General / Off-Topic Forum posters angry with developers

And i still don't get people who will swear blind that FD are incompetent but still play the game. Or if not playing the game, hanging around the forums of a dev they think are incompetent. Its just mind boggling.

Move on, there is more to life than hanging around on forums telling devs they are crap. Girls (or boys), sunshine, flowers, or games you actually like.


i dont think you understand what the conversation was about. was giving example of the context of why people use incompetent ,i also listed why people think that using incompetent was justified, in the failing of quite a few unfixed bugs and broken on release features that were fixed in beta ,
so from your attitude, either because i dont play the game anymore or because i complain about people "not having or showing the necessary skills to do something successfully." my opinion is less valuable then someone that only praises the game? ......toxic right there
 
But what about the potential? We're just hanging around because of the potential!



I can do that too: make a list of words and than put bad words behind it! Look, I will describe your kitchen:

1) Sink -terrible
2) Plates -no thought behind it
3) Table -little point to it
4) Forks -bad, very stupid
5) Spoons -little to no spoon content

My kitchen and the problems with ED have little to do with each other.
But hey, no point arguing with the evangelists on here.
 
No one is obsessed with PC. PC is there because people not like other people being jerks to them. Period.

You can twist it as you want - people who can't express them at least without threads won't get listened to.

There are other ways to collect feedback.



That's not strong evidence, that's bugs. Every game have them. ED is well made game, considering it's complexity.


whats complex about ED

and you cannot just dismiss bugs . bugs have been a bigger issue with elite then most games
 
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Games want to be treated as art. I agree that they should be considered art. However, in art, you open yourselves to all levels of criticism--from polite and constructive to "toxic" and unhelpful. This is only magnified in a culture steeped in internet socialization.

The difference here, however, is that developers earn themselves an hourly salary in a highly competitive field that makes billions as an industry (revenue, mind you). Gamers are constantly being told how the costs of development are rising, but gamers see a decline in quality and product integrity. We see the implementation of insidious gambling boxes and microtransactions in single-player AAA titles. We see forced parity affecting the PC market and paid mods affecting the console market. It seems there is no end to the number of ways developers and publishers are cynically trying to separate us from our money despite the industry doing very well while stagnating in quality and concept. All we can do as consumers is turn to critics (like the ones the twitter thread laments) to help us sort through the chaff. We have to find developers and publishers who treat us fairly and not as dolphins or whales to be harvested. This is becoming increasingly difficult to do.

So Mr. Randall will have to excuse me when I express no sympathy for him or developers like him who condemn gamers and excuse the behavior of his employers (and others like them) who treat interaction with their customers as a battlefield. His industry has grown complacent, entitled, secretive, and corrupt as it seeks to capture an ever-dwindling share of the market. And even if there's a small minority of "toxic" people in the crowd, that doesn't excuse the very broad brush he's using to paint his fans and customers. And I'd ask what he's doing to constructively change the situation. Hint: that twitter rant is not going to help.

More to the point, I am incredibly frustrated and disappointed in Frontier. Elite Dangerous began with so much promise (not literal), but has fallen far short in every meaningful metric. If there's an abundance of criticism--both helpful and unhelpful--then perhaps instead of suggesting there's something wrong with the audience, developers should look inward and figure out where they went wrong.
 
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That's your prerogative, but I'd still challenge you to read the rest. It's easier to have a helpful discussion if we don't just dismiss each other without considering the arguments on their merits.

OK, read the rest.

Confirmed, you have no idea what you are talking about, even aside from "hourly salary." Games are cheaper than they have ever been. Do you know what a AAA game cost in the late 1980s? About the same as now. Fifteen years ago we'd be paying a $10-$15 per month subscription fee to play a game like this, and paying AAA prices for expansions on top of that.
 
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Most gamers know nothing of design docs, balancing, meshes, textures and they defiantly do not speak many (if any) languages or even understand what a script is or how it functions.

I have a thoroughly shaky command of several dialects of American English and cursory knowledge of C64 BASIC!

Clearly, I am qualified to be supreme arbiter of all development decisions for each and every group that has ever received a single red cent from me.

Some game companies do have workarounds for the issue that the vast majority of humanity is vile.

We have similarly optimistic opinions of humanity.
 
OK, read the rest.

Confirmed, you have no idea what you are talking about, even aside from "hourly salary." Games are cheaper than they have ever been. Do you know what a AAA game cost in the late 1980s?....

I do, very well. Elite cost about $80 (AU) in about 1988 in Australia, at which time we were bout 1:1 with the US$, and, from memory, about £0.50. Which translate to £40 for Elite in 1988 - think about inflation over the last 30 years...

I, of course, discovered mail order from the UK, and bought it for £20 shipped....

