Frontier confirmed - Murder/PKing is a valid gameplay choice, can we all move on now?

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Anyone who believes PvP is going to ruin or end the game is deluding themselves. With appropriate in game consequences to discourage psychopathic behavior PvP will actually boost this game and help it be hugely popular.

But in the days when I was young that I'm trying to relive with this game, there was no PvP. I secretly want there to be white lines on a black background.
 
Indeed. The core systems should be the safest and should also be the place where trading yields the lowest return and currently thats way out of whack because of rares. So currently the massive trading profits in the core system attracts people which attracts people who want to steal from and kill those people.

Yep, and part of my point is that those big paydays for pirates in the core systems should come with a risk for the reward. To balance that, rares shouldn't be reliable or available all the time. When they show up it should be a special occasion that attracts traders (and pirates) from all over, and the rest of the time the consistent big profits should be in anarchy and frontier systems, which would be the traders' risk/reward.
 
But in the days when I was young that I'm trying to relive with this game, there was no PvP. I secretly want there to be white lines on a black background.

Well. You can always play the very original elite if its more to your preference.
Personally though id just play in solo or a private group.

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Yep, and part of my point is that those big paydays for pirates in the core systems should come with a risk for the reward. To balance that, rares shouldn't be reliable or available all the time. When they show up it should be a special occasion that attracts traders (and pirates) from all over, and the rest of the time the consistent big profits should be in anarchy and frontier systems, which would be the traders' risk/reward.

This is a very sensible line of reasoning.
 
Another thing that this whole idea is lacking is the idea of NPC bounty hunters chasing you over the galaxy.

If you are "spotted" by a player or NPC they might report you, knowing you are one the most wanted people on GalNet.

This would not only provide content but a escalating scale of risk as first bounty hunters in Vipers and Cobras come after you, then Asps and Pythons - then the big guns start coming after you.

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Yep, and part of my point is that those big paydays for pirates in the core systems should come with a risk for the reward. To balance that, rares shouldn't be reliable or available all the time. When they show up it should be a special occasion that attracts traders (and pirates) from all over, and the rest of the time the consistent big profits should be in anarchy and frontier systems, which would be the traders' risk/reward.

All of this +1 (You've already had rep from me today)
 
Another thing that this whole idea is lacking is the idea of NPC bounty hunters chasing you over the galaxy.

If you are "spotted" by a player or NPC they might report you, knowing you are one the most wanted people on GalNet.

This would not only provide content but a escalating scale of risk as first bounty hunters in Vipers and Cobras come after you, then Asps and Pythons - then the big guns start coming after you.

This would be so much fun. i would love to get a bounty and see how many hunters i could lure into deep deep space.
 
Again, I actually agree with the essence of what you have to say. Speaking as someone who is PvP averse, you make some good points. I think, right now, there still needs to be a great deal of work before I feel comfortable venturing into open--as I said earlier, I don't like bullies--even though I know that the great majority of players (including PvPers) in open are good people--it's more a psychological thing than anything else and maybe after FD does some balancing and tweaking, I'll feel comfortable enough to stick my toe into open waters. Until then, you're right--solo (and private group--there's an EXCELLENT PvE private group for people) mode provides a fun alternative--and isn't that what most of us want--to have fun?


Fun is the overriding motive, my PvP Averse friend. There's nothing wrong at all with what you've said, and I think it's totally valid and legit. I'm not going to be one who demands that EVERYONE play Open. It's cool, not everyone likes the idea of open PvP, and thankfully FD has given us an awesome way to continue participating in the game via Solo/Group, if we should choose. I'll never begrudge someone saying "I don't like PvP, I'll just play Solo."

I just dislike the whole "Change Open and make it Solo w/ people" demands that keep getting floated. That, and the "Make PvP functionally impossible just so we can claim it still exists even though nobody uses it". I'd like to give it time to evolve, flesh out, and take direction before wholesale demands to change get implemented.

Here's hoping, with future balance and tweaking, you'll feel more comfortable dipping your toes into Open. It's still in rough shape, but lets see how things get smoothed out. If you've got interesting ideas to make things better, share them! Tell us PvPers (and FD) what you'd like to see different, and be reasonable about it. We'll compromise, try to find a middle road to make everyone happy, then provide a united front to Frontier.
 
