How is PvP working out for Warframe?The key to survive is add new content(Good content), Rebalance things, make things progress and NEVER let the player stagnated on the same place for too much time - ALSO PVP - this is the more important to a game survive.
Last time I played it was an all-but ignore sideline, despite the devs kept trying to push it. PvE co-op was definitely where the vast majority spent their time.
But Digital Extremes does do many things better, including communication the fan-feedback loop, and rebalancing: at least when I last played, which was a while ago now.
As mentioned in this thread already, Elite does have (need?) ship progression, but also viable choices for gameplay styles. Too often it feels like there's a very limited selection of ships for an activity.
I'm of the opinion that 30-odd ships is enough, and instead of adding new ships (requiring dev resources produce, although artists etc may not be working on gameplay development) they could just rebalance existing ships to add or plug holes.
eg: a bunch of new medium ships have been added, many ultimately are very, very similar in role/style. But where's the medium ship that is a true medium-Cobra MK3 / medium-Clipper?
That very fast (A-rated 440m/s boost), but fragile-ish multirole. The Krait is just too slow to fit that gap, and probably 1 slot too many.
I wouldn't complain if Fdev shook things up, with a good hard look at every ship, vertical and horizontal progression, and yes nerfing the Anaconda. If players are stuck, just forcibly move them to an unstuck system, can't be too hard to run a script to check for (new) jump-ranges and travel back to the bubble.