Biggest game galaxy, fewest npc lines!
it'd be awesome to know that actual CMDR's were behind some of those voices. the ones that are there now are excellent, and I've heard quite a few different accents, would love to hear more!
Z...
I've already mention that FD need to use their RNG powers for good, instead of evil. A sentence constructed of 6 segments, with each segment having six possibilities would result in 46656 possible variations.
Z...
Big haul like that...Good job I found you first...Tasty cargo...Go to hellspace I have heard it all before.
Adding dialogue is not difficult from a technical standpoint.
It does not take very much imagination to write these lines.
This series has generated its own book.
An entire book.
Surely if you have the time to write a book you are capable of coming up with some new one liners for the actual game?
It really is not much to ask.
Interesting points. There is indeed a lack of NPC text dialogue, and it doesn't seem like it would take long to rectify.
Having made a few very simple random text thingies in my time, it wouldn't be a huge task to set something up.
Having said that, the sound design for station comms - the variety of voices that greet you when you dock - is fabulous. From stern Russian bosses to Yorkshire tea-ladies - I love 'em!
Completely agree with OP. And if they cannot manage to produce enough of suitable text, Frontier could also ask us for help, like they did with tourist locations.
Interesting points. There is indeed a lack of NPC text dialogue, and it doesn't seem like it would take long to rectify.
Having made a few very simple random text thingies in my time, it wouldn't be a huge task to set something up.
Having said that, the sound design for station comms - the variety of voices that greet you when you dock - is fabulous. From stern Russian bosses to Yorkshire tea-ladies - I love 'em!
The game is in development.
Everything needs time. This is no different.
To be honest, i wish i could just toggle it off, rather than have even more of it.
Interesting points. There is indeed a lack of NPC text dialogue, and it doesn't seem like it would take long to rectify.
Having made a few very simple random text thingies in my time, it wouldn't be a huge task to set something up.
Having said that, the sound design for station comms - the variety of voices that greet you when you dock - is fabulous. From stern Russian bosses to Yorkshire tea-ladies - I love 'em!
This. And get rid of anything to do with weddings!!
The most obvious argument against too many NPC text would be that it makes it har do discern what comes from PC's in open play. I'm guessing this is why they haven't made it more varied to begin with.
Community-provided dialogue? For the love all things holy, no. God no. I'd rather keep it the same as now than that. Anything, in fact, than that.
I have the feeling that the reason the chat dialog was effectively parked is because they want voice but it takes a long time to do so.
As others have said once the Commander creator gets added I think we are likely to see a change to comms to show the faces and from there I don't think it will be long before we get voices too.