I've tried to unlock the engineer by doing 10 FPS combat missions, done 11, no unlock. But anyway:
I prefer the rocket launcher because unshielded meat bags take one hit and gone.
However:
If you hit someone at the right angle, it takes down the full shield. If the target still has the tiniest sliver of shield left, that little bit will absorb the full blast of the explosion. Doesn't matter how you hit it, it will never make a dent into the target's hit points.
This doesn't become apparent when using other weapons, as they don't do large chunks of damage, stripping you of shields in one hit, but it is VERY apparent with the missile launcher.
Example:
Blast damage: 100
Shield left: 10 (out of 100)
Hit points: 100 (out of 100)
Currently: Getting hit by the explosion, full on or even indirect, the damage of 100 gets absorbed by the 10 points of shield. The same hit however can also strip 100 points of shield.
Should be: From the 100 damage, it should absorb 10 points of shield and 90 points of hit points.
I prefer the rocket launcher because unshielded meat bags take one hit and gone.
However:
If you hit someone at the right angle, it takes down the full shield. If the target still has the tiniest sliver of shield left, that little bit will absorb the full blast of the explosion. Doesn't matter how you hit it, it will never make a dent into the target's hit points.
This doesn't become apparent when using other weapons, as they don't do large chunks of damage, stripping you of shields in one hit, but it is VERY apparent with the missile launcher.
Example:
Blast damage: 100
Shield left: 10 (out of 100)
Hit points: 100 (out of 100)
Currently: Getting hit by the explosion, full on or even indirect, the damage of 100 gets absorbed by the 10 points of shield. The same hit however can also strip 100 points of shield.
Should be: From the 100 damage, it should absorb 10 points of shield and 90 points of hit points.