Powerplay Frontier, please listen to this guy

Amazing ideas. If Power Play looked like this, then it would be AMAZING. Would bind the community together in a way that makes sense, all the way up from the BGS to larger galactic politics. And turn Power Play from excel sheet checkers into a fully fleshed out and intuitive layer of the game.

A small sampler of the ideas in this video (much much more, and all of it is awesome):

-BGS organically integrated to PP
-Power competitions
-Roles for every type of gameplay
-Uses BGS style missions
-Scouting missions (scan enemy cargo, etc)
-Uses existing assets and mechanics, so fairly low dev overhead
-details galore.

[video=youtube;xo-1M9fZirA]https://www.youtube.com/watch?v=xo-1M9fZirA[/video]

^Found the above while looking at joystick reviews. This guy is a very clear thinker. Extremely bright.
 

That's just housekeeping stuff about addressing 5C and simplifying interdictions to make them more predictable and avoidable. The video above is about how to make PP actually fun, engaging, and relevant to every type of player. PP is now 1.5 years old and still has the same two lame missions. It doesn't need tweaks, it needs a complete revamp and broadening of the core mechanics to make it less abstract and more incorporated into the existing game mechanics and motivations.
 
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Tjey should habe tied PowerPlay factions to real player factions from the very beginning. I so much dont care about these fictive characters.
 
There are more important things to work on now. They are behind in their season 2 schedule. PP will have to wait unless an update to PP is something they have planned for 2.3 or 2.4.
Tjey should habe tied PowerPlay factions to real player factions from the very beginning. I so much dont care about these fictive characters.
We didn't have player minor factions in the very beginning...
 
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Yeah - pretty much like where the video started...

When PP came out and the cartoons from the Empire were controlling Fed systems and vice-versa, I just figured it wasn't worth trying to waste time figuring it all out.

Left it there and never looked back.

Just laughed as I saw everyone on the forums confirm that I had made the right decision.
 
Something like this could be really good.
Frontier should hire him as game designer.

This. To me it feels like FD have great sound designers, creative graphics designers, mediocre game engine and network programmers and absolute rock bottom game designers/story tellers. IMO they need to aqcuire some talents in the latter two areas, or ED will stay a pretty but empty shell of a game frequently crashing.
 
Something like this could be really good.
Frontier should hire him as game designer.

This. To me it feels like FD have great sound designers, creative graphics designers, mediocre game engine and network programmers and absolute rock bottom game designers/story tellers. IMO they need to aqcuire some talents in the latter two areas, or ED will stay a pretty but empty shell of a game frequently crashing.

Frontier knows how to make an amazing foundation. Stunning really. But the bigger picture stuff is where it all seems to fall apart. It's almost as if they are more concerned with the game simply working, and with delivering small disjointed improvements. Yet they don't seem to have anyone on design staff who's looking at the game from a practical and fun perspective the way a player might. Someone who actually played the game for hundreds or even thousands hours.

The person who made this video gets it, and that is why the ideas he proposed feel inherently so intuitive, natural, and inspiring. Frontier are too busy looking at the trees, making sure the leaves and branches are correct, that none are too large or too small, but missing the fact that the forest is really a farm with 400,000,000,000 trees planted in uniform corn rows. When it could be a living breathing dynamic organism. Where players felt like agents of change and not just pawns moving piles of sand between prearranged end points.
 
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Frontier knows how to make an amazing foundation. Stunning really.
Yes, they really do and yes it is!
A foundation that feels like; HERE, everything can be done.
But in reality, it don't.
Not really.

But the bigger picture stuff is where it all seems to fall apart. It's almost as if they are more concerned with the game simply working, and with delivering small disjointed improvements. Yet they don't seem to have anyone on design staff who's looking at the game from a practical and fun perspective the way a player might. Someone who actually played the game for hundreds or even thousands hours.

And here it its.
I'm pretty sure the game designer have NOT hauled fortification packages for hours and hours.
Or, for that matter; spent hours upon hours gathering stuff for the engineers.
A cotton fish and a "funny" hat, don't make a game design good or better.

The person who made this video gets it, and that is why the ideas he proposed feel inherently so intuitive, natural, and inspiring. Frontier are too busy looking at the trees, making sure the leaves and branches are correct, that none are too large or too small, but missing the fact that the forest is really a farm with 400,000,000,000 trees planted in uniform corn rows. When it could be a living breathing dynamic organism. Where players felt like agents of change and not just pawns moving piles of sand between prearranged end points.

Amen!
His ideas are really good.
Even better; hey made very good sense.

And with a huge possibility to make PowerPlay deep.
Make it something that all can enjoy; no matter how they like to play.

How long have faults been pointed out about PowerPlay?
Only now, after way more than a year; it seems they consider to try to make it right - or at least give it some sort of trauma treatment.
 
This doesn't work because it turns the game into something not-Elite.

It would basically force everyone to play Powerplay in order to attain rank with the relevant Power, if the player wanted to be able to unlock certain ships, for example.

I for one completely ignore Powerplay - it's a board-game-in-space and I don't play board games - and I'm glad it's been deliberately kept detached from the BGS and is an entirely opt-in element of the game; FDEV specifically made it such that the main game kept its "Elite-ness" for the majority of the playerbase like me who just simply aren't into this type of game play - they stated as much themselves when they were introducing Powerplay and noise was being generated on the forums worrying that Powerplay is most un-Elite-like.

And as for rank decay - well, no. Just.... no.

Sure, make whatever improvements to Powerplay that would make it more attractive and engaging to those that like the concept, but as far as forcing it down the rest of the playerbase's throats by integrating it into the BGS as suggested in this video? That would be the end of the game for me, and I'm currently almost there with its current state.
 
FIX.. Elite Dangerous.. lol

Is is fixed , is a PC funded game for XBOX ... an 'instance' hit

I have to laugh , the amount of energy people are putting into ED and 'fix it' , which is going nowhere dangerously fast , is astounding

Count the threads over combat logging

Count the threads over Grifters

Count the threads over engineers

Count the threads over Powerplay

Count the threads over NPC interdiction

Count the threads over GRIND

Fix ED they cry daily in the forums , lol Frontier's forum, IS the game
 
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Amazing ideas. If Power Play looked like this, then it would be AMAZING. Would bind the community together in a way that makes sense, all the way up from the BGS to larger galactic politics. And turn Power Play from excel sheet checkers into a fully fleshed out and intuitive layer of the game.

A small sampler of the ideas in this video (much much more, and all of it is awesome):

-BGS organically integrated to PP
-Power competitions
-Roles for every type of gameplay
-Uses BGS style missions
-Scouting missions (scan enemy cargo, etc)
-Uses existing assets and mechanics, so fairly low dev overhead
-details galore.

https://www.youtube.com/watch?v=xo-1M9fZirA

^Found the above while looking at joystick reviews. This guy is a very clear thinker. Extremely bright.

This is pretty much how I expected PP to work. When it turned up... I was disappoint.

If PP were like this, I'd play it.

Z...
 
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