Frontier confirmed - Murder/PKing is a valid gameplay choice, can we all move on now?

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Why do you insist on staying in Open Play if you object to being attacked by other players? Filing a ticket every time you're killed is just wasting your time and Frontier's as they have to respond to every ticket.

Yeah this is just a big joke. I mean why are people complaining about other players. IN OPEN???


Some people around here think the game was made for them. If it was, PVP would be disabled...
 
How many of these threads are really necessary? How many do we need running simultaneously?
This is a common hot topic for any multiplayer open game that allows PvP.

People that don't want to PvP will request the developer to remove it, or make it unreasonable to interact in. As most games don't allow open pvp, those who are attracted to the game for that purpose will obviously be highly opinionated regarding their desire to continue have open access to PvP.

Though in some games I kinda understand the frustration of the Non-PvPers; in this game they offer both solo and private group modes... so I am not sure why they get overly upset about it... but then I thinkt hat is priamrily the vocal minority.
 
No it isn't, it's a singe player game with some multiplayer elements tacked on.

No Sir, it's a massive cutthroat multiplayer experience based game. Frontier(TM) said. Remember to switch the pillows from time to time, due to them being wet of your tears.

You can also collect your tears in bottles in order to sell some mineralized water.
 
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Dog eat dog isn't just about players killing other players. Sure, in lawless systems, that's exactly what it means, but in higher security systems it should be more subtle and indirect, such as undermining local factions or promoting ones that are sympathetic to your goals.

PvP can involve many things, and limiting it to players with pimped out gunships killing other players with pimped out trading ships is a bit rubbish. The background sim has the potential to offer up a lot more than that, as long as it's developed up to that potential and FD don't get bogged down with short-term solution balancing cycles.

Only rubbish because the traders do not know how to trade in pvP...only how to trade on a min/max curve...then cry when their paper airplane gets blown out of the sky. If you are trading in pvP, you lose min/max to security..or you take losing ships into your profit calculations as a cost of doing business.
 
thats what is odd about vid linked earlier, it clearly shows a ship getting blown up just moments after take off while still being in the station.

https://www.youtube.com/watch?v=-pltB5_f7Ow#t=10

now it is overly dramatic, i can't imagine a sidewinder ever taking out a type 6 with just one burst from a pair of lasers, but the sentiment is there.

Yeah I found that kinda ironic too given it was released not long after the stations became death stars.

I wonder if people ever read the official website :

[h=3]Take control of your own starship in a cut-throat galaxy.[/h]
 
If it were up to me, here is what I would do to rebalance the various 'career' paths in Elite:

  1. Massively increase the bounty / hostility gained from murdering clean pilots in High-Sec space.
  2. Make pirating options an in-game menu choice (as in, a 'drop cargo' comms option along with a 'comply' comms option) and have this action class as a reportable crime. The bounty associated would be much much less than the murder bounty in High-Sec space.
  3. Ditch the Black Market 'contact' menu and replace with a full commodities market, indicated as 'black market' with the anarchy emblem. This way, pirates gain as in-depth a trade mechanic as lawful traders have.
  4. Give anarchy stations Bulletin Board missions appropriate for smugglers / pirates / mercenaries and restrict those missions in High-Sec stations (except those in Civil Wars)

This way, black markets would have the same supply and demand variations as existing markets, so pirates have all the same mechanics as legitimate traders in terms of finding profitable systems. Additionally, since pirates and murderers would then gravitate to anarchy systems (on account of the high risk of operating in lawful systems), the anarchy stations would tend to be the systems with the greatest variations in supply and demand. Which would then make those same stations tempting for legitimate traders prepared to take the risks. Which would in turn make trading in vessels like the Asp with good defenses good choices for maximising profits in high-risk space, which would tempt traders out of just going for the ships with the largest cargo capacity.

It would also encourage in-fighting in Anarchy systems. Pirate interdicts trader, steals cargo. Pirate interdicts pirate, steals cargo, sells at local black market.

In other words, in my mind all the issues being complained about by some traders unhappy with being randomly murdered would disappear if the game provided a solid career experience for mercenaries and pirates. Elite has always been a dangerous universe, but at the moment that danger is somewhat randomly scattered because there's little incentive beyond personal role-playing into specific career goals. And while that danger is random, there is no mechanism for legitimate traders to choose the amount of risk they want to run. It's the fact that the risk is somewhat arbitrary that makes people frustrated, not that risk exists.
 
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A couple of nights ago, I was killing wanted NPCs at a nav point when a player jumped in. Both in Cobras, we sized eachother up and I scanned him, no bounty. I decided to leave him alone and went for a wanted NPC. A few mins later I noticed another player had arrived. Shortly thereafter I had them both on my tail - clearly my first date had called in a mate. Missiles etc coming at me. Shields down. Panicked, engaged drive to nearest outpost, which was a mistake. I was followed and interdicted. Sweating heavily, I boosted away whilst more missiles came in. Managed to jump to a nearby system, then again to another random one.


So bloody exciting.


I made it to another nearby Anarchy to trade in my bounties, and coming out of the station, I see two humans again... they were searching for me. Started jumping like a mad man again. 10/10, times like these are why I play video games, and don't actually spend my time holding hands with my friends skipping through fields singing songs about love and cuddles. I'm a bloke me, see, and I like excitement and competition.
 
