It's a fundamental disconnect between what the PvP averse crowd wants, and what FD wants. The PvP averse crowd wants the elimination of PvP. It can either be done by hard code, of my making the penalties so harsh that even considering PvP is out the window.
FD is looking at it as "How can we encourage interesting player interactions with game mechanics", and not "How do we stop PvP with mechanics." The cycle of noncombatant being attacked by bad guy styled PvPer who si chased by good styled PvPer is a solid one. It's a good framework to build further from, and I'm thankful FD isn't giving in and will continue work on it.
Yes, it needs balance. It needs tweaking. It needs content on all sides. It doesn't need wholesale nerfs for some nebulous "the game will die" reasons. Stagnant content will kill Elite. Stagnant content comes from relying on a dev time to provide everything. Player content can remain fresh and new, because there are thousands of players for every one dev, and each of those players have a story to tell.
If you absolutely don't wish to participate within the framework of player content, Frontier has you covered too. SOLO Mode! You can enjoy all the dev created content you could ever desire, along with having some small influence on the player world, and you don't even have to see another player! It's the perfect game mode for the PvP averse.
Yet still, even with that, they aren't happy. "Butbutbut I *WANT* to play Open mode on my terms, change it!" "I PAID for this game I demand everything be changed to suit me" "Mine mine, now now now!" See, me, I like building bases in RTS games. I love climing all the way up the tech tree, seeing what ever unit does. I'll waste time setting up my base juuust the way I like it. I play those games in single player, so I can tune the AI to Easy mode and play how I like. I don't go on my chosen game's forum, demanding that they change core aspects of the game just so I can get my psuedo Sim-city on.