Material Gathering
Availability and Time Required
To obtain them as fast as possible, materials within Grades 1 to 3 are typically traded down from Grade 4 and 5s. To make them worthwhile to gather by themselves, should their availability and the rate at which they are obtained be increased?
Similarly, Grade 5 materials can be traded down into 3 Grade 4 materials within the same category. However, Grade 4 and Grade 5 materials take similar amounts of time to gather. Should the number of materials picked up per instance be increased to account for this?
Going for lower grade materials specifically (for quantities that actually matter) will never be worth the time while Material Traders exist.
If gathering G1-G3 materials is supposed to be worth any Cmdr's time, Material Traders need to go.
We're also aware that some materials are much harder to find than others as they are tied to rarer BGS states. Let us know which materials ought to be made more readily discoverable.
Any estimates regarding how long it took to earn a given Engineered module by gathering materials will also be helpful in addressing this aspect of balancing.
Some Materials being harder to obtain than others is fine by me, however the issue of "
just going to a Trader and getting it over with" is still... an issue.
Why even bother searching for things like
Pharmaceutical Isolators when you can just farm
Imperial Shielding (which is almost everywhere) and still come out on top in terms of time spent?
Alternate Gathering Methods
We appreciate that the repetitive nature of material gathering may not be for everyone. Some have called for ways to earn materials while engaging in the specific types of content they already enjoy.
We'd like to hear your feedback on the idea of unique missions offered by Engineers themselves. These could be repeatable and offer materials specific to the upgrades offered by the Engineer who issues them. Let us know what you think of this idea and how many materials this might offer relative to gathering the materials manually.
I like the idea of Engineers not just being upgrade bots.
While you're at it, make those Missions also Wing based if desired, and have the Wing missions give a nice bonus (like trade dividends for selling stuff in a wing), because Engineering right now is pretty much a solo adventure. It would be nice to have friends tagging along actually be worth something.
Another idea is to allow materials to be "bought" with items that are not obtainable at Commodities Markets. This could include things such as Exploration Data, Bounty Vouchers, Void Opals and Thargoid Hearts and would allow players to earn materials while playing within their chosen disciplines.
That's a "no" from me on that one.
If you go with the Engineers offering Missions to gather Materials it seems like that would at least partially be included in that option.
And if Engineer-missions will not be a thing, I think for how broken OP Engineering is, getting out of your comfort zone to get it isn't too much to ask.
Rolling for Engineering Improvements
Some time ago, Engineering was changed so that some improvement was guaranteed with each roll. However, the amount by which your progress towards the next module grade is still random. This means sometimes the same number of materials will produce a minimal increase. Should this be changed so that the same number of materials are always required to reach the next tier? This would allow Commanders to know exactly how many materials are needed.
No. Keep the randomness, or at least make the "minimum progression rolls" greater than zero.
Cmdrs already can guesstimate an average 10-12 rolls to complete the Grade 5 (and lower grades pretty much don't matter as they mostly use lower grade materials).
Other Feedback and Suggestions
Feel free to respond with other ship Engineering balancing feedback and suggestions that go beyond the ideas mentioned above. To keep the conversation on-topic and help us collect the feedback, this thread will be closely moderated. Please only reply with responses to the topics mentioned and keep feedback constructive. Unrelated or unhelpful posts may be removed during clean-up. If you find this has happened to your post, consider raising your points in another thread within the Dangerous Discussion section.
Thanks in advance for your thoughts!
O7
Engineering "balance"? That hardly exists to be utterly blunt.
It's one of two things depending on what side of the "knowledge barrier" you are:
a) "noob trap". If you're new to Elite and/or don't know anything about any third party tool/website, you'll be stuck at G1 or G2 basically forever as you can spend your lifetime SRV'ing around moons for scraps of Iron or Nickel while never really getting much of anything.
b) totally OP after you fully G5 everything on your ship in about a week's time (or two, depending on your average playtime per day obviously) because you looked up where to go and what to do etc.
The options available aren't really "options" if one of them is better than the other two (or more) in 99% of all cases.
Like when did you ever get anything other than Charge Enhanced + Super Conduits for your PD (min/maxed Explorers go Engine Focus + Stripdown / Cluster Caps to retain boost capabilities with undersized PD)?
Or Heavy Duty Deep Plate for Bulkheads or Hull Reinforcement Packages (except maybe one HRP going for resists if the experimental effects don't get you where you want to be with them)?
Why is every single human made engineered Module better than its Guardian counterpart?
The only guardian items worth using are certain weapons against Thargoids or the Module Reinforcement Package for the modules that have mundane counterparts.
A fully Grade 5 engineered ship is way too strong for the effort it takes to get to that point, or - if you prefer looking at it from another angle - it takes way too little effort to get to G5 for how strong it is (assuming you know what you're doing of course).
I'd rather see diminishing returns than exponential powercreep.
Overall though I think Engineering cannot (and probably will not) ever be properly balanced without wiping the slate clean and starting over - and that would rub many a Cmdr the wrong way no doubt.
So in the end I really don't envy you guys, being stuck between putting the foot down and doing it properly and constantly adjusting the few screws you can fiddle with without triggering an outrage ¯\
(ツ)/¯