Frontier confirmed - Murder/PKing is a valid gameplay choice, can we all move on now?

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Then why do you insist on playing with these cheating low lifes. Stay in solo or play with the PvE group. Stop trying to dictate what you think is fairplay to those that don't care?

Precisely! That's why FDev will eventually deal with them. Solo/Groups is not the answer, especially when the next breath is Solo is not dangerous, nerf it.

Dictating? I just answered your question and you turn to bullying responses?
 
I'm glad FD have recognised the issues with rockets vrs shields and the issue of in-station attacks (Why are weapons even allowed to be deployed inside a station?! - Should invoke a warning and countdown-timer). On the point of Player Killing - this has got to stay in the game. It's as fundamental as being able to trade. How it is 'managed' however is up to FD and clearly some changes have to be made.
I like the idea of starting zones being like the Hi-sec on Eve but in the same sense Anarchy means just that. Players should have to think hard about whether to pass through an Anarchy system or not. Also Starter system and 'rare' / high profit systems should be some distance apart. Also a starter system is just that, not a place for ill equipped, Netflix watching players to go hide.
 
Not a problem for me, I play solo or my PVE group. You want to glory in PK'ing fine--go hire yourself a brass band and have fun, but you're not getting my scalp.
 
Can we get back to trying to derail this thread into the "ED is/is not MMO" debate. All this PK ramblings is getting old...
 
i have nothing against players doing as they wish but the offence must match the crime make the bounties wortwhile and the system security work as intendid in high security area expect a rapid fast lethal response and in less secure areas a lazy response and so forth but as it stands right now its too easy to do and too easy to get away with without harm
This is really all that's needed. I don't think it's realistic to take PvP out of the have without wrecking a whole bunch of valid play styles, but killers should find themselves on the outside of civilization looking in - it's part of the role they choose to play. Raise the bounties, and some stations should simply say "you're not welcome in this system; move along" with a security intercept if they don't take the hint.
 
I'm glad FD have recognised the issues with rockets vrs shields and the issue of in-station attacks (Why are weapons even allowed to be deployed inside a station?! - Should invoke a warning and countdown-timer). On the point of Player Killing - this has got to stay in the game. It's as fundamental as being able to trade. How it is 'managed' however is up to FD and clearly some changes have to be made.
I like the idea of starting zones being like the Hi-sec on Eve but in the same sense Anarchy means just that. Players should have to think hard about whether to pass through an Anarchy system or not. Also Starter system and 'rare' / high profit systems should be some distance apart. Also a starter system is just that, not a place for ill equipped, Netflix watching players to go hide.

+1 Totally agree - laid out my thoughts in this post which got quickly buried :D https://forums.frontier.co.uk/showthread.php?t=105265&page=16&p=1634933&viewfull=1#post1634933
 
Seems that some people forget why this game called "dangerous", and forget why "anarchy" is scary.

As before devs does it right, nerf the imbalanced killing methods, but allow kills in general.
 
Not a problem for me, I play solo or my PVE group. You want to glory in PK'ing fine--go hire yourself a brass band and have fun, but you're not getting my scalp.

Ugh sorry if this comes over as rude but people like you have to realise that anyone who plays in Open Play actually doesn't care what you have to say on the matter.

We say, good - stick to solo/private - it means you're not stinking up open space. You could also stink up these forums a little less with your comments too (and I mean this to all people like yourself, not you as an individual).

It comes across as trolling and a little desperate, like you want your voices to be heard. Well look at the OP - Frontier have said killing is on the table so get used to it and come join in the game and stop complaining or stay in solo and stop complaining.
 
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Ugh sorry if this comes over as rude but people like you have to realise that anyone who plays in Open Play actually doesn't care what you have to say on the matter.

We say, good - stick to solo/private - it means you're not stinking up open space. You could also stink up these forums a little less with your comments too (and I mean this to all people like yourself, not you as an individual)

That's fine, I really don't care what you have to say and you're not stinking up my space either and I'll comment where and when I want and you are welcome to try stop me--bring a lunch. Now we can form our own we don't like each other club and go on about our ways.
 
people are so obsessed with punishment, but isnt the high cost of dying not the biggest problem in regard to griefing (it promotes it)
adding more punishment will only add more ways to grief people

and secondly why can you not REWARD behaviour u want to see
ie: u get nothing for 'invalid' or unwanted kills (inside a station) and give a nice reward for 'valid' kills (big bounty)

on another note just disable firing inside a station i cant see why not
and people claiming that is holding hands should realize that making games always involves holding hands (look at difficulty level of npcs it is laughable)
and this has nothing to do with skill/ fun or whatnot it is just a useless feature that can be exploited just remove it and be done
 
i am glad to see some of these issues being fixed/balanced.

Won't make a blind bit of difference though, "some" people will still be stupid enough to join open play and think everyone they meet will call them sir and talk about 1984.
 
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No it isn't, it's a singe player game with some multiplayer elements tacked on.

What you have just described is exactly the solo mode that is in the game. If this is the game you want to play it is there and no one is stopping you from playing it. If you have decided to play in open you accept that you can be killed by other players because YOU have let them into your instance.

