I feel like we are reading totally different forums. I don't recall ever seeing anyone tons of people, nor even really a few people, asking for permabans on PKs or removing PvP from Open. People are asking for the risk / reward balance to be reworked, because currently there is a ton of risk and loss on the shoulders of the traders, and no risk or loss on the shoulders of the pks and pirates.
I admit I blew it up a bit with the "permabans" but the sentiment remains. Pvpers want the risk reward mechanics sorted out. It's because of subtle cause and effect through broken game mechanics that have bought us to this situation now. Take piracy for example :
If you pirate an npc hauler, drop it's hull to 10% whilst shooting out it's cargo hatch to get it to drop it doesn't act logically and run away it turns around and attacks you whilst you're scooping. If you use limpets after shooting shields, they still attack you whilst scooping. You can't request npcs drop their goods so you fire first.
If you can't pve correctly using the game mechanics then you turn to pvp. You can comms a commander to drop their goods but this isn't realistic because of a broken interdiction mechanic. If you submit to an interdiction there's no fsd cool down so the time you take asking the target to drop goods they've already started charging fsd (this is getting fixed soon)and can jump out before you can remove shields and limpet or shoot hatch.
The logical thing to do for a pvp pirate is to interdict and go in guns blazing so the target can't run before you can access their cargo hatch. If you get lucky you can get some cargo and it's more likely a player will run away. Unfortunately there's also an alt+f4 exploit so traders will combat log.
Now given the above any trader who gets interdicted and shot straight away doesn't know about the broken piracy mechanics and would just see "greifer". I'm not apologizing for true griefers or pkers but there's one logical turn of events that due to broken game mechanics people can misconstrue what is intended.
There is still a lot of risk on the hands of the pirate. A simple cost per hour difference between a trader and a pirate (especially when the pirating mechanics are so broken) will show a glaring difference. Considering the piracy route isn't as easy and supercruising from system to system a lot of people don't understand how piracy works. I suggest any trader who thinks piracy is the easy option takes out a viper or cobra and spends 6 hours or pure pirate play to see the difference.
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Nope, but every griefer IS also a PvPer.
A Type 9 trader dropping tons of biowaste in front of a starport isn't pvping but is greifing . . .
EDIT : My reply to Dabba took so long as I had to remove nail polish from my 2 year old's butt hole. If that isn't greifing I don't know what it
