For how many of you is New Era a tipping point?

What bit of "FPS" in the leak did you not understand?

It's just being pointed out to you, throughout this thread, that:

A) The 'leak' is not verbatim information from FDev (as you have tried to suggest).

So:

B) It may be missing details / contain editorialising that is inaccurate etc.

On that basis it's unwise to treat it as a precise or complete overview.

You can use it as a platform for assumptions about the nature of the DLC, but they're just assumptions at this point. It's a wobbly platform. You seem to be treating it like a concrete base from which to launch further conjectures.

Personally I think the 'leak' (alongside other info) makes Legs very likely to be the focus of the DLC. But in what form, and whether accompanied by further complementary aspects, we can't possibly know at this point.

Does the base-building involve new SRVs & surface mining? Do the Legs aspects involve amplification of the Multicrew function, to complement the ship component? Will Thargoid NPCs involve non-combat interactions (as with the main game)? Will human NPCs make an appearance (as with the WIP vid from the files, or in face-to-face form)?

Who knows :D. Nothing in the 'leak' precludes aspects like the above. Speculate away, on both the positives and negatives. But they're just speculations ;)
 
Out of curiosity (and related to this thread), how many of you are putting ED back on the shelf until NE is released (or at the very least, revealed)?

I must admit, with my final source of entertainment in ED drying up, I think it's time to play the rest of my Steam library. I've no interest in fleet carriers, and us "normals" aren't getting any new content until December, so I'm questioning what the point is prolonging my inevitable departure.


3.3 barely dragged me back in man. I've been off in VR-land the whole time. Bring on the DLC ;)

(Oh yeah I did get sucked back in to CQC for a while. Just meant to film some VR footage... 2 months later...)

So might pop back and see if the new in-game queueing bumps the non-ace population there when the update drops. But other than that, yeah, just keeping an eye out for DLC betas / reasons to actually hook into the game again.

(Hit me up if you want some ideas for VR diversions. Got a massive list of reviews ;))
 
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Except the statement you quoted does not say it will be an expansion to the existing game.


Lol. Ok mate.

Those quotes exist in a context. The context is: FDev claim it's a major undertaking, comparable to the past expansion. They still 'owe' the LEPers expansions. And all told we have some decent ancillary information that seems to confirm that it's a big affair looking to significantly alter and build upon the existing game. Also known as an expansion...

On Why Game Not Dead And DLC Big:

  • As a listed company, FDev's statements about the PDLC being 'major' and aimed at sustaining the franchise have been posted on regulatory information services such as RNS. This means they are bound by the AIM rules to accurately depict company behaviours which are 'price sensitive' and can impact performance expectations. If they were to state such things while in reality having skeletal staffing dedicated to the DLC they would be open to reputational loss, share price impacts, and potentially fines if/when such information comes to light.
  • FDev's brokers (although not to be taken without a healthy does of salt) signal that the PDLC is significant and that ED has preferential staffing, in line with FDev's claims.
  • FDev have claimed consistently that ED is well staffed ([1],[2],[3],[4]), despite the continuation of their broader franchising plans, and the community visit provides multiple lines of corroboration.
  • FDev's LEP sales referenced 'Legs' & 'Atmos' PDLCs at the point of sale and in the attached marketing. They have essentially pre-sold them and will be aware of this obligation (and the negative PR etc if they were ultimately to fail to attempt them).
  • The purported 'leak', while of unprovable provenance, has hit all of its predictions to date, and suggests a sizeable Legs PDLC.
  • The end of the Seasonal PDLC system after 2.4, and corresponding move to an 'all in one' PDLC, provide a reasonable explanation for FDev's diminishing output in the interim.

Those sources include the 'leak' which you keep wielding as cast iron fact, which suggests they're pursuing Legs. An oft-referenced expansion aim.

So, it would be entirely unsurprising if the DLC turned out to be... a paid expansion for Elite Dangerous. Don't stagger around too much in shock if that's how it plays out ;)
 
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I think that claim must be for stupid people. People stupid enough to think there has actually been any major expansion in the last three years.


