Asked and answeredYou're welcome, but like i asked how do you feel about horizon mats being more readily available, and getting more of them when collected? Specifically g4/5
Asked and answeredYou're welcome, but like i asked how do you feel about horizon mats being more readily available, and getting more of them when collected? Specifically g4/5
Greetings Commanders
Now that Update 8 for Odyssey is live, we'd like to reignite the series of balancing changes that started before Odyssey's release. Now, it's time to turn our attention to ship Engineering. We recognise there has been significant feedback for on-foot Engineering too, but we'd like to approach these one at a time due to the number of aspects involved. Specifically, we'd like to look at the balancing of the Engineering grind, which largely relates to...
Material Gathering
Availability and Time Required
To obtain them as fast as possible, materials within Grades 1 to 3 are typically traded down from Grade 4 and 5s. To make them worthwhile to gather by themselves, should their availability and the rate at which they are obtained be increased?
Similarly, Grade 5 materials can be traded down into 3 Grade 4 materials within the same category. However, Grade 4 and Grade 5 materials take similar amounts of time to gather. Should the number of materials picked up per instance be increased to account for this?
We're also aware that some materials are much harder to find than others as they are tied to rarer BGS states. Let us know which materials ought to be made more readily discoverable.
Any estimates regarding how long it took to earn a given Engineered module by gathering materials will also be helpful in addressing this aspect of balancing.
Alternate Gathering Methods
We appreciate that the repetitive nature of material gathering may not be for everyone. Some have called for ways to earn materials while engaging in the specific types of content they already enjoy.
We'd like to hear your feedback on the idea of unique missions offered by Engineers themselves. These could be repeatable and offer materials specific to the upgrades offered by the Engineer who issues them. Let us know what you think of this idea and how many materials this might offer relative to gathering the materials manually.
Another idea is to allow materials to be "bought" with items that are not obtainable at Commodities Markets. This could include things such as Exploration Data, Bounty Vouchers, Void Opals and Thargoid Hearts and would allow players to earn materials while playing within their chosen disciplines.
Rolling for Engineering Improvements
Some time ago, Engineering was changed so that some improvement was guaranteed with each roll. However, the amount by which your progress towards the next module grade is still random. This means sometimes the same number of materials will produce a minimal increase. Should this be changed so that the same number of materials are always required to reach the next tier? This would allow Commanders to know exactly how many materials are needed.
Other Feedback and Suggestions
Feel free to respond with other ship Engineering balancing feedback and suggestions that go beyond the ideas mentioned above. To keep the conversation on-topic and help us collect the feedback, this thread will be closely moderated. Please only reply with responses to the topics mentioned and keep feedback constructive. Unrelated or unhelpful posts may be removed during clean-up. If you find this has happened to your post, consider raising your points in another thread within the Dangerous Discussion section.
Thanks in advance for your thoughts!
O7
1. Agreed on no more random rolls so you know exactly what you need.
2. Fix the crystalline shard farming sites in HIP 36601 and Outotz LS-K D8-3 in Odyssey so you don't have to switch back to Horizons.
3. Make it so you can actually find Military Supercapacitors.
I have engineered all of my ships to G5 and have yet to find a single Military Supercapacitor at a HGE. And Polymer Capacitors are needed a lot. So either make them show up in HGEs or make them much more prevalent in CZs. I vote the latter just so it is something different than relogging HGEs.
The end. That's all that is needed.
If these are the only changes, it wont be enough to hold new players or bring back the many that left. The gameplay surrounding gathering engineering materials is incredibly boring and grindy. Anyone who values their time wont bother.
Grindy doesnt equate to difficult.Not everything has to be easy. The answer is more the "why" you do it.
I only bothered with FSD until I got involved with the BGS. Then I really got into learning about it so I could more effectively help my team. Heck I would have never done it and probably would have stopped playing long ago if it wasn't for the BGS.
Help people find their why and give them purpose, and they will do things even if they are a grind.
I would be more inclined to visit degraded/encoded emissions to collect materials if the pickup rate for grade 1-3 materials was increased. Raw materials and data could use an increase in pick-up rate though since their sources can sometimes be difficult to acquire.To obtain them as fast as possible, materials within Grades 1 to 3 are typically traded down from Grade 4 and 5s. To make them worthwhile to gather by themselves, should their availability and the rate at which they are obtained be increased?
Yeah, that could help. Increasing the amount of grade 4 materials picked up per instance would help with trading up to grade 5 materials or trading down to lower materials as well.Similarly, Grade 5 materials can be traded down into 3 Grade 4 materials within the same category. However, Grade 4 and Grade 5 materials take similar amounts of time to gather. Should the number of materials picked up per instance be increased to account for this?
I’ve had the most difficulty finding materials that are exclusively available in High-Grade Emissions - specifically the materials that have the same spawn conditions as other materials:We're also aware that some materials are much harder to find than others as they are tied to rarer BGS states. Let us know which materials ought to be made more readily discoverable.
I recently finished modifying several sets of hardpoints to have the grade 5 High Capacity modification. If I had to guess how long it took me to complete one of the hardpoints (not including the time it takes to set up a ship), I would say at least an hour:Any estimates regarding how long it took to earn a given Engineered module by gathering materials will also be helpful in addressing this aspect of balancing.
