With 700,000 units sold they've barely recouped (if they have) development. They're hardly rolling in it.
I also wasn't happy that they cut offline.
There may be trouble ahead...user generated decals and/or paintjobs
- I wasn't happy about offline either.
- There's only been ONE misleading trailer (and it was clearly marked that it wasn't actual gameplay).
- We all agree the game should have been in a prolonged gamma as they expanded on the DDA features.
All that said, I think we're still too soon in the development cycle to throw the book at them yet. I want them to make money from this game and then continue development. They need more money than they've made.
3 possibles scenario planned by FD about Elite low, mid, and high sales success
View attachment 46049
Source : http://www.pcinvasion.com/elite-dan...h-300000-players-300-million-expected-by-2017
Actual fugires seems to be slightly above mid scenario.
now Discuss with figures instead of arguing with no figures.
3 possibles scenario planned by FD about Elite low, mid, and high sales success
View attachment 46049
Source : http://www.pcinvasion.com/elite-dan...h-300000-players-300-million-expected-by-2017
Actual figures seems to be slightly above mid scenario.
now Discuss with figures instead of arguing with no figures.
Well said.
If anything they're closer to the last scenario...
There may be trouble ahead...
Moderation would incur it's own costs.
And they don't "need" money. People act like FD is in dire straits and we all need to funnel money at FD to get the game we backed paid for and "had to" offer timed exclusive content in order to make the PC game they pitched. Complete rubbish.
The entire timed exclusive scam only hurts the industry and only helps CEO's golden parachutes.
frontier is actually pretty good when it comes to money.
Frontier has over 240 employees and still hiring. also elite dangerous has a ten year development plan.
and remember witcher 3 was made with 200 employees....
but the thing that makes me curious is what are the 200 employees working on? because they have been seriously tight lipped about their development in elite.
my guess is that they have been working on planetary landings and ship interiors and all those mechanics and content that comes with the paid expansions.
Well said. Given that the original price point was £10 as stated earlier, it's more likely that the revenue will top £40 million this year, and the profits, even with extra investment, are likely to far exceed the original bull revenue estimate. FDEV are likely to be in rude financial health at this moment in time - Mr Braben should be able to afford as many comfy jumpers as he likes.And they don't "need" money. People act like FD is in dire straits and we all need to funnel money at FD to get the game we backed paid for and "had to" offer timed exclusive content in order to make the PC game they pitched. Complete rubbish.
The entire timed exclusive scam only hurts the industry and only helps CEO's golden parachutes.
I doubt that your doubt is grounded in much more than a desire for player decals and paintjobs. Anyway, a much more likely reason is that user-generated decals will incur significant database changes, both for storing decals/paintjobs on the servers, and for the data structures used to store player ship info currently. There would be a corresponding increase in server bandwidth when joining existing islands or or creating new ones, in order to transmit the user content to all peers. This is bypassed at present due to the fact that all such graphic data is developer-created and stored on the client.Somehow i doubt that ED's playerbase is likely to cause this huge amount of flying space wieners that it will be a major concern for FD.