TBH, yeah, it is.
If they don't fix the economy and either:
- Nerf mining; or
- Buff everything else; and
- Actually put some activities and content in the game again.
I'm probably going to ZKJ.
What activities and content did they ever have? What are you looking for?
The problem ED has is that since its inception its conceded game design decisions to carebear tears. Like every other MMO that goes this route, we are now left with a spoiled, starving, entitled community and skeleton crew of devs trying to pump out content to feed them.
Never works. Fdev doomed their game by making Elite:Carebear instead of Elite

angerous.
There has never been ANYTHING to do in Elite other than buy a bigger ship and engineer it. The reason for this is because Fdev are so afraid of whining that they prevent any kind of meaningful player interaction.
This has backfired and there is no way out of the tunnel now. Congratulations to all the carebears and whiners. You have so much power now that you've crippled an entire dev team into shackling their game into nothingness.
FCs are a prime example. Here is a massive asset unlike anything weve ever seen before. It allows you carry a fleet of ships across the galaxy with comparable efficiency and 10x more functionality than the best exploration vessel in thr game.
It allows you to establish a market, generate income through services and have your own shipyard. Wow. In spite of all this ridiculous benefit. The majority of you spoiled babies whined about price, upkeep, universal cartographic (which makes no logical sense to have) until Fdev completely caved and basicall gave you everything for 3 weeks of mining.
What a joke. FCs should have been double the price and triple the upkeep of their initial numbers. They should have been squadron only (since there is no point to a squad anyways), should absolutely be destructible and 100% should not be persistent across game modes.
These designs based around your laziness, selfishness and greed are the same fundamental design flaws that has prevented Elite from being an actual game.
Hell, there's apparently a "war" going on between a carebear group and some clown pirates... what's the point? Who wins? Rebuys are meaningless and you just end up right in the same system. No one owns anything of value that can be lost which leaves nothing to fight for or defend.
All this stems from bad design that was based on appeasing whining carebears. It has done nothing but backfire completely creating a game full of gankers, combat loggers and babies playing in solo.
Want this game to have content? Content that Fdev doesnt have to constantly spend their man hours producing? Want Fdev to have time to fix bugs and improve their game? Stop listening yo carebears. They are MMO cancer. Every game enters their downward spiral once they start catering carebears. Fdev are in a unique spot. Since they've done that since day 1, they have an opportunity to fix it before it's too late.
The Solution:
1. Stop crying for the devs to feed you content. It takes them 2 years to develop something that you consume in 1 month. It's completely unreasonable.
2. Player economy. Let us trade and sell modules, ammo, etc. Trading to NPCs is cheesy. Who uses the NPC traders in other games?
3. Fuel that economy with ship loss. YES. Make losing your ship mean something. Do you know why PvPers (or as carebears like to call them: griefers) continuously murder you? Because if they fully G5 one ship, they have it for life.
In a game called Eve, you might know it (most popular and longest lasting space sim of all time) the PvP guys had basic ships... because they'd lose them. The carebears had the best ships. Because they would lose very few ships and put in the effort to get good modules. Yes you could lose them and people would cry. But people cry non stop about getting blown up in a game where it means nothing... so its inevitable. Babies are babies. You aren't their parents. You aren't the ones who failed them. Dont let them control you and lecture you with pseudo-noble/philosophical .
4. Build in Space. There are 40 Billion systems in this game. How in the hell does Fdev have the gaul to prevent us from building stations and controlling systems is beyond me. They created this amazing sandbox but we aren't allowed to move the sand around.
5. Solo and Private game modes should be their own game world. It is technically unfair and objectively bad game design that someone can amass riches, deplete asteroids, take commodities, etc out of the game world from the safety of solo/pg and affect the open game world.
Solo and PG universes should be completely independent. This is Elites fundamental flaw #1 and why they've never been anything more than a big, empty, shallow game with a great universe and flight model.
6. Reduce NPCs drastically. Wow is this frustrating. It is cheesy and downright embarrassing how many NPCs interdict or drop into my instances. Go away you immersion breaking pixelated poop.
7. Eliminate material respawning via reload and reduce the respawn rate in general. Force people to find key locations, but not exploit them in the cheesiest way. Then, if you happen to be a good explorer and can find mats. You can engineer a few modules with them and sell them for a pretty penny on the player market.
8. Allow FCs to be destroyed. How incredibly cheesy and immersion breaking. If you want to transport your fleet and modules across a "dangerous" galaxy. Hire some muscle to help you, or stop being lazy and ploy a course that leads you around trouble. Want fleet carriers to be so cheap? Here's the balance you delusional fools.
9. Hire someone to develop a crafting system to make raw materials mined or gathered useful in ammunition or module building. Mining LTD to sell to NPC who doesnt need them is so vapid. Sadly, it's the only thing that's given players anything they're afraid to lose due to the absurdly high price, ease of collection and zero risk involved.
10. Allow squadrons to share ships, modules, money, ammo. Let them rent storage at stations or own a cooperative carrier. Let squadrons declare war on other squadrons and hire help for the effort. Allow players and squads to put bounties on players and squads.
Basically...
Stop letting bad choices kill your game. You've created an amazing play space, incredible sound design and the best flight model on the market. But there is absolutely NOTHING to do with it.
Dont give me the CG argument. Those are completely pointless. If players want to get together for something let it be for something they get to create and use.
I digress:
The #1 flaw in ED is that Solo and PG effect the Open game world. It is technically unfair and objectively bad game design. That is the biggest reason this game feels so pointless and empty. It allows player to feel entitled to farm in 1 location out of 40billion systems and sell in 1 location out of 40billion system WITHOUT INTERACTION.
Whatever. Fdev are proud of their big empty game anyways. Who am I even talking to? Guess I'm just bored of Elite

angerous again. Its been month. That's usually my limit. Been playing about 1 month per year since alpha. Such a shame.