Frontier, my time is valuable

Let me give you other games I played in the past 20 years that claimed that sitting and doing nothing was the actual game play:
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Sorry, can't recall such title.

RNG dependent content is total rubbish.
- mission board can give 15 types of missions, RNG decides what you get (somewhat I can understand it since it's tied to BGS, would be bit weird to get siteseeing tour while famine or outbreak....)
- assassination missions require target's POI to appear, RNG decides when it happens
- etc...

Surprisingly - the only thing that is almost guaranteed, predictable and expected to happen is ....

Pirate on your tail when you get big load or cargo is worth more than 15 cr a ton.
 
Sorry, but what you said there is blatantly stupid. You will understand how valueable spare time is once you get a job.

Without being privvy to...

How old I am
What my health condition is
My past employment record
And so on....I'd say your comment is blatantly stupid!
 
Without being privvy to...

How old I am
What my health condition is
My past employment record
And so on....I'd say your comment is blatantly stupid!

Well, it was you who said that people who's spare time is valuable shouldn't do fun things (like playing games) during that time. We can all be glad that stupidity is something very objective. ;)
 
I just spent 30 minutes waiting for a salvage mission signal source to appear in Bhotega before I gave up. I had an hour and a half to play this evening. A third wasted.

Can you please make these poxy things appear once you're in proximity to the target body? At most a minute or so. There's simply no gameplay need for a random number generated wait period...what am I supposed to do in game in the meantime for crying out loud? I can only listen to Galnet so many times.

/rant

This game can only be played with 2 monitors - one for the game and the other for YouTube.

YouTube works so well, it can make up for almost all of Elite's shortcomings. The search function truly is capable of bringing up a video on any possible historic, scientific or engineering detail you might need to know, not to talk about political and other nonsense, that may be meaningless, but is at any rate more entertaining than sitting in or flying through the ever-same space in Elite. Sun to Sun, Station to Station - forevermore...

How terrible this is can't entirely be blamed on FD, because they're just following human imagination how space would be, if it actually exists as such. WoW never had this problem of blackness dotted with little lights - there were landscapes, mountains, trees and elves... How could FD ever hope to match any fantasy game?

If your time really is valuable to you, I suggest you quit computer games entirely and focus on something / anything on our fantastic, non-pixelated, non-lagged and still very alive earth... [big grin]
 
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ED is the only game with wait-to-play gameplay. Sorry, mobile freemium have it too, so that you buy booster to cut it [haha]

In fact it's the only game I have where I can play an other game while playing it [haha]
Building rockets in KSP while looking for HGE's and also while waiting assassination target to appear in SC after a wrinkle.

IMO when a player waits in game to play the game, the designer failed because he created minimaly interactive loading screen.

Sandro's words are bound to become a recuring meme barring a major change in design philosophy.
(i.e. switching from freemium without premium genre to proper open world adventure game genre)
 
Well, it was you who said that people who's spare time is valuable shouldn't do fun things (like playing games) during that time. We can all be glad that stupidity is something very objective. ;)

People can do what they want with their spare time. I wouldn't spend the hours that I've put into ED (which is approaching 48wks on the game clock) if I felt that FD was wasting my time.
But then again I only do in ED what I like to do, so I'm quite happy with what the game offers atm.
 
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People can do what they want with their spare time. I wouldn't spend the hours that I've put into ED (which is approaching 48wks on the game clock) if I felt that FD was wasting my time.
But then again I only do in FD what I like to do, so I'm quite happy with what the game offers atm.

But this is a discussion forum about ED (just in case you did not recognize...), and discussing that a certain game-play mechanic, or maybe even a bug in this case, is a time-waster for no reason is absolutely legit. It doesn't deserve a don't-play-then-style comment. You didn't contribute anything meaningful to the discussion, but were just trying to turn the OP's legit opinion into ridicule. And it was unintenionally funny by using a contradiction (dont use spare time for playing games). Thank you for that, btw. ;)
 

Jex =TE=

Banned
I could have pedicured them 14 times over during the time I was waiting.



How do I watch Netflix, Podcasts, Seinfeld reruns in game?

