That would be a contradiction to Michael Brooks statement though. I.e., you cannot call killing other players a valid gameplay choice and at the same time ban people from parts of the game, who opt to play that way.
really? You are as stupid as you sound right now. SOLID BLOCKS **ARE** the NPCS. Wireframe blocks are players. I should come and hunt you down just because you are so aggravating to read. Thats why there is solo. No difference in game, just no human on human interaction, which is apparently what you want, unless you want every other person to be exactly like you, in which case we have either 1) clones 2) drones or 3) people who obviously dont know how to have fun in a game and accept the fact that people are going to interdict and shoot you. Poor muffin.
Both groups are right:
Random PvP for whatever reason is valid. Until it becomes consistent and targeted against a specific player to cause them pain.
PvP doesn't have enough consequences as yet to make it the risk it should be.
Ive already put forwards a solution that will be fair but harsh and END "station griefing "entirely.
On the first offence of opening fire in a station:
IMMEDIATE 25k bounty applied to the player.
Docking permission for that station is permanently revoked and they may NEVER land at that station again.
Player ship is destroyed by the station in a single shot and NOT offered the chance of ANY insurance.
On the SECOND offence:
Any current bounty for the faction whos territory the player is in, is immediately tripled.
The players ship is immediately destroyed in a single shot, no insurance is offered.
The player is forever banned from landing in any station controlled by that faction.
The player is forbidden to come within 100km of any station controlled by that faction on pain of death.
Whenever the player enters territory controlled by that faction, they are actively hunted down by system authorities and security.
A KOS marker is placed on the player, granting everyone in the factions territory the right to kill and claim the bounty on said player with or without a warrant scanner.
Dying does not negate these penalties and clearing the save file does nothing to these penalties either.
Harsh? Yeah...but no one will ever grief in a station again. The current Dev offered solutions dont solve the problem. This will.
And I try to be friendly...I can see I've wasted my time with you.
I don't think it was ever in question that it was a valid role, if they didnt want pvp then there wouldnt be pvp. Id say that much was obvious without Michaels post.
You know what else is valid? People despising murderers and thieves. Just because its a valid role doesn't mean the people that choose to act out the part of the bad guy are going to be a liked and welcomed part of the community. You want to play the bad guy? Go ahead and play the bad guy. Just expect to be treated like the bad guy.
Very true, but 25 pages of sensible consensus wouldn't have been enough drama would it?
I did notice that people seemed to broadly agree on most main points after a few pages, but were too busy disagreeing loudly to notice.
You know, it's interesting, I found someone here who I now view as a friend whom I wasn't a friend with earlier and I've put two people on my previously empty ignore list. As you said, there's a lot of agreement on the main points, but also I think battlelines are being drawn and that's not a good thing.
You know what else is valid? People despising murderers and thieves. Just because its a valid role doesn't mean the people that choose to act out the part of the bad guy are going to be a liked and welcomed part of the community. You want to play the bad guy? Go ahead and play the bad guy. Just expect to be treated like the bad guy.
You know, it's interesting, I found someone here who I now view as a friend whom I wasn't a friend with earlier and I've put two people on my previously empty ignore list. As you said, there's a lot of agreement on the main points, but also I think battlelines are being drawn and that's not a good thing.
Well I assume you won't see this as I assume that is me in the first one. If not then I'm afraid to say you are the only one drawing the battle lines - I was merely pointing out the hypocrisy that occurs on these forums. It's a shame because you may find we agree on more in the long run. I don't have all these green bars for no reason.
If these people were doing in real life, you might have a point. But in real life most of these people have families and hold down jobs - they wouldn't be getting very far playing a video game and being a murderer of thief.
Point I'm making is it's a video game, and people are playing a role in that - you know role playing.
Kids do it in the playground all the time, same with adults the bedroom. Do you hate all of them too?
DO YOU HATE D&D PLAYERS?
Maybe FD should make a separate pve mode as having one option to opt in to pvp (open) and having two options to opt out (solo or mobius group) is apparently too unfair for people who spent their hard earned money to "play the game their way".
I don't make sweeping generalizations. I know many D&D players, I dislike some of them, and I like some of them. I dislike all griefers, I believe them to be damaged goods. By griefer I mean someone that derives pleasure from causing another human grief. I have no doubt that a lot of damaged people and overgrown bullies have families and hold down jobs, I also have no doubt that I would have no problems identifying them as rotten people and disliking them if I met them in real life, unfortunately I know quite a few of those too. What you do in an anonymous setting with no consequences reveals your character. So yes, the people that get off on causing other people grief are people that I dislike, in real life, in video games, in any setting. Damaged goods are damaged goods.

Many games have created separate modes (servers) for PvP and PvE - it may be time for Frontier to consider the same. One notable disparity between open, private groups and solo is that the only free-access group mode is trying to cater to both PvE and PvP players (with some success, granted but with complaints). If a free-access mode, analogous to the existing open mode except with the simple rule that players shall not attack / impede / destroy / ram / etc. other players (earning a holiday from the group for any infraction), were to be created then a lot of the tension between player factions would probably be removed.
Mobius' private group has over 3,500 members now - that would tend to suggest that there is a desire for such a PvE oriented group.