Nah. It's for smart people who can read things like this :)

As a listed company, FDev's statements about the PDLC being 'major' and aimed at sustaining the franchise have been posted on regulatory information services such as RNS. This means they are bound by the AIM rules to accurately depict company behaviours which are 'price sensitive' and can impact performance expectations. If they were to state such things while in reality having skeletal staffing dedicated to the DLC they would be open to reputational loss, share price impacts, and potentially fines if/when such information comes to light.
 
You are very confused. The purported source is an FD employee - not the FD marketing dept.


Yes that's the purported source. But the text is written in the voice of the recipient of the info, not that of the FDev employee. It's unclear whether the body text is their editorialising of the roadmap they've 'seen', partial copy-pastes of correspondence etc, or what. It's way too fuzzy to discern first hand from second hand information.

Not that it's stopping you from treating it like gospel ;)
 
After a two and a half year development cycle, we have, realistically speaking, the 95% final form of fleet carriers. Given it took 2.5 years to get to this point, it seems very unlikely that drastic gameplay changes to carriers will be possible in two months. What we are left with is a feature praised by some and loathed by others.

As the divide in the community continues to grow, even the most die hard fans and content creators of the game are fractured in their feelings towards the game’s direction. So, who here sees New Era as a tipping point for you? Conversely, who here loves the direction of FDev and hopes they keep at it?

Since I won't be spending hours on end grinding for an FC (playing Space Engineers instead) I do expect the next thing to get me back into Elite will be the Holiday 2020 update called "new era."

However, I don't think FDev is likely to hit their Holiday 2020 date - in fact, going from previous releases I expect it will (sadly) be more like Summer 2021.

But that's just my own "guess."
 
You make a lot of assumptions as to how everyone else plays the game for the last six years. Did you take a poll? Maybe not. For me fleet carriers isn't a big deal. I'm still hoping for atmospheric planets.landing in New York City. Oh well...I just bought a pro harmonica. Never played the thing. By the time I land in New York City I'll master the instrument playing Stevie Wonder tunes. Stevie would be proud.
 
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TBH, yeah, it is.

If they don't fix the economy and either:
  • Nerf mining; or
  • Buff everything else; and
  • Actually put some activities and content in the game again.

I'm probably going to ZKJ.

What activities and content did they ever have? What are you looking for?

The problem ED has is that since its inception its conceded game design decisions to carebear tears. Like every other MMO that goes this route, we are now left with a spoiled, starving, entitled community and skeleton crew of devs trying to pump out content to feed them.

Never works. Fdev doomed their game by making Elite:Carebear instead of Elite:Dangerous.

There has never been ANYTHING to do in Elite other than buy a bigger ship and engineer it. The reason for this is because Fdev are so afraid of whining that they prevent any kind of meaningful player interaction.

This has backfired and there is no way out of the tunnel now. Congratulations to all the carebears and whiners. You have so much power now that you've crippled an entire dev team into shackling their game into nothingness.

FCs are a prime example. Here is a massive asset unlike anything weve ever seen before. It allows you carry a fleet of ships across the galaxy with comparable efficiency and 10x more functionality than the best exploration vessel in thr game.

It allows you to establish a market, generate income through services and have your own shipyard. Wow. In spite of all this ridiculous benefit. The majority of you spoiled babies whined about price, upkeep, universal cartographic (which makes no logical sense to have) until Fdev completely caved and basicall gave you everything for 3 weeks of mining.

What a joke. FCs should have been double the price and triple the upkeep of their initial numbers. They should have been squadron only (since there is no point to a squad anyways), should absolutely be destructible and 100% should not be persistent across game modes.

These designs based around your laziness, selfishness and greed are the same fundamental design flaws that has prevented Elite from being an actual game.

Hell, there's apparently a "war" going on between a carebear group and some clown pirates... what's the point? Who wins? Rebuys are meaningless and you just end up right in the same system. No one owns anything of value that can be lost which leaves nothing to fight for or defend.

