Think it's fair to label the general term PvP as player attacking player. PvP via PvE is playing some background sim and doesn't directly pit someone with engineer modded pew pew sticks against someone hauling tonnage for NPCs
My point was that it's virtually impossible to play ED without engaging in some PvE at least, so Space Dandy's attempt to make it sound like PvP players are full of disdain towards PvE players is pretty misguided.
I think FDEV are in a difficult place with these types of debates. In one hand you have a player base that needs other players to be game content. Then on the other, you have players that have no intention of being someone elses content. Technically each side should be able to play they way they want, and another mode aka PvE OPEN is therefore needed. My own opinion is that group mode would no longer be needed since folks can simply group up as they do anyway.. and solo should remain to be just that. True too many modes would dilute things, so keep it simple. OPEN with PvP. OPEN PvE only, and solo. It's the most concord solution there is.
TLDR; Playing in an OPEN mode is the debate, and clearly there's a need for a PvE one. There is no OPEN mode where folks can play the game unhindered by other players.
These are just two extreme ends of a much wider spectrum. The vast majority of players is going to be sitting in the middle: people who mostly play the PvE game but don't mind the occasional hostile interaction with other players as long as there is a proper system of checks and balances for them to have a limited degree of control over the threat represented by other players. That's where a proper C&P system comes into play rather than the easy cop-out of making a pure PvE mode which would drain players away from a properly balanced and designed trully Open mode.
Hogwash, you and few others in these pvp threads keep spouting the same thing and then accuse others of doing what you all routinely do while trying to provide some strawmans and red herrings to deflect away from yourselves or the main issues.
What's even funnier is most of the time you guys can't help but devolve into personal attacks or silly claims that we need to "git gud"
If you have a problem with me you'll need to be more specific. I'm always open to improvement but that's all rather vague and not very helpful.
Personal attacks are against the forum's rules, if you find someone doing that report it. I do exercice a lot more restraint on that aspect than most users around here so I'm afraid you're refering to someone else than myself. As for telling others to git gud, ultimately that's really all the advice you need. But I try to help and share my knowledge of the game in a more helpful manner, most of the time. Still I fail to see what this has to do with that PvP vs PvE war you think is going on. Telling someone they need to up their game rather than whine about difficulty is something that is done by a lot of people regardless of their stance on the place of PvP in this game.
or we are somehow "traumatized over imagined slights" "childish", paraphrasing here but it always comes down to the same garbage.
Becoming so agitated over a video game tends to have that effect on the people you're having a conversation with. It's one thing to think Frontier should focus more on PvE (somehow) and express that opinion, it's quite another to make it quite clear you'd want all PvP to be removed from the game altogether like you've been doing in this thread.
Maybe if you guys stuck to attacking the problem and arguments instead of the people posting you might get more traction alas seems you guy need to pvp even in the forums.
My personal agenda regarding Open is for Frontier to implement some proper C&P that would disincentivize what little ganking is going on in policed space and push it towards lower security systems, so as to help those on the fence regarding Open. From what I've seen around here that's actually a pretty popular opinion, and doesn't need that much more traction since it's something Frontier has been hinting at being on the table.
Oh and just for the record while I toyed in mobuis a little before going on a break from the game I played mostly in open and I didn't ever combat log.
Space Dandy isn't afraid of dying or killing the so called expert pvpers, I'm just not always in the mood for such.
If you create an Open mode where PvP is disabled, that is ALL you will get, even when you're in the mood for it. If you create such a mode, that is where virtually everybody except a few very dedicated players will play. Not because that is what they actually want, but because that is the safest and most profitable option. Their experience will be lessened because there just isn't that tingling sense of danger whenever they meet another player, however unlikely it is that anything bad will happen. But yet that is where the ywill go, because gamers and people in general go for the path of least resistance. You know your experience would be better if there was at least that potential, but you've got that urge to make credits and play it safe. It takes a lot of effort to step outside that mentality, and you can't expect the vast majority of gamers to do it. That's why games need to be balanced and designed carefuly so as to avoid situations where there is just one explicitely superior option which would also ruin the experience.