I like this idea; this would give us a way to interact with the engineers outside of just modifying our modules and gives us a more direct route to acquiring materials. I think the number of materials offered should be based on how risky engineer missions are. For instance, if failing engineer missions can reduce a player’s engineer level (including the modifications they have access to), then engineer missions should offer much more materials than what players could find on their own. Otherwise, the number of materials offered for each mission can be similar to material rewards from station missions.We'd like to hear your feedback on the idea of unique missions offered by Engineers themselves. These could be repeatable and offer materials specific to the upgrades offered by the Engineer who issues them. Let us know what you think of this idea and how many materials this might offer relative to gathering the materials manually.
I like this idea more than engineering missions! It would allow us to work towards earning materials in various activities anywhere, rather than being constrained by available engineering missions and their tasks. It also gives many activities a purpose that isn’t solely for earning credits. For instance, I could use the minerals that I mine to help others or myself acquire engineering materials, rather than being constrained to just selling the minerals for credits.Another idea is to allow materials to be "bought" with items that are not obtainable at Commodities Markets. This could include things such as Exploration Data, Bounty Vouchers, Void Opals and Thargoid Hearts and would allow players to earn materials while playing within their chosen disciplines.
My issue with the current system is that the lowest amount of improvement that an upgrade can give is too low - especially considering the effort required to acquire some materials. I would like a system where we know the max amount of materials we’ll need to complete a modification, but also allows for some beneficial randomness. For example, a modification will require at most 10 rolls to complete, but, if we’re lucky, we might be able to complete it in 7 rolls.Some time ago, Engineering was changed so that some improvement was guaranteed with each roll. However, the amount by which your progress towards the next module grade is still random. This means sometimes the same number of materials will produce a minimal increase. Should this be changed so that the same number of materials are always required to reach the next tier? This would allow Commanders to know exactly how many materials are needed.
In my limited experience of gathering raw materials on planets in Odyssey, gathering materials seems to take much longer than in Horizons:Other Feedback and Suggestions
Material Gathering
Availability and Time Required
To obtain them as fast as possible, materials within Grades 1 to 3 are typically traded down from Grade 4 and 5s. To make them worthwhile to gather by themselves, should their availability and the rate at which they are obtained be increased?
Similarly, Grade 5 materials can be traded down into 3 Grade 4 materials within the same category. However, Grade 4 and Grade 5 materials take similar amounts of time to gather. Should the number of materials picked up per instance be increased to account for this?
We're also aware that some materials are much harder to find than others as they are tied to rarer BGS states. Let us know which materials ought to be made more readily discoverable.
Any estimates regarding how long it took to earn a given Engineered module by gathering materials will also be helpful in addressing this aspect of balancing.
Alternate Gathering Methods
We appreciate that the repetitive nature of material gathering may not be for everyone. Some have called for ways to earn materials while engaging in the specific types of content they already enjoy.
We'd like to hear your feedback on the idea of unique missions offered by Engineers themselves. These could be repeatable and offer materials specific to the upgrades offered by the Engineer who issues them. Let us know what you think of this idea and how many materials this might offer relative to gathering the materials manually.
Another idea is to allow materials to be "bought" with items that are not obtainable at Commodities Markets. This could include things such as Exploration Data, Bounty Vouchers, Void Opals and Thargoid Hearts and would allow players to earn materials while playing within their chosen disciplines.
Rolling for Engineering Improvements
Some time ago, Engineering was changed so that some improvement was guaranteed with each roll. However, the amount by which your progress towards the next module grade is still random. This means sometimes the same number of materials will produce a minimal increase. Should this be changed so that the same number of materials are always required to reach the next tier? This would allow Commanders to know exactly how many materials are needed.
IMO, the best way to get these is to take mission awards and to bring limpets to a RES site and then hover up what is spawned by exploding ships. Unfortunately it doesn't drop all materials, but it does spawn some low grade as well as some G4-G5 mats, once you start getting full crosstrade at a material trader and repeat. You can farm a lot of credits at the same time.Manufactured materials
Manufactured materials on the other hand were the biggest pain to collect. I spent the better part of 40 hours trying to find and collect them from high grade signal sources and only really filled up on 3 types. (imperial shielding, core dynamics composites, and proto heat radiators) While I could find systems in outbreak and other conditions they never seemed to spawn collection points. There has to be a better way to do this.
All of mine have been done in game without relogging, visits to material traders though are a must.Personally I want to play the game and not log out and back in over and over
The "squeeze" is the gameplay... the "juice" didn't even exist until Horizons, and yet people enjoyed the "squeeze" anyway...Around here we would say the juice is not worth the squeeze. That is a lot of time and effort to get 3 mats.
There are no systems in Outbreak in Colonia right now, so you will not find Pharmaceutical Isolators to trade down to chemical distillery or manipulator. Collect anything from any High Grade Emissions site you find and head to Foster Terminal megaship in Coeus and trade it for what you want.After two hours or more of SCing around the one high sec system in Colonia, the game did not proc a single chemical distillery or manipulator for me. Now, maybe it's because that system has no shipping lanes. So maybe that makes this case an outlier. Tried some SS in a bunch of other systems, and nothing.
With this I am reminded of why I hated engineering so much.
There are no systems in Outbreak in Colonia right now, so you will not find Pharmaceutical Isolators to trade down to chemical distillery or manipulator. Collect anything from any High Grade Emissions site you find and head to Foster Terminal megaship in Coeus and trade it for what you want.
I can't find infrastructure failure in Colonia today, so no ground installation restore power missions around which will have the personal equipment engineering materials I'm collecting. I doubt I will ever engineer any personal equipment - not important enough to me to spend the time on it.
If you can, best to plan your engineering projects that you want to do while in Colonia and collect the materials for them while you are still in the Bubble.