All this stems from bad design that was based on appeasing whining carebears. It has done nothing but backfire completely creating a game full of gankers, combat loggers and babies playing in solo.

Want this game to have content? Content that Fdev doesnt have to constantly spend their man hours producing? Want Fdev to have time to fix bugs and improve their game? Stop listening yo carebears. They are MMO cancer. Every game enters their downward spiral once they start catering carebears. Fdev are in a unique spot. Since they've done that since day 1, they have an opportunity to fix it before it's too late.

The Solution:

1. Stop crying for the devs to feed you content. It takes them 2 years to develop something that you consume in 1 month. It's completely unreasonable.

2. Player economy. Let us trade and sell modules, ammo, etc. Trading to NPCs is cheesy. Who uses the NPC traders in other games?

3. Fuel that economy with ship loss. YES. Make losing your ship mean something. Do you know why PvPers (or as carebears like to call them: griefers) continuously murder you? Because if they fully G5 one ship, they have it for life.

In a game called Eve, you might know it (most popular and longest lasting space sim of all time) the PvP guys had basic ships... because they'd lose them. The carebears had the best ships. Because they would lose very few ships and put in the effort to get good modules. Yes you could lose them and people would cry. But people cry non stop about getting blown up in a game where it means nothing... so its inevitable. Babies are babies. You aren't their parents. You aren't the ones who failed them. Dont let them control you and lecture you with pseudo-noble/philosophical .

4. Build in Space. There are 40 Billion systems in this game. How in the hell does Fdev have the gaul to prevent us from building stations and controlling systems is beyond me. They created this amazing sandbox but we aren't allowed to move the sand around.

5. Solo and Private game modes should be their own game world. It is technically unfair and objectively bad game design that someone can amass riches, deplete asteroids, take commodities, etc out of the game world from the safety of solo/pg and affect the open game world.

Solo and PG universes should be completely independent. This is Elites fundamental flaw #1 and why they've never been anything more than a big, empty, shallow game with a great universe and flight model.

6. Reduce NPCs drastically. Wow is this frustrating. It is cheesy and downright embarrassing how many NPCs interdict or drop into my instances. Go away you immersion breaking pixelated poop.

7. Eliminate material respawning via reload and reduce the respawn rate in general. Force people to find key locations, but not exploit them in the cheesiest way. Then, if you happen to be a good explorer and can find mats. You can engineer a few modules with them and sell them for a pretty penny on the player market.

8. Allow FCs to be destroyed. How incredibly cheesy and immersion breaking. If you want to transport your fleet and modules across a "dangerous" galaxy. Hire some muscle to help you, or stop being lazy and ploy a course that leads you around trouble. Want fleet carriers to be so cheap? Here's the balance you delusional fools.

9. Hire someone to develop a crafting system to make raw materials mined or gathered useful in ammunition or module building. Mining LTD to sell to NPC who doesnt need them is so vapid. Sadly, it's the only thing that's given players anything they're afraid to lose due to the absurdly high price, ease of collection and zero risk involved.

10. Allow squadrons to share ships, modules, money, ammo. Let them rent storage at stations or own a cooperative carrier. Let squadrons declare war on other squadrons and hire help for the effort. Allow players and squads to put bounties on players and squads.

Basically...

Stop letting bad choices kill your game. You've created an amazing play space, incredible sound design and the best flight model on the market. But there is absolutely NOTHING to do with it.

Dont give me the CG argument. Those are completely pointless. If players want to get together for something let it be for something they get to create and use.

I digress:

The #1 flaw in ED is that Solo and PG effect the Open game world. It is technically unfair and objectively bad game design. That is the biggest reason this game feels so pointless and empty. It allows player to feel entitled to farm in 1 location out of 40billion systems and sell in 1 location out of 40billion system WITHOUT INTERACTION.

Whatever. Fdev are proud of their big empty game anyways. Who am I even talking to? Guess I'm just bored of Elite:Dangerous again. Its been month. That's usually my limit. Been playing about 1 month per year since alpha. Such a shame.
 
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