frame shift drive interdictor: how does module class and size affect the ability to interdict people?

frame shift drive interdictor: how does module class and size affect the ability to interdict people?

quite simple realy my question is this
frame shift drive interdictor: how does module class and size affect the ability to interdict people?

im looking at the A4 and its 20 million is it realy worth it? over say a b4 or a a3?
 
Ok, so, as far as I can make out;

The higher the class the more powerful, so you don't need to be so close.
The higher the rating, the faster the interdiction at that range.

Happy to be educated otherwise tho' but that's kind of what I've experienced without going into any scientific measurements!

Hope this helps.

Clicker
 
Unless we do some side-by-side testing where we can see both what is happening at both sides of the interdiction simultaneously the only thing we know is that it affects range.
 
Can I hijack part of this thread for my own question about interdiction? Yes? Thank you :)

Does the velocity we are travelling when the interdiction starts affect the way it plays out?

I feel like the faster I am at the moment someone tries to interdict me, the easier I find it to evade. However if I'm already slow to begin with, however I might keep my ship on the escape vector, the blue indicator doesn't budge. I'm talking about the same ship pairs. Think of me flying in a cobra getting interdicted by an npc security python in both cases.
 
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Deleted member 38366

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My take on it (purely based on observation) :

Higher Grade affords higher Interdiction Range.
Higher Class affords interdicting Ships with far higher mass and generally make it easier for the Interdictor/more difficult for Evader.
(permits less accurate Interdiction minigame while either still gaining blue bars or not losing much when out-of-position).

Velocity seems to increase interdiction range (got interdicted by an NPC during a Hutton run from well over 3000Ls range while both at >500c )

Starting the Interdiction at very close/minimal Range seems to make it alot more difficult for the Evader. It appears the vertical/lateral vectors developing become much larger due to the physical proximity.
If managing to physically pass the Target, it can cause automatic FSD fail of the Target (as the escape vector exceeds 90deg off during the pass).
So establishing teather at far higher velocity and close to overtaking the Target seems to be a valid tactic (although I'm still convinced some guys cheat and trigger a Network crippler at that exact moment to achieve that result :p )

Move 1Ls up when you're only 0.5Ls away creates a far larger angular error than doing the same from 100Ls away, making it additionally more difficult on the Evader.

Disclaimer though : I'm not an experienced Interdictor myself. 100% sure there's more qualified guys around with tons of more experience.
 
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Unless we do some side-by-side testing where we can see both what is happening at both sides of the interdiction simultaneously the only thing we know is that it affects range.

This. It is why I only use 1D FSI on all my configurations. I never have any problem interdicting, other than I have to get much closer to my target than if I had anything larger. I used to fit the biggest I could afford before experimenting, and frankly it is not worth the cost/space.

I haven't really been able to spot any meaningful difference while interdicting using bigger FSI.
 
Can I hijack part of this thread for my own question about interdiction? Yes? Thank you :)

Does the velocity we are travelling when the interdiction starts affect the way it plays out?

I feel like the faster I am at the moment someone tries to interdict me, the easier I find it to evade. However if I'm already slow to begin with, however I might keep my ship on the escape vector, the blue indicator doesn't budge. I'm talking about the same ship pairs. Think of me flying in a cobra getting interdicted by an npc security python in both cases.

The velocity only determines whether the FSDI can tether initially or not. Relative speed determines range. Velocity from that point onwards doesn't affect it that I've been able to tell. If you're victim to interdiction you can throttle down completely to submit, but I don't believe changing the throttle does anything as the instigator. I will double-check that the next time I'm in-game.
 
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