except i tried to cover that later. if a player was involved in multiple PvP events even as a victim they would still be investigated and kicked from the mode.
but here is the thing, given part of the check box at the start would cover "dont be a " and flying in front of players with 1% huill and no shields IS 100% objectively being a in a mode where PvP is not allowed then it would be no hardship banning them from the mode imo.
its work for FD, but given we are continually told there are a minute number of these types in open, then, it should not be that much work... its either one or the other... open is infested with idiots, in which case FD have a problem they MUST address... or its a minor issue in which case it wont take FD long to weed out the problem people from a mode.
What benefit does your suggestion give, over the current "investigation of harassment" FD says to police?
I see only unnecessary additional work for the devs.
If there is an automatism people figure a way to circumvent it.
The problem being brought up everytime is,
that a PvP person killed a person with no PvP-interest.
That is it quite on spot like Heavenly-Hammer put,
in my words a witchhunt.
The problem is not, that there is PvP,
but there is no meaningful PvP.
Give the PvP crowd something to do and affect with their playstyle of desire
and stuff like this will become even more the road-accident it is.
Simplest solution:
Use ingame existing methods to handle infractions.
We have police.
We have "bounties". (revert them to PB perma bounties, only cleared on death with the new dormant feature)
We have factions.
Tie players to factions.
Hostile factions kill you on sight, no more docking,
no more stalking on the docking area, etc.
And the PvP will finally impact the BGS.
Problem solved? I think so.