-104 starfighter handels like a dream compared to how the ships in ED would do.
I agree with all of that. But the OP wants ship with wings to fly better in atmospheres than ships without wings, so you can't ignore aerodynamics when countering him. But yes, with how ships work in this game, gravity is a more relevant factor than atmosphere.We should keep in mind that just because the ships are operating in an atmosphere they don’t need to be in aerodynamic flight.
They have thrusters all over the place to control roll pitch and yaw and plenty of power so like a Harrier in hover can ignore traditional handling.
The jet fighter example I had been thinking about while reading this thread was the F4 Phantom about which it has been said that with enough thrust you can make anything fly.
I wasn’t thinking about gravity, in the example of the Harrier it can roll, pitch and yaw in hover because it has thrusters in the nose, tail and wing tips so no aerodynamic effects needed. Our ships can also roll, pitch and yaw without aerodynamics so drag is about the only obstacle and with the amount of power our ships have I don’t see that being a significant issue. After all we know they work in breathable atmospheres already.I agree with all of that. But the OP wants ship with wings to fly better in atmospheres than ships without wings, so you can't ignore aerodynamics when countering him. But yes, with how ships work in this game, gravity is a more relevant factor than atmosphere.