Frontier, please change the game rules and make griefing bannable!

You guys have some interesting people-skills there!

Have you considered Solo?
Just calling it like we see it. Also: no different than the "Carebears" "put on your big boy pants" and "git gud". To them it's a positive title to be a "murder hobo"
And have you considered playing CQC?
 
And have you considered playing CQC?

Yes, I have done so a few times. It's good fun, although I don't like being confined to the ships and configurations available.

I prefer my own little fleet of customised small / medium ships, which I can use freely in Open.
 
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Yes, I have done so a few times. It's good fun, although I don't like being confined to the ships and configurations available.

I prefer my own little fleet of customised small / medium ships, which I can use freely in Open.

So, what you're saying is they need to do CQC better? Allow for a better variety of ships and customization options? I've been told CQC is severely dead, so I haven't tried it. How are the queue times?
 
So, what you're saying is they need to do CQC better? Allow for a better variety of ships and customization options? I've been told CQC is severely dead, so I haven't tried it. How are the queue times?

No, I'm saying I prefer PvP in Open using my own ships.
 
Ganking unarmed ships, attacking new players and camping people until they log off?

My apologies in advance for not conforming to your myopic stereotype of an Open player.

Tell you what, I'll describe a typical session for me, and you can determine what would be viable in CQC...

After logging in, I check our faction overview to see if we're in any Wars or Elections that need attention.

If there are, I get my combat ship (which is PvP-ready) and shoot stuff in the CZs, or for elections I get my runner (which is geared up to escape PvP encounters) and run data / cargo missions.

Along the way, I may encounter other commanders in our faction space. I hail them, welcome them to our systems, and ask about what they're doing and who they've seen about. I also give them a quick KWS scan if I can.

In the event of detecting criminal activity, I do my civic duty and take action. This may entail calling in backup, or dispatching the threat alone - whichever is more expedient.

Sometimes I might decide to do some engineering. I'm aware that engineer systems can be hotspots, so again I equip my ships appropriately and stay sharp.

I also enjoy mining, and more recently I've started enjoying exploration with the new FSS.

I think that covers most of it. Let me know what I'd be missing out on in CQC.
 
My apologies in advance for not conforming to your myopic stereotype of an Open player.

Tell you what, I'll describe a typical session for me, and you can determine what would be viable in CQC...

After logging in, I check our faction overview to see if we're in any Wars or Elections that need attention.

If there are, I get my combat ship (which is PvP-ready) and shoot stuff in the CZs, or for elections I get my runner (which is geared up to escape PvP encounters) and run data / cargo missions.

Along the way, I may encounter other commanders in our faction space. I hail them, welcome them to our systems, and ask about what they're doing and who they've seen about. I also give them a quick KWS scan if I can.

In the event of detecting criminal activity, I do my civic duty and take action. This may entail calling in backup, or dispatching the threat alone - whichever is more expedient.

Sometimes I might decide to do some engineering. I'm aware that engineer systems can be hotspots, so again I equip my ships appropriately and stay sharp.

I also enjoy mining, and more recently I've started enjoying exploration with the new FSS.

I think that covers most of it. Let me know what I'd be missing out on in CQC.
You're not even the kinds of people pve players take issue with, so I don't see why you take issue with stopping people who find joy in chasing players away from the game.
 
You're not even the kinds of people pve players take issue with, so I don't see why you take issue with stopping people who find joy in chasing players away from the game.

Because I share the developer's vision for a cut-throat galaxy. Without bad guys, there are no good guys.

See my sig for the wisdom of Bob Ross on this matter.
 
My apologies in advance for not conforming to your myopic stereotype of an Open player.

Tell you what, I'll describe a typical session for me, and you can determine what would be viable in CQC...

After logging in, I check our faction overview to see if we're in any Wars or Elections that need attention.

If there are, I get my combat ship (which is PvP-ready) and shoot stuff in the CZs, or for elections I get my runner (which is geared up to escape PvP encounters) and run data / cargo missions.

Along the way, I may encounter other commanders in our faction space. I hail them, welcome them to our systems, and ask about what they're doing and who they've seen about. I also give them a quick KWS scan if I can.

In the event of detecting criminal activity, I do my civic duty and take action. This may entail calling in backup, or dispatching the threat alone - whichever is more expedient.

Sometimes I might decide to do some engineering. I'm aware that engineer systems can be hotspots, so again I equip my ships appropriately and stay sharp.

I also enjoy mining, and more recently I've started enjoying exploration with the new FSS.

