FPS Combat in Elite will be like this

I agree about the other two, but...
Elite is not a spacesim? How do you figure?
Our entire galaxy is simulated like never before in a game, and we get to play around with spaceships.
For me that qualifies as a spacesim.
I'd call it a galaxy sim with a game on top where we are stuck in our cockpits/bridge (SRV or ship) and can't land on atmospheric planets. I wouldn't call it a space sim.
 
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Yep, to the point where it really isn't even fair to call most of the AIs abysmal. Because it's very very hard to make a believable AI and almost impossible to write an AI that outsmarts experienced human players who know how to game the system. That's why AI pretty much always has to cheat or have superior numbers unless the game is one with strict, calculable rules like chess.

Otherwise they're going to be too easy.

Monolith did a damn good job with Ai in FEAR!
 
I agree about the other two, but...
Elite is not a spacesim? How do you figure?
Our entire galaxy is simulated like never before in a game, and we get to play around with spaceships.
For me that qualifies as a spacesim.

I'll just point you to any video where a T10 is crashed at full speed on a high G planet and loose one ring of shield. At a point in the progression curve, your ship is just plainly uncrashable. Doesnt sound like a simulation to me.
 
I'll just point you to any video where a T10 is crashed at full speed on a high G planet and loose one ring of shield. At a point in the progression curve, your ship is just plainly uncrashable. Doesnt sound like a simulation to me.

Yes, that is of course true, I would indeed like a bit more realism in that respect, but this is of course a game too.
Perhaps one might call it a 'spacesim light' :).
 
I'll just point you to any video where a T10 is crashed at full speed on a high G planet and loose one ring of shield. At a point in the progression curve, your ship is just plainly uncrashable. Doesnt sound like a simulation to me.
You just don't understand modern shield technology 😖

Of course, the ship was being piloted by remote HoloMe™, but the odd-looking mural on the cockpit (not seen in the video) was, in fact the once live cockpit cat. Coincidentally called Veneer after a mix-up between a book of cat's names and a thesaurus.😁
 
I'd call it a galaxy sim with a game on top where we are stuck in our cockpits/bridge (SRV or ship) and can't land on atmospheric planets. I wouldn't call it a space sim.

Not being able to walk around does not detract from Elite being a spacesim, I think. Spacesims never were about walking around. As far as I am concerned being able to leave my ship in an awesome buggy and drive around on planets is already incredibly cool, but I do hope we get some cool spacesuit gameplay too eventually. For me however that is not a priority.

The fact that we are still not able to land on atmospheric planets is of course a regrettable afair, but in the first primitive spacesims you couldn't land on planets at all.
For me getting access to atmospheric planets and also the upper layers of gas giants is definitely a priority. I really, really want that. But I do understand that the amount of work to create somewhat realistic atmospheric planets must be huge. Atmospheric planets will have to look a lot better than those in 'Frontier: Elite II' to be acceptable nowadays.
 
Yep, to the point where it really isn't even fair to call most of the AIs abysmal. Because it's very very hard to make a believable AI and almost impossible to write an AI that outsmarts experienced human players who know how to game the system. That's why AI pretty much always has to cheat or have superior numbers unless the game is one with strict, calculable rules like chess.

Otherwise they're going to be too easy.

I completely agree, but I have played games in which the devs at least made an effort to create an AI that at least was able to trick you into thinking it was somewhat smarter than usual. These days not acting like a suicidal moron, but making good use of cover in a shootout, and being able to flank you, should be something every basic shooter AI is capable of.
But in the end simplistic behavioral patterns are always painfully obvious in every game AI. Perhaps in a few decades...
 
I just want to fly a ship in space.

I have absolutely no interest whatsoever in First or even Third Person Shooter gameplay in this game. I have other games for that sort of thing, which I suspect do it better than anything Frontier can do with the Cobra Engine, certainly on Xbox. I have Gears 5, Titanfall 2, Halo: MCC and god-knows what else available to play thanks to Xbox Game Pass. And yet, I always come back to the game that let's me fly a spaceship.

That, in my opinion, is what this game's primary focus should be. I'll be disappointed if Frontier have spent any considerable time in the last 18 months developing ground-shooter ganeplay vs Thargoid Ground Troops, when there's more pressing issues with existing features (points to Galnet, Powerplay, Mulitcrew, half-baked Codex and Enzyme missiles which still don't work properly, years after release).

I mostly agree with you. I think fps gameplay should definitely not be a priority. As you said, so many things need to be addressed that are much more important. To your list I would like to add: npc crew mechanic, a deeper piracy and bounty hunt mechanic, more diversity (f.e. something simple like more station exterior designs), some new SRV types, true planetary mining (SRV mining vehicle?). Better integration of the Powerplay Powers into the rest of the game, and access to upper atmospheres of gas giants, access to planets with true volcanism, access to atmospheric planets in general. etc.

Nevertheless I do believe that being able to get up out of the pilot seat, and exit the ship on foot in a spacesuit, would add a new dimension to the experience that could be very aweinspiring if done right.
 
The only reason to get Elite involved in the FPS market is to provide players with a buggy half-baked game experience and no direction in 2 different genres in a single game albeit with decent intentions and BR support. Of course the ganking will be good.
 
Oh you cynic, you...

I would like nothing more than to be proven wrong...but I play Elite for the space ship flying in VR. Any time spent not flying a space ship is time wasted as far as I’m concerned.

when I want FPS I play Arizona Sunshine or 2-3 other games that have good VR FPS gameplay and zero flying space ships.
 
Not being able to walk around does not detract from Elite being a spacesim, I think. Spacesims never were about walking around. As far as I am concerned being able to leave my ship in an awesome buggy and drive around on planets is already incredibly cool, but I do hope we get some cool spacesuit gameplay too eventually. For me however that is not a priority.
Even if space legs does come out, the game will not be about walking about and you can still call it a space sim if you want. I also hope for some cool space suit gameplay as well as some cool gameplay on planet surfaces and possibly stations/bases. I would like to see the installations dockable and mission available from the space bar or the science installation, or the military base where you get more unique, personal missions for youself. Maybe you can build up relationships with these NPCs in a different fashion to factions.

The fact that we are still not able to land on atmospheric planets is of course a regrettable afair, but in the first primitive spacesims you couldn't land on planets at all.
For me getting access to atmospheric planets and also the upper layers of gas giants is definitely a priority. I really, really want that. But I do understand that the amount of work to create somewhat realistic atmospheric planets must be huge. Atmospheric planets will have to look a lot better than those in 'Frontier: Elite II' to be acceptable nowadays.
Agreed. They should start with basic atmospherics first, such as planets like mars of today. Planets with complex life on them can wait as to do those justice is just a massively huge amount of work or they will end up looking like NMS.
 
You just don't understand modern shield technology 😖

Of course, the ship was being piloted by remote HoloMe™, but the odd-looking mural on the cockpit (not seen in the video) was, in fact the once live cockpit cat. Coincidentally called Veneer after a mix-up between a book of cat's names and a thesaurus.😁

I mean, the video is kinda cool. But this not resulting in an explosion is like one of those ED moments when you reach 2001c and aim at a blackhole, thinking some awful spaghettification would happen, but then nothing.

Better luck with the self destruct button.
 
Tfw your opponent die of lead poisoning before they die from bullet injuries. Just wait until engineering gets added for body armor- then the real killer will be old age.
 
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