/pedantic

The fact that the asnwer to playing a game is to watch TV just goes to show how little gameplay there is to have in ED.

I mean really, to play the game go and do something else?

"Went for a hike in the forest and all I saw was trees. What a waste of time that was."

Something nobody has ever said, anywhere.
 
Could they not just give us some kind of "Salvage Scanner" module?

Arrive at the location of any "retrieval" mission, honk with a "Salvage Scanner" fitted and either the USS will be displayed or the crash-site will be displayed accurately on a planet's surface.

That way you'd have the choice of either foregoing the convenience of fitting a "Salvage Scanner" and relying on finding things as we currently do OR you'd be able to fit the new module and save yourself some time.
As a result of that, it'd create new choices for the player and new opportunities to build a ship dedicated to a specific task.
 
I do have a second monitor and I often have a film or TV series on, if for nothing else than background noise...suppose I could play Oxygen Not Included during Elite's wait periods...or Virtual Pool 4...that might work better...
 
Mission uss should spawn instantly when arriving at the body. Or, alternatively, some gameplay mechanic must be added so you actively find it. Waiting for it is just really poor design.

Here's the crux of it.

RNG creates an arbitrary period of time-wasting for no reason whatsoever. Just no, your mission update has just told you EXACTLY where the thing you need for your mission is RIGHT NOW. What's with the pointless RNG delay? It's annoying at best and if the USS doesn't spawn soon you actually question if it's a game bug.

RNG time delays are inexcusably lousy design, even as a placeholder for future gameplay.
 
I just spent 30 minutes waiting for a salvage mission signal source to appear in Bhotega before I gave up. I had an hour and a half to play this evening. A third wasted.

Can you please make these poxy things appear once you're in proximity to the target body? At most a minute or so. There's simply no gameplay need for a random number generated wait period...what am I supposed to do in game in the meantime for crying out loud? I can only listen to Galnet so many times.

/rant

Yes.
 
I've no idea if it actually works or not on the RNG, purely anecdotally it definitely seems much faster to me but that could just be because I've something else to do. You will sometimes see your target pop up as you drop into another signal, so it could be a frustrating approach for some players.

Give it a bash.

It does work. You're 'rerolling' scenarios when you switch instances, of course since it's RNG you can roll a 1 many times in a row before you get a decent scenario where the wait time is tolerable. Then again, you can roll a 20 straight away too, which is great, but still iffy design.
 
Here's the crux of it.

RNG creates an arbitrary period of time-wasting for no reason whatsoever. Just no, your mission update has just told you EXACTLY where the thing you need for your mission is RIGHT NOW. What's with the pointless RNG delay? It's annoying at best and if the USS doesn't spawn soon you actually question if it's a game bug.

RNG time delays are inexcusably lousy design, even as a placeholder for future gameplay.

It's a strange idea, really. What do they think is going to happen, you finish a couple missions quickly and quit the game? No, you find these things quickly, get them done faster, make more money faster.. They could even balance the pay around that idea. Hell, they could even, as mentioned, have an actual scanning mechanic to make the process of 'waiting' at least somewhat engaging. This is what they've opted for though... I really would like an explanation on some of the design choices, we'll never get one but I certainly would love to hear the logic, if there is any.
 
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It does work. You're 'rerolling' scenarios when you switch instances, of course since it's RNG you can roll a 1 many times in a row before you get a decent scenario where the wait time is tolerable. Then again, you can roll a 20 straight away too, which is great, but still iffy design.

The Stigbob easygoing grind avoidance USS method has now officially been peer reviewed.
 
This game seems to be more about spending time in space then about action.. but there is action too, you just have to decide what you want to do.

Oh. I forgot. You have to upgrade your ship to be fit for pvp. Well if this is your situation that you have to "endure" the "just spending time" part while only wanting to go for the action... it's harsh.

I believe you need the attitude of a greybeared to cope with this game...
 
You are exactly right, but get ready for all the basement dwelling trolls who can't understand why 30 minutes is valuable to you and you can just spend hours in a game waiting for something the RNG spawn.
 
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