Phew, that's a relief. I did dabble in piracy and found myself being quite unsuccessful in it. So it's not just me.
Only targeted NPCs though.
I tried against npcs at release before I moved on to other professions and it was pretty dire. Player piracy is the only way to break even as players are the only ones who carry decent cargo.
Last night I went looking for unknown artifacts which meant about 8 hours of searching strong signal sources. A lot of these are supposed to be piracy content for wings and it's laughable.
Every time I found a "gold trap" instance I sat and scooped all the gold in my asp under fire from multiple anacondas. I lost like 2 rings of shields max.
All the convoys containing T9s each carry a few tons of explosives, food and medicine in each T9, not even full holds. A couple are supposed to be more heavily protected with a bunch of condas and vultures and contain some of the expensive new commodities but I didn't find any in 8 hours
All the "pirate convoys" have a single T6 with 5t of gold, about 6 other ships (eagles, vipers and sidewinders) and a couple of dropships with 3t each. I murdered a few of these wings for sport and didn't even lose shields.
I used the hatch breakers as well for the first time since they were released (I tested them back then). I forgot how truly bad they were.
The first T9 I tried one on I got right under it's belly (after ramming it's shields off) fired and the limpet exploded by bouncing off of the cargo hatch. When I finally got one to stick it pulled about 5t out and spread them over a really wide area in an erratic pattern.
If anyone wants to know why we pirate players I suggest you try the above and see how it works out for you.
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It follows that hunting pirates as also just as profitable - i can't wait to get home.
It isn't because any pirate capable enough of racking up a worth while bounty will escape via high wake jump before you can get their shields down. Either that or they'll be flying in a wing.