So I wanted to hear the real negative on this proposal, but for some reason it is not.you do not understand correctly
Thus, it is easy and simple to end gankers in the game and increase piracy.
So I wanted to hear the real negative on this proposal, but for some reason it is not.you do not understand correctly
I think you're missing the point that there can be many other reasons for a CMDR attacking another CMDR beyond Piracy or "Ganking".So I wanted to hear the real negative on this proposal, but for some reason it is not.
Thus, it is easy and simple to end gankers in the game and increase piracy.
I understand correctly that my proposal has no disadvantages and can be published in the suggestions section?
Exactly this. Just a couple of days ago, I went bounty hunting at a CNB in my fully G5 Corvette. A group of the wanted ships there were attacking a poor little Cobra. I brought all my weapons to bear on the wanted Anaconda that was leading the attack, and the Cobra just happened to fly into the path of destruction...The ultimate flaw in any automated system to punish "ganking" is that it's the intent that's the problem.
Yes. Because NPC when attacking YOU always scans YOU and if you are empty, it swears and flies away. Someone wrote that there should not be a division on the NPC and human!I think you're missing the point that there can be many other reasons for a CMDR attacking another CMDR beyond Piracy or "Ganking".
Also, the game doesn't differentiate between CMDRs and NPCs - are you suggesting that the same penalties be applied to a CMDR who destroys an NPC ship without scanning their cargo?
Yes. Well any ships that YOU can't get away from and that will always kill YOU."special forces" - When you said this, I thought you just meant system authorities that are slightly more dangerous. Is this what you mean?
Maybe I didn't understand you. You are killed, you are reborn in the nearest prison, YOU lose your ship completely."arrest"- How does this work? If the NPC manages to beat the PC in combat, do they simply knock out the power on their ship (or similar) instead of blowing them up?
I don't quite understand YOU, and how that relates to this question, need more detail.How does your system apply to suicidewinders and other potential tricks folks might use to sic system authorities on another player? Don't assume that this is easy to debug/fix by Fdev, since it's clearly against the spirit of the game but hasn't been fixed after 5+ years.
Lots of options, agree to meet in anarchy, both take a cargo scanner and 1t of anything, etc.How do you deal with two players who are friends and want to PVP each other? Or even strangers who both agree to PVP and are not part of powerplay? Are they both arrested, or only the one who shot first?
Is it clean?How is this affected by if I decide to preemptively attack someone I know to be a ganker/pirate, assuming they don't currently have a bounty, but I know they sit in Deciat or elsewhere all day? Am I now going to be arrested?
Read my post carefully, it's right next to PP vs BGSHow does it deal with someone I know is working against me in the BGS, for instance someone that's bounty hunting without a KWS in a system that I'm trying to flip, and thereby supporting the controlling faction?
edit: in fact, forget the bounty hunting - if I'm attacking a system's BGS in general through the medium of violence and a hollow-box target of opportunity happens to present itself, that's not ganking for the lulz, it's playing the BGS. The action is very difficult to distinguish from a gank.
The ultimate flaw in any automated system to punish "ganking" is that it's the intent that's the problem.
Are you sure he asked for help?Exactly this. Just a couple of days ago, I went bounty hunting at a CNB in my fully G5 Corvette. A group of the wanted ships there were attacking a poor little Cobra. I brought all my weapons to bear on the wanted Anaconda that was leading the attack, and the Cobra just happened to fly into the path of destruction...
Instantly I've got a bounty and notoriety. In the suggestion put forward, I would entirely lose my G5 Corvette? Erm, no thanks!
I really wasn't trying to help him, as such. I was BOUNTY HUNTING - he just got in the way, of his own accord. For all I know, he committed suicide. Nothing I could do about it really - it was merely an unfortunate accident. Why would I have scanned a ship I had no interest in? Why would I carry a cargo scanner when I have no interest in the cargo of ANY other ships?Are you sure he asked for help?
If you decide to help someone and accidentally kill him, does that make him feel better who killed him?
Maybe he thinks YOU helped them.
Under the new rules, you'll be 100% right if you take a scanner, scan Cobra and see that it's empty and watch as after killing Cobra they arrest all these guys.
How does it deal with someone I know is working against me in the BGS, for instance someone that's bounty hunting without a KWS in a system that I'm trying to flip, and thereby supporting the controlling faction?
edit: in fact, forget the bounty hunting - if I'm attacking a system's BGS in general through the medium of violence and a hollow-box target of opportunity happens to present itself, that's not ganking for the lulz, it's playing the BGS. The action is very difficult to distinguish from a gank.
The ultimate flaw in any automated system to punish "ganking" is that it's the intent that's the problem.
I strongly disagree. "Rocks fall everyone dies" is awful game design. If you want to prevent a player from doing something in a game, you make it mechanically impossible. If you want to deter a player, you present them with a credible, difficult obstacle that has a chance of being overcome. Anything else is sadism.Yes. Well any ships that YOU can't get away from and that will always kill YOU.
That makes sense. So it's a normal death + teleport. You always lose your ship when you die, so this is fine.Maybe I didn't understand you. You are killed, you are reborn in the nearest prison, YOU lose your ship completely.
I don't quite understand YOU, and how that relates to this question, need more detail.
Lots of options, agree to meet in anarchy, both take a cargo scanner and 1t of anything, etc.
And when a contracted battle it should be to the death?
Is it clean?
A bounty hunter is a mission and it doesn't fall under this rule, read my suggestion.I really wasn't trying to help him, as such. I was BOUNTY HUNTING - he just got in the way, of his own accord. For all I know, he committed suicide. Nothing I could do about it really - it was merely an unfortunate accident. Why would I have scanned a ship I had no interest in? Why would I carry a cargo scanner when I have no interest in the cargo of ANY other ships?
This was just a recent example, but there are many, many other examples of why your idea is not a workable option.
Having said that, please could you explain how this "arrest" works? I know others have asked, but you've not explained. There is no such mechanism in the game at present.
No, a bounty hunter is NOT a mission. Bounty hunting is merely blowing up "wanted" ships - sometimes accidents happen. The noteriety gained for this is punishment enough for an ACCIDENT. Losing one's ship for this would be ridiculous. Also, as others have stated, the "rocks fall, everyone dies" is so immersion breaking it's laughable.A bounty hunter is a mission and it doesn't fall under this rule, read my suggestion.
No, I'm making a suggestion.
If you attack a ganker then he has a wanted sign?...
?????
powerplay isn't BGS, there's no way to pledge to a BGS factionRead my post carefully, it's right next to PP vs BGS
... WHAT.A bounty hunter is a mission and it doesn't fall under this rule, read my suggestion.
No, I'm making a suggestion.
I don't understand YOU, you can think whatever you want, you can think YOU are a bounty hunter but until you have permission to do so in the form of a mission you are outside the lawNo, a bounty hunter is NOT a mission. Bounty hunting is merely blowing up "wanted" ships - sometimes accidents happen. The noteriety gained for this is punishment enough for an ACCIDENT. Losing one's ship for this would be ridiculous. Also, as others have stated, the "rocks fall, everyone dies" is so immersion breaking it's laughable.
Incorrect.I don't understand YOU, you can think whatever you want, you can think YOU are a bounty hunter but until you have permission to do so in the form of a mission you are outside the law
I advise you to read that post and understand that playing BGS without PP is just a fiction of individual players.powerplay isn't BGS, there's no way to pledge to a BGS faction
Wrong.I advise you to read that post and understand that playing BGS without PP is just a fiction of individual players.