But in the days when I was young that I'm trying to relive with this game, there was no PvP. I secretly want there to be white lines on a black background.

I personally really don't want to go back to social awkwardness and body changes myself.
 
The question is not, whether murder and PKing is a valid gameplay mechanic. The question for longevity of E: D is, whether people like it. And like i show in this thread about Open PvE Mode (https://forums.frontier.co.uk/showthread.php?t=69757) most players prefer PvE over PvP (roughly 90%:10%). The game will loose a lot of players and be maybe history sooner than expected when they continue this path of ignoring the vast majority of players. It will be another epic fail like EVE.
wait, what? how does eve count as an epic fail? i was of the impression it was the one and only MMO that has had a consistently rising player base over all it's years. most hit a peak then slowly dwindle.

i think the secret to eve's success is the fact if flies against the norm. it is a niche game and as such has very little competition. this has allowed it to flourish as players can find a unique game there they cannot get elsewhere. we all know the MMO market is saturated with WoW clones, so even if a niche game will have a smaller player base than WoW if it offers something unique that is it's best chance for long term survival.

look at minecraft for another game that was completely different to all the triple A games out there

i think elite has a future beyond that of a single player game precisely because it has PvP enabled in it's default mode. i can see this growing and becoming an end game when wings and the background sim have matured and players are fighting over what faction will rule a system. i can see the mobious group getting into the fight by using their combined man power to work on a system (with no PvP) and other groups in open scrapping with each other as they fight to do what they want with the system. that is why even solo players share the same galaxy.

it's a grand aim and one that could potentially keep players hooked long after they have ticked everything off their todo list.
 
point taken, but If you attack a player, you get a bounty at the moment, unless they are wanted. If you kill a wanted player then you do not get fine or bounty so no murder against you. If you kill player and receive bounty then you get a point against you. these points are not removed upon death, just like Reputation points. If you have good rep you get rewards, bad reps you get attacked. Kill 10 players and get murder you should come up as red on view screens and seen as hostile

What if it's in a conflict zone? What if we're in independent space? What if you're attacking my friend in independent space? See what I'm saying? This is why we have courts, so you don't ruin someone's life because blind rules determined they did something they shouldn't have. I highly doubt FD is going to employ ED judges to make sure every instance is legit.
 
wait, what? how does eve count as an epic fail? i was of the impression it was the one and only MMO that has had a consistently rising player base over all it's years. most hit a peak then slowly dwindle.

i think the secret to eve's success is the fact if flies against the norm. it is a niche game and as such has very little competition. this has allowed it to flourish as players can find a unique game there they cannot get elsewhere. we all know the MMO market is saturated with WoW clones, so even if a niche game will have a smaller player base than WoW if it offers something unique that is it's best chance for long term survival.

look at minecraft for another game that was completely different to all the triple A games out there

i think elite has a future beyond that of a single player game precisely because it has PvP enabled in it's default mode. i can see this growing and becoming an end game when wings and the background sim have matured and players are fighting over what faction will rule a system. i can see the mobious group getting into the fight by using their combined man power to work on a system (with no PvP) and other groups in open scrapping with each other as they fight to do what they want with the system. that is why even solo players share the same galaxy.

it's a grand aim and one that could potentially keep players hooked long after they have ticked everything off their todo list.

Your correct about niche (But still very popular). EVe is the largest and most successful sandbox, its complete opposite of WoW and etc.
 
I'd elaborate on this, because if you are a repeat offender in Alliance Space, that shouldn't effect your ability to dock in Federal Space, or Empire Space. Unless the Pilots Federation itself black lists you, but that's not their intentions or goal. They could care less what their pilots do. They're a licensing bureau not a government.

Punishing players should have realistic reasoning within the story of the game just as much as the mechanics as the game, and ultimately that is why a "blacklist" will never happen. You don't punish players for playing how they choose to play when it's not against the TOS or EULA. Not when they've paid the price to play the game. Sure, it's annoying to deal with griefers in Open Play, but that is the risk you take when you play in Open. There are several PVE player groups out there that you can get involved in that police their player base. There's also Solo Mode to cut all that out entirely.