P.S. Welcome to my Kill On Sight List Commander :D
 
That's fine, I really don't care what you have to say and you're not stinking up my space either and I'll comment where and when I want and you are welcome to try stop me--bring a lunch. Now we can form our own we don't like each other club and go on about our ways.

Oooooooooh.

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- - - - - Additional Content Posted / Auto Merge - - - - -

What you have just described is exactly the solo mode that is in the game. If this is the game you want to play it is there and no one is stopping you from playing it. If you have decided to play in open you accept that you can be killed by other players because YOU have let them into your instance.

P.S. Welcome to my Kill On Sight List Commander :D

As I said to the last guy, good luck with that, you don't know my commander name.
 
i am glad to see some of these issues being fixed/balanced.

Won't make a blind bit of difference though, people will still be stupid enough to join open play and think everyone they meet will call them sir and talk about 1984.

Let's not tar everyone with the same brush shall we.
 
Ugh sorry if this comes over as rude but people like you have to realise that anyone who plays in Open Play actually doesn't care what you have to say on the matter.

We say, good - stick to solo/private - it means you're not stinking up open space. You could also stink up these forums a little less with your comments too (and I mean this to all people like yourself, not you as an individual).

It comes across as trolling and a little desperate, like you want your voices to be heard. Well look at the OP - Frontier have said killing is on the table so get used to it and come join in the game and stop complaining or stay in solo and stop complaining.

The reason some solo players may want their voices heard is because PvP-whiners trying to get the game "balanced" for PvP and, more importantly, FD giving in to their whining.
 
The game is essentially beta still. When I started playing PB it was pretty much alpha material. FD have a barebones game that some people find boring. PB used to be full of griefing by bored players under the pretense of testing.

It's going to take a few months for the punishment to be balanced out but I have every faith in it working out. The game in it's current state doesn't even let you chat with people in your friends list most of the time, let alone team up properly. That takes away much of the social interaction and for many makes another player simply another kind of NPC without any character but less predictable.

Right now, if you don't like the chaotic evil nature of open then your best bet is probably something like the Mobius PvE group where the only place you can attack other players is in conflict zones, and only players on the opposite side. Neutral is neutral and off limits. Rest of the PvE gameplay outside of conflict zones is solo or Coop against NPC's.
 
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I stated in a previous post that I dont think the changes will be harsh enough. I think that repeated offences should see the offender eventually outlawed, unable to land in civilized, law abiding stations anywhere.

I'd elaborate on this, because if you are a repeat offender in Alliance Space, that shouldn't effect your ability to dock in Federal Space, or Empire Space. Unless the Pilots Federation itself black lists you, but that's not their intentions or goal. They could care less what their pilots do. They're a licensing bureau not a government.

Punishing players should have realistic reasoning within the story of the game just as much as the mechanics as the game, and ultimately that is why a "blacklist" will never happen. You don't punish players for playing how they choose to play when it's not against the TOS or EULA. Not when they've paid the price to play the game. Sure, it's annoying to deal with griefers in Open Play, but that is the risk you take when you play in Open. There are several PVE player groups out there that you can get involved in that police their player base. There's also Solo Mode to cut all that out entirely.

Or we can just throw logic out the window and punish players for doing what they want to. Because ultimately that's what you all want. Is to punish griefers, pirates, free booters, and murderers, by stripping their ability to play the game how they want to.
 
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https://forums.frontier.co.uk/showthread.php?t=105117&p=1633276&viewfull=1#post1633276



Yes, it needs some balancing against actual griefing (where someone repeatedly attacks you for the lulz) but other than that and mentioned above - if a player murders you, this is completely valid.

So if you are not happy with this please don't play in open play, and we don't need continued posts on the forum about it either.

Edit: I'll add my personal OP note here. On this matter I don't do any active illegal activity in the game at the moment only passive. The reason is - well there is NO REASON to do anything illegal.

If I partake in illegal activity in the game then I want to made to feel like a criminal - only be able to pull up at seedy bars and dodgy outpost, have to scrape by until that opportunity to hit it big or get a reputation that means the criminal gangs want to come to me to do their missions.

Currently there is none of that in the game - the path of a criminal and murderer provides no tangible benefits.

Edit 2: I think some people have been confused by my "move on" comment. I don't mean move on from talking about PvP or balancing - just this whole "all PvP is griefing" attitude because Frontier have basically now said it's not.

And again you propagate your agenda, without taking into account this little part here that he also said:

however there should be consequences for such actions which the game needs some tightening on.

Which there are not really currently. So, when murdering gets the punishment it deserves (removal of insurance for example) we 'Carebears' can live with that quite fine.
 
We say, good - stick to solo/private - it means you're not stinking up open space. You could also stink up these forums a little less with your comments too (and I mean this to all people like yourself, not you as an individual).

It comes across as trolling and a little desperate, like you want your voices to be heard. Well look at the OP - Frontier have said killing is on the table so get used to it and come join in the game and stop complaining or stay in solo and stop complaining.

Wow, you need to relax dude, it's only a game.
 
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