I keep coming back to this ing game. It's so flippin beautiful and I love the immersion!
I'm going to speak on the common mats for Horizons (no gard/tharg). It's against my nature to be short, but I'll try. /s
Missions, even passenger missions are crap for reward. I did a lot (in my small world few hundred is a lot). If I'm going to spend 20 minutes escorting a passenger to 3 points on the map, with 4 flawed focus crystals for my reward, I feel like something is seriously wrong, and I opt for yet more flopping. UGH!
I took a trip out to HIP 36601 and realized that ya'll did something almost right! The bio sites are cool, but I can fill up these very rare in 20 minutes? I'd argue that this is too easy, yet I understand the need to accommodate the instant gratification crowd. Before I spent hours driving around on a planet/moon, and this was almost cool. If I received a larger reward for those 1.3% very rare finds, hell I'd still be driving around. Driving the SRV is fun and immersive. ((Please give us the new SRV on Horizons))
Encoded mats are the absolute worst. Flopping the crash sites are boring an not immersive. I scan EVERY FLIPPING ship I can while in super cruise and even while auto-docking and undocking. I don't mind this, and I get a little tingle every time I get a mat from it. Why not 3-5 instead of just 1?
I don't have an answer on buying mats. I can say I like the fact that there is a separation in the things one can buy. I like that I had to work for mats to engineer a ship. I appreciate the grind. I am currently grinding to build a Corvette, after the grind to get one. I feel like I earned it, so that's good right?
Rolling for engineering is fine. Makes me cringe when I get a low roll, but that's ok. I'm not a min/max type of guy, so if I'm .01% to the goal I hit the next tier. It adds a bit of randomness to each engineered item. One can always choose to top off everything by grinding more mats.
You do a decent job of listening to the vocal minority by watching Reddit and other social media. Keep it up, your community is appreciative of these acts.
I'm not a great fighter, I think I made rank, "Mostly misses every shot with fixed weapons" and I wear it like a badge of honor. I'd like to see more support options. THinking out of the box, I would include flash bangs that blind the enemy pilot, temp disable modules on enemy ship (no DMG), fireworks (no DMG) for fun, cloak, projection that creates another ship just like mine to confuse enemy, locator limpet that is fired on a ship and can locate it for a period of time in the same system, EMP to disable a ship for a period of time, and PANIC button to call cops or other players and request help. I'm thinking anti-gank cuz this is your core issue with people that want to play in open but are annoyed with ganks. I suck at PVP, but I'd engage more if it wasn't so specialized.
Balance the existing items that are considered bad for PVP. Space healing beams are the glaring example.
OK I digress,
Thank you for listening,
Pa
I'm going to speak on the common mats for Horizons (no gard/tharg). It's against my nature to be short, but I'll try. /s
I don't mind traveling far to get mats. I don't mind flying around to grind mats. The rate in the bubble is a drip feed with the amount of some mats to do a thing, i.e. I need 6 shield boosters for my ship, so I roll out and do the frontier flop? The flop ruins the immersion. If flopping is the accepted way of gathering any mats then there is a serious disconnect in the way mats are collected. If I NEED to go to the Jameson crash site then to a trader over and over and over and over, there is something seriously wrong. If I'm flopping on a high grade emissions, ugh. Why not offer more crash sites to run or some other sites, abandoned or whatever. Make me fly a bit and increase the reward. Please just stop making me do the flop.> "To make them worthwhile to gather by themselves, should their availability and the rate at which they are obtained be increased?"
Missions, even passenger missions are crap for reward. I did a lot (in my small world few hundred is a lot). If I'm going to spend 20 minutes escorting a passenger to 3 points on the map, with 4 flawed focus crystals for my reward, I feel like something is seriously wrong, and I opt for yet more flopping. UGH!
I took a trip out to HIP 36601 and realized that ya'll did something almost right! The bio sites are cool, but I can fill up these very rare in 20 minutes? I'd argue that this is too easy, yet I understand the need to accommodate the instant gratification crowd. Before I spent hours driving around on a planet/moon, and this was almost cool. If I received a larger reward for those 1.3% very rare finds, hell I'd still be driving around. Driving the SRV is fun and immersive. ((Please give us the new SRV on Horizons))
Encoded mats are the absolute worst. Flopping the crash sites are boring an not immersive. I scan EVERY FLIPPING ship I can while in super cruise and even while auto-docking and undocking. I don't mind this, and I get a little tingle every time I get a mat from it. Why not 3-5 instead of just 1?
I don't have an answer on buying mats. I can say I like the fact that there is a separation in the things one can buy. I like that I had to work for mats to engineer a ship. I appreciate the grind. I am currently grinding to build a Corvette, after the grind to get one. I feel like I earned it, so that's good right?
Rolling for engineering is fine. Makes me cringe when I get a low roll, but that's ok. I'm not a min/max type of guy, so if I'm .01% to the goal I hit the next tier. It adds a bit of randomness to each engineered item. One can always choose to top off everything by grinding more mats.
OK and thank you.> "Feel free to respond with other ship Engineering balancing feedback and suggestions that go beyond the ideas mentioned above."
You do a decent job of listening to the vocal minority by watching Reddit and other social media. Keep it up, your community is appreciative of these acts.
I'm not a great fighter, I think I made rank, "Mostly misses every shot with fixed weapons" and I wear it like a badge of honor. I'd like to see more support options. THinking out of the box, I would include flash bangs that blind the enemy pilot, temp disable modules on enemy ship (no DMG), fireworks (no DMG) for fun, cloak, projection that creates another ship just like mine to confuse enemy, locator limpet that is fired on a ship and can locate it for a period of time in the same system, EMP to disable a ship for a period of time, and PANIC button to call cops or other players and request help. I'm thinking anti-gank cuz this is your core issue with people that want to play in open but are annoyed with ganks. I suck at PVP, but I'd engage more if it wasn't so specialized.
Balance the existing items that are considered bad for PVP. Space healing beams are the glaring example.
OK I digress,
Thank you for listening,
Pa