My responses are within the quote above, should you wish to go round and round for a few pages.
To anyone reading this, you can do it. I believe in you.
If even I can figure it out, the rest of you certainly can!
Yeah, there's been plenty said already. My thought's mostly along the lines of "it's ok if people don't do PVP in open." If you look back at the stuff in the thread, it is mostly speaking about different things players can do. Maybe they choose to switch to a combat ship, maybe they choose to get better at escaping interdictions. Or maybe they use the block button or avoid high-traffic systems. There's no reason why everyone has to "git gud" at combat to enjoy the game, particularly if PVP doesn't appeal to them. If we agree on that front, then maybe we've been talking past each other.
My response is curt because reducing all that discussion down to "whining" is unproductive. Personally, I don't mind pirates or people who engage in PVP (even "nonconsenual" PVP in open) if there is a clear in-game purpose. People who sit in Deciat all day on overpowered (Or even mid-tier) ships just to take potshots at haulers and sidewinders add nothing to the game. It's not a matter of skill there, since they don't target ships of equal or greater power. It's just salt mining for its own sake. It adds nothing to the game, so I dislike that. I prefer either QOL updates or player actions to resolve those issues, because any action taken by Fdev to alter how PVP works, or even how C&P works, could have unforseen repercussions on other parts of the game.
So, I don't think it's an issue if someone comes looking for the solution to ganking or getting ganked. From what it sounds like, you don't mind that, you just have an issue with the way folks have presented it in the past or perhaps by some folks in this thread.