I think that covers most of it. Let me know what I'd be missing out on in CQC.

Because I share the developer's vision for a cut-throat galaxy. Without bad guys, there are no good guys.

I think you’ve perfectly captured the sort of PVP play that the game should reward - fun, engaging with the in-game universe, adding real stakes for faction play, etc. I’d love to play in open if that’s what was on offer.

But I think there’s a discernible difference between what you’ve spelled out and the sort of behaviour that gave rise to this discussion, where a small group of players have taken it upon themselves to kill as many distant worlds explorers as possible. Whether they’re doing this for twitch views, their own lulz, salt mining, or to “teach a lesson” about ship fitting, it isn’t creating a cut-throat galaxy that makes sense, like your play style, it’s bringing in non-game-universe motivations to shape how in-game interactions happen. I think we can have a discussion about how this is upsetting or offputting without impugning the maturity of the players who view these activities as griefing.

I think it’s a tragedy that so many players are opting out of open, and reducing the sort of interactions you want in your PVP-based play, simply to avoid a few bad actors.
 
You're not even the kinds of people pve players take issue with, so I don't see why you take issue with stopping people who find joy in chasing players away from the game.

The problem with most suggestions to stop griefers, would in most cases be detrimental in one way or another to those that enjoy PvP and various PvP encounters. And sadly many suggestions fail to understand how their suggestions would be implemented and how things like would effect their own gameplay. A very recent such change is the toughened up C&P system, this kind of change was requested time and time to discourage griefing.
What happened?

C&P got tougher on crimes, for EVERYONE. And the griefers quickly learned the system, and knew most of the quirks and how to navigate around these or how they would impact their game play, so they adjusted their gameplay accordingly and it had a very little effect on their game play.
For regular players, C&P came down like a hammer, punishing every small breach of the law swift and with no mercy. And we started to get threads about stupid C&P, bad C&P etc, etc, and we could read all sorts of sob stories about how players got kicked hard in their guts by C&P for things that have always been against the law, but now C&P actually put a consequence to it, and instead of hurting the griefers, this hurt the causal players, I remember I was not so very amused when being relocated to detention center some 350 LY away in a D-rated hauler that I just barely could fly to the nearest station with a shipyard.


I encountered a player that could not believe that ramming other players near stations to get the victim killed by station was something players did. But this is a sad truth and this is also the reason behind why we have speed limit of 100 around stations, and that you are ALWAYS considered responsible for collisions if you are speeding, and killing another player while speeding is death sentence...



So be careful for what you wish for... There is no quick fix to this sort of things. Not even my suggestion is without quite alot of pitfalls or scenarios when it could be abused. But if you cannot run a suggestion through with you trying to think outside the box and abuse it, you destined to suggest/support bad suggestions.
 
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Well this game is about conspiracy fundamentally. Maybe the people who organized DW2 are the griefers and set it up without telling you so their alts could hunt you down and grief you! ><

Because I share the developer's vision for a cut-throat galaxy. Without bad guys, there are no good guys.

See my sig for the wisdom of Bob Ross on this matter.

What a happy little tree. Now lets threaten his life and force him to hand over his nuts!
 
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DW2 attacks in open mode are perfectly legit gameplay, heck, doesn't DW2 supposedly have a security wing roaming with them?...

Security wings would be an awesome game play career if everyone were in the same instance. Unfortunately, you can't hunt down gankers if you can't get in the same instance as them.
 
this thread is back?
There is already a justice system im place to punish murder hobos and seal clubbers.
unless they are hacking or combat logging there will be no bans.
Learn how to play and deal with it.
PvP is part of the game's environment.
 
Translation: I don't want new players picking up this game and thinking they're allowed to have an opinion. I just want the option to be a d-bag troll and grief them until they uninstall.

Because right now they're sole joy in the game is to ensure others hate the game. There's no benefit to killing other players, other than knowing they lost everything they were carrying, failed their mission and have to spend a horde of credits rebuy their ship. The penalties to the killed player are significantly worse than the penalty towards the d-bag trolls.


The same reason any MMO allows players to get the top-tier items--you were able to grind for it.


Yeah, those missiles mean players are screwed when it comes to being interdicted.


Nice one. +1, man.

C&P is a joke, as is the "it's a valid play style" excuse. It's like in Diablo 1 where you could just go aggro vs another player without them knowing and kill them any time you wanted. As long as you don't use hacks it's all legit!

Just because something IS there doesn't mean it's a good design idea.

You're gonna have a rough life kid. People in the real world are mean. life is unfair. goodluck.
 
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