Or we can just throw logic out the window and punish players for doing what they want to. Because ultimately that's what you all want. Is to punish griefers, pirates, free booters, and murderers, by stripping their ability to play the game how they want to.

Actually, if you think about it, the Pilot's Federation would care in fact. If this were a real organisation, there would be code of conduct that would be required to be adhered to in order to retain membership. I'm a little surprised Frontier haven't issued such a document to feed roleplay purposes. That code would logically frown upon murder of fellow CMDRs (ie clean status CMDRs as fellow members). I think that should a murderer go far enough (eg kill records showing he or she targets fellow members exclusively or murders a certain number to times), the result is excommunication, banishing the individual with the effect you can't dock in any civilised system other than pirate outposts. And that history should stay with you after ship destruction/death (perhaps with missions required in order to reclaim your reputation and membership).
 
wait, what? how does eve count as an epic fail? i was of the impression it was the one and only MMO that has had a consistently rising player base over all it's years. most hit a peak then slowly dwindle.

i think the secret to eve's success is the fact if flies against the norm. it is a niche game and as such has very little competition. this has allowed it to flourish as players can find a unique game there they cannot get elsewhere. we all know the MMO market is saturated with WoW clones, so even if a niche game will have a smaller player base than WoW if it offers something unique that is it's best chance for long term survival.

look at minecraft for another game that was completely different to all the triple A games out there

i think elite has a future beyond that of a single player game precisely because it has PvP enabled in it's default mode. i can see this growing and becoming an end game when wings and the background sim have matured and players are fighting over what faction will rule a system. i can see the mobious group getting into the fight by using their combined man power to work on a system (with no PvP) and other groups in open scrapping with each other as they fight to do what they want with the system. that is why even solo players share the same galaxy.


it's a grand aim and one that could potentially keep players hooked long after they have ticked everything off their todo list.

I love it when people start to 'grok' the real gameplay behind Elite: Dangerous...to those that play solo to get away from the fight...you can work WITH those in Open, or against those in Open. Sorry if this isn't the game you wnated. It IS the game FDEV wanted.
 
Lets not forget the strategic gameplay that can come from safer civilised space, and more dangerous anarchy systems.
Having to plot routes more carefully, being aware of danger areas.
Having to follow targets out of safe space, waiting for your opportunity.
Chasing down high value pirates in lawless anarchy systems.
Equipping trade ships for speed and defense going to Anarchy.
No safety or protection from Anarchy stations (dare you dock).

All this would add so much to the game.
 
FD want the chance of random attacks for no reason and so on. That's fine, no chance of being able to shoot at other players would be very dull. Do they want powerful ships blasting newbies though? Do they want people exploiting spaceport mechanics to get players killed (that one seems to be a "no")? Very one-sided random attacks are probably carried out by people who think getting people killed by the space station is fun. IMO if the mechanics of the game force such behaviour into places where it belongs (e.g. anarchies) then that would be great, whatever I think of such people as individuals (not a lot, but they make the game a little more interesting). As it is there we've got problems, although ones that don't exist to anywhere near the extent this forum would have you believe.
 
I love it when people start to 'grok' the real gameplay behind Elite: Dangerous...to those that play solo to get away from the fight...you can work WITH those in Open, or against those in Open. Sorry if this isn't the game you wnated. It IS the game FDEV wanted.
And the more FDEV stick to the vision and build on this currently embryonic framework the more people will grok how it isn't a mistake to do things differently. A lot of thought has gone into it.
If you don't like the freedom of open. Join/make a group. Have the rules you want, but still be a part of the same unfolding history.
Keep it up FD.
 
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lol @ you people trying to get pvp taking out of this game. What is wrong with this forms, its either cryings for nerfs, or crying because your terrible at the game so stuff needs to be taking out? Ya then dont play the game, an dont waste time ruining this game for some of us.
 
And the more FDEV stick to the vision and build on this currently embryonic framework the more people will grok how it isn't a mistake to do things differently. A lot of thought has gone into it.
If you don't like the freedom of open. Join/make a group. Have the rules you want, but still be a part of the same unfolding history.
Keep it up FD.
yup, once you understand that it's clear why there is no true offline mode. doesn't stop us from grumbling if the server hamsters go on strike though :)
 
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