No Sir, it's a massive cutthroat multiplayer experience based game. Frontier(TM) said. Remember to switch the pillows from time to time, due to them being wet of your tears.

You can also collect your tears in bottles in order to sell some mineralized water.

You're my favourite so far. Can I keep you?
 
Just as traders should have the biggest risk/reward in lawless systems, so should pirates and such have the biggest risk/reward in lawful systems. There should be symmetry.

Indeed. The core systems should be the safest and should also be the place where trading yields the lowest return and currently thats way out of whack because of rares. So currently the massive trading profits in the core system attracts people which attracts people who want to steal from and kill those people.
 
A couple of nights ago, I was killing wanted NPCs at a nav point when a player jumped in. Both in Cobras, we sized eachother up and I scanned him, no bounty. I decided to leave him alone and went for a wanted NPC. A few mins later I noticed another player had arrived. Shortly thereafter I had them both on my tail - clearly my first date had called in a mate. Missiles etc coming at me. Shields down. Panicked, engaged drive to nearest outpost, which was a mistake. I was followed and interdicted. Sweating heavily, I boosted away whilst more missiles came in. Managed to jump to a nearby system, then again to another random one.


So bloody exciting.


I made it to another nearby Anarchy to trade in my bounties, and coming out of the station, I see two humans again... they were searching for me. Started jumping like a mad man again. 10/10, times like these are why I play video games, and don't actually spend my time holding hands with my friends skipping through fields singing songs about love and cuddles. I'm a bloke me, see, and I like excitement and competition.

I like this :D
 
I am not surprised by this really. FD wants to attract as many customers as possible (i.e. business reasons). You can always opt out by going solo.

If you're in open, may I suggest some tips:

1. Never fly without adequate insurance.
2. Always assume someone is out to get you.
3. If it sounds too good to be true, it is.
4. Fly in teams with trusted friends when you can.
5. Always be aware of what's around you (situational awareness).
6. FSD out if unsure/outnumbered.
7. Don't fret if you lose a battle, it's only a game. Learn from it for the next time.
8. Have fun.
 
A couple of nights ago, I was killing wanted NPCs at a nav point when a player jumped in. Both in Cobras, we sized eachother up and I scanned him, no bounty. I decided to leave him alone and went for a wanted NPC. A few mins later I noticed another player had arrived. Shortly thereafter I had them both on my tail - clearly my first date had called in a mate. Missiles etc coming at me. Shields down. Panicked, engaged drive to nearest outpost, which was a mistake. I was followed and interdicted. Sweating heavily, I boosted away whilst more missiles came in. Managed to jump to a nearby system, then again to another random one.


So bloody exciting.


I made it to another nearby Anarchy to trade in my bounties, and coming out of the station, I see two humans again... they were searching for me. Started jumping like a mad man again. 10/10, times like these are why I play video games, and don't actually spend my time holding hands with my friends skipping through fields singing songs about love and cuddles. I'm a bloke me, see, and I like excitement and competition.

There is a difference between your experience and some no talent hack sitting inside a station, waiting for you to start landing and then unloading a rack of dumbfires at you. A BIG difference. No one had any complaints about what you went through. That is fun, but what is happening now isnt fun. Its just a bunch of rude, no talent and spiteful people trying to deliberately ruin the game for others and FD dont seem to want to clamp down hard enough on it.
 
Frontier said this game would have pirating, pvp, bounty hunting and other human interaction.

So people saying they bought a game to play safety online ARE IN THE WRONG. they are the ones who bought the game knowing it was PVP

Also, frontier seems to see that Open mode is really unbalanced, risk / reward is broken. Hopefully they will continue to fix/work on it. Like seperate modes? or REBALANCE the RISK REWARD ratios and ECO SYSTEM
 
There is a difference between your experience and some no talent hack sitting inside a station, waiting for you to start landing and then unloading a rack of dumbfires at you. A BIG difference. No one had any complaints about what you went through. That is fun, but what is happening now isnt fun. Its just a bunch of rude, no talent and spiteful people trying to deliberately ruin the game for others and FD dont seem to want to clamp down hard enough on it.

Devs have stated this is getting fixed. What other complaint do you have?
 
I am not surprised by this really. FD wants to attract as many customers as possible (i.e. business reasons). You can always opt out by going solo.

If you're in open, may I suggest some tips:

1. Never fly without adequate insurance.
2. Always assume someone is out to get you.
3. If it sounds too good to be true, it is.
4. Fly in teams with trusted friends when you can.
5. Always be aware of what's around you (situational awareness).
6. FSD out if unsure/outnumbered.
7. Don't fret if you lose a battle, it's only a game. Learn from it for the next time.
8. Have fun.

I think a lot of the issue is that a lot of Traders forget about #5 and prefer to alt-tab out to spacetruckergals.com and wonder why they get blasted. Remember point #2, someone is ALWAYS out to get you! Pay attention to your radar... if there's a shark lurking in the water, don't go into the water.

You're my favourite so far. Can I keep you?

Ah, so you are still here! Never did find out whether you were trolling or not!
Where's that popcorn? :D
 
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