Ahh.. the days before the internet, where you cut out a paper order form, with scissors, from a magazine you bought for $10, then posted it with an international money order that you made out at the post office. And 4 weeks later, a box turned up, with a 3.5" floppy disk inside... And a paper manual!!!

Z...
 
OK, read the rest.

Confirmed, you have no idea what you are talking about, even aside from "hourly salary." Games are cheaper than they have ever been. Do you know what a AAA game cost in the late 1980s? About the same as now. Fifteen years ago we'd be paying a $10-$15 per month subscription fee to play a game like this, and paying AAA prices for expansions on top of that.

You may have read it, but I'm wondering if you comprehended. I don't make the argument that games are getting more expensive to make, I argue that we're being told they're more expensive to make despite the record profits cited by the industry at large.
 
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Ok let's list;

1.3 Powerplay - Static, not thought through, bad mechanics.
1.4 CQC - Cheaters, Disconnected from main game, low rewards, no agency
2.0 Horizons - Little to do, landing on planets is bland, little to no content.
2.1 Engineers - Not thought through, stupid RNG crafting system full of issues, boring content for collecting materials.
2.2 SLF - Gimmick
2.3 - Multicrew, dead on arrival
2.4 Little to no non Thargoid related content added.

In some cases, yeah.

I think powerplay is very poor, CQC was a waste of time and resources, and multicrew really wasn't to my taste at all given that I'm a solitary individual with quite severe social anxiety disorder.

But I love driving my SRV around on planets. And Engineers gives me goosebumps of love. The randomness of it just adds to it for me. I can create truly unique ships with it.

And with each and every update came other features I did like, whether optimizations, additional ships, or little quality of life improvements.

I believe that everyone has a right to not enjoy the game and say so. But you've got to acknowledge that a lot of us are finding the overall game very good if not excellent, and enjoying every minute.
 
I blame the internet, everyone has become a keyboard warrior :)

I don't think the internet has increased toxicity. It's simply allowed people to interact outside their own local microcosms.

Yeah. But you can also say:"Life is short, and I have better things to do than 'handle toxic environments', AKA 'dealing with online manchilds with various mental issues'. Cant blame a dev for doing so.

Dealing with toxicity is usually as simple as ignoring people. Takes more effort to not deal with it.

The point being made made is that one shouldn't have to!

I like existence so much that I can scarcely conceive of a scenario where I would choose non-existence over it. However, I am still perpetually resentful of many of the fundamental conditions of my existence, namely metabolism.

I'd wager that you are far less likely to see an end to behavior you perceive as toxic, without becoming an abject recluse, than I am to shed my physical existence and become a being of pure energy, free from all these distasteful things like respiration, digestion, excretion, and the need for sleep.
 

verminstar

Banned
And i still don't get people who will swear blind that FD are incompetent but still play the game. Or if not playing the game, hanging around the forums of a dev they think are incompetent. Its just mind boggling.

Move on, there is more to life than hanging around on forums telling devs they are crap. Girls (or boys), sunshine, flowers, or games you actually like.

Funnily enough, the off topic sections and sub forums about other games are full of players who have stopped playing elite...possibly fer a wee break while frontier seems to actively encourage them to hang around even when not in game by supplying said sub forums. Many have recommended a break to those fed up with the grind, to get the head cleared and come back later.

And yet here you are questioning the logic about why players who dont play still linger on...if anything, thats a compliment to the game as it has obviously inspired a certain level of love fer the game. Regardless how we express it, we are all here because we love the game...if its against the rules to stay outta the forum while we are doing other stuff, then by all means quote it. Otherwise ye posted a personal opinion about why others use the forum using yer moderator colours.

Ive run foul of the mods many times and said many things I got banned fer in the past...but on this point I flat out disagree and say that so long as someone stays within the rules, then nobody, not even mods have the right to question why we use the forums if we taking a break. I really dont understand you guys sometimes.
 
I love the fact we have a whole thread about not criticizing the game.

If FDev want feedback and I assume they do as they created this forum then they will get that feedback, both positive and negative.

Trolling and hate posts are not constructive and are an unpleasant side effect of game forums (hell, any forum or online platform) but most negative criticism is actually constructive feedback on the failings of the game or features thereof.

If FDev do not want feedback then they would be quite within their rights to shut the forum. Sure, people will go to reddit or some other platform to discuss the game but they are not duty bound to listen to those discussions.

FDev reached out to the community to fund the kickstarter, they actively recruited the player council (forgotten it's name and they later abandoned it and ignored all of the ideas so it doesn't really matter) they built this game and actively ask for our feedback on the development. I don't see the problem or why this keeps coming up.

If game developers don't want feedback there is no law dictating that they must interact with their player base, just as there is no law dictating that we